About the dying part of this game, I think it would be more immersive if you didn't die as often. Now I'm all for games being challenging, but I also hate dying. It shatters immersion and if you haven't quicksaved recently, It's a real pain. I think that there should be a chance for the character to go down, critically injured and unconscious. Then you could either wake up in the same spot a few hours later, presumed dead and abandoned by your enemies. Or, like with the frostfall mod for skyrim, there would be a chance that a friendly wanderer finds and saves you. You would wake up in a nearby settlement. Or maybe your companion was able to drag you out of combat and to safety. I think this would be cool. And I'm not saying that your character should be totally unkillable, if a bottlecap mine goes off in your unarmored face, your dead. But there could be a chance to become unconscious if your health drops to 0 +/- like 10 or something. I don't know, but then even if you go down, you would still be like "oh no, am I dead?" and there would still be hope that your character survived. And maybe you could finish the game without having died a hundred times. More like 50..