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Kindred72

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  1. Ok, maybe if I'm more specific. If I add a custom hair to the CK or even open an esp of a custom hair made by someone else and then I add that custom hair to an npc and preview it in "full" (I can't see them in the head preview) I get a long string of "assertion errors" something about bsshader errors. I used to mod npcs in oblivion all the time and never had this trouble. Some of the hairs seem to work fine without a crash, but many of them do not. Anyone else run into this? I've researched as much as possible and have not found anyone else having this problem. Thanks.
  2. I've been trying to add custom made hairs (not made by me), such as coolsims etc. that can be used to mod npcs. (not replacers) but everytime I try to add a hair to an npc, i get a giant string of errors with a CK crash. Does anyone else have this trouble, or does anyone else know what I am doing wrong? Please help. Thanks
  3. This would be my dream come true. I actually tried this myself in Oblivion. I love creating NPCs and towns and cities and actually find it quite easy and relatively fast, but creating the land-mass was beyond my scope of ability. I agree with a previous poster, if someone would create the actual land mass for Westeros this project would take off like a rocket.
  4. I'd really like to start using one of these, but not sure which one's best. I think I'll wait until one becomes more popular than others unless we can all determine which one is best at the moment. Removes blockiness and dirt, smooths out jagged edges (especially on elves), removes wrinkles etc. Anyone have any suggestions? I hope this doesn't become the same problem Oblivion had with its umpteen million "pretty" mods, and people not knowing which one to use. On a similar topic, I hope we can somehow avoid the incompatibility with all the different body-face-hair-eye mods this time around.
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