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shasjas

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  1. i support this, and i think the majority of players would as well.
  2. lol one of my characters will be an imperial thief, but will still support the stormcloaks.
  3. i personally like it, though i wouldnt want it in skyrim without the option to turn it off, just so the haters cant complain.
  4. i have oblivion for pc hence i am on this modding site, but i am getting skyrim for ps3 because my pc is getting old. one day when i get a new pc ill be sure to pick up skyrim for it, by that time im sure there will be a load of nice juicy mods for me to play.
  5. if you want limitations, limit yourself. if you dont want to be leader of all guild, only join one. thats what im going to do, i dont want to stop other people having their fun by doing everything. if you limit the game, everyone has to abide by those limits. if you dont limit it, some people can limit themselves if they choose.
  6. if they were going to have no minigame, this would be a great way to do lockpicking. i really dont like the dice roll way of doing things so this would be a great compromise.
  7. yeh when i saw the machinima (?) dark elf female, and it looked absolutely hideous, i was a bit worried. but now ive seen the presets i think what theyve done is awesome. they look really alien yet human at the same time, which is IMO what they should be. im still going to make a good looking elf though.
  8. i prefered fallouts locking picking. it flowed better IMO and it wasnt so frustrating. i think they could improve it by making the pick snap more easily to make it a bit more difficult (it was rather easy), and by making the locks leveled rather than just easy, medium hard etc. so the locks level might be 16 so i would need a lockpicking level of 16 to be able to attempt it. it would mean if i had a level of 15 i would only have to level up to 16 to be able to attempt it, instead of 25 for an easy lock. but if it was a level 36 i would have to level up more than to 25, so it would all balance out. i think that oblivions way of having a hard minigame but no skill requirements didnt work because you could become good at the minigame when playing as one character, and then that would carry over on to other characters, who perhaps shouldnt be good lockpickers. and to those who dont like minigames at all and want it to be a dice roll system, i disagree, i dont like things left to chance, it feels frustrating when you fail like its not your fault, and not very satisfying when you succeed. you are probably a roleplayer who prefers to direct a character rather than one (like me) who prefers to become the character (not the same as roleplaying yourself), so it is areas like this that we will never agree. all in all, i think it should be character skill based, but the minigame should take the place of the dice role so the player has influence over success.
  9. ive always thought they should have a bunch of player-like-NPCs. as in a bunch of people running round the world in a similar way as the player (but not a dragonborn obviously) that means you might see them at night breaking into shops or houses, you might encounter them looting dungeons (and upon speaking to them, they might help you, or see you as a threat and fight you) you might see them in a fight to the death with some other guy, or you might see them doing there own quests.
  10. you said: "From what I've gathered off of at least IGN's article on the hands-on demo of Skyrim, Lockpicking will be more like Fallout 3 than like Oblivion, but with two lockpicks instead of one and a more realistic twist. Not that I've ever picked a lock in real life or anything...haha. ;]" but i have read that portion of the article and its sounds to me like its going to be the same as in fallout, with only one lockpick. the journalist says that you put 2 picks in and you stop the top pick at some point in the arc, then test the bottom pick to see if you can turn it 90 degrees. so you will use 2 picks but one pick basically replaces the screwdriver that was in fallout. not that i mind. i liked fallouts lockpicking, even though it was rather easy.
  11. You can chop the dragon's head off with a sword, but not with your hands. You can stab a magician to death with a sword and kill him pretty quickly if you manage to get close. Doesn't work too well with your hands. ? who cares? if you dont want it to be good, just dont use it. dont spoil other peoples fun by not allowing it. maybe hand to hand shouldnt be as strong as a sword, but it should be balanced with the sword and have a use with in the game. also, you may want to play as a strong ninja who sneaks up behind people and breaks there neck /barbarian character, whos punches can shatter bones. dont stop people from doing that.
  12. another thing, if i steal something in one town, all the merchants in the entire world shouldnt magically know its stolen. i realise it gave fences a point, but who cares about fences? yeh so basically i dont want it so that if i do something in one place the entire world knows about it. also, i dont like how you buy spells. i want to learn them by leveling up.
  13. in oblivion, if you do something wrong in one place, it feels like all the guards in the entire world know about it and are after you, and its not fun. suggest an alternative, like the 300ft detection radius mod.
  14. something akin to the 300ft detection radius mod, as in if you do something bad in one city, all the guards in every city know what youve done and are after you. also i heard something about weapon creation or customization, and that you can smith weapons. i hope that mean you can customize the shape and textures of the weapon, and not just choose stats or have set styles of weapon to make. and i hope the make hair look better, as before you had to download mods to get decent hair, as the default ones looked like plastic. judging by the screenshots this has been done. carrying on from that, all the features of character customization the mods offered for oblivion, such as body shapes, eye colours and the like. this looks hopeful as well.
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