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Everything posted by CreeperDaReeper
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1: Epic Items In Any Slot Needs updated to the latest game version so that we can place Zerok Torches & Wonderkegs on wall displays. Latest update allows this, but with the mod installed am not able to. Been updated. Also may look into expanding the chest sizes upwards by a row or 2 if possible and a row for the backpacks if possible, since there's still some empty screen space for more storage slots. 2: Convert Recipes Awesome mod all-round, but there's still more recipes that could be added, and it would be awesome if there were versions that increase the stack size of all stackable items to 99 / 999. Would be neat if Orc Chest Keys were set to stackable. Additional recipe ONE: turning 1 each of Elven, Ubusam, & Ironwood into 9 Wood Scraps. Additional recipe TWO: turning 1 each of Tin, Copper, Iron, Silver, & Gold ores into 50 Metal Fragments. 3: More Plantables Loving this one, but its still missing Cranberries, Grabapples, & Sunken Moss. An awesome addition would be being able to plant Elven wood & Ubusam wood to grow miniature Trees / giant Shrooms in the single planters. With the ironwood-harvest rune, (whatever its actually called), we'd be able to collect 3 out of the 4 types of wood. 4: Less Restrictive Construction This one I'd love to see remove the invalid build state altogether. When the part you're trying to build turns solid red, (invalid placement, can't be built there), instead of just tinted red, (no support, breaks seconds after building). This issue pops up most often while building next to light sources or intersecting the auto-generated foundations under floor & tiles parts. This is also what keeps us from building around the crystals in the various Descents, the bottom of the Eastern Stairs, and across the span of the Bridge of Khazad-Dum. I think there's also blocked areas around the Doors of Durin & the Dimrill Gate. Trying to build into any of the furnaces of the Great Forges. Honestly the list goes on, but I can't remember any others off the top of my head. To be clear, I don't want build pieces with buffed stability, that's a mod that already exists. I just want to get rid of the arbitrary exclusion zones around certain set-pieces and common buildables. 5: Mental Stability I'm fine with this one as is, however I'd love to have an inverted version to use to clear a world of all structures. Basically instead of setting the stability of everything higher, it gets set to 0/-1, for EVERYTHYING except for player built structures. Basically if the player can destroy it by dealing to it, it would spawn with either no stability or negative stability and instantly collapse, allowing the player to simply collect the remains. Would be nice if we could figure out a way for this for mining nodes too. Repairable statues & muznakhans would be fine. TL;DR, something to make clearing out the ruins much faster so those of us that want to focus on building can get right to it without having to scaffold our way up to that one last stubborn roof tile or wall just to have a clean building space. Thanks for reading and thanks for all the mods!
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- Return To Moria
- mod requests
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Summon armor/weapons/items spells
CreeperDaReeper replied to CreeperDaReeper's topic in Oblivion's Mod Ideas
I'll bump this just once, since when I posted it, it was kinda late. -
It's my first mod, so I thought it would be a good idea to ask others for their opinions. My mod: The Mod Armory I know I named it an armory, but I have been aiming to have this be able to hold not only collections of weapons and armor, but also clothing, jewelry, books, etc. Preaty much anything that can be collected, I want there to be a place for it in my mod. Currently I'm only working on building the major parts of each sector, (a sector being either the nexus or one of the areas connected to it). Eventually, (after everythings fully built and furnished), I would like to add other things to it, like a quest to unlock the armory, fill it with enemies that you have to kill in order to use it, other things, etc. That's all I have to say for now, so come on people, what do you think? :teehee:
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Theives Guild Decorations
CreeperDaReeper replied to CreeperDaReeper's topic in Oblivion's Mod Ideas
NOW THATS WHAT IM TALKING ABOUT! -
. . . . .chop them to bits with your summoned armor/weapons. I know there are mods that add hotkeys where you can have an entire set of armor set to them, but why not be able to make spells that summon ANYTHING that can be picked up. Might work something like this: 1. Somehow bring up the spellmaking menu 2. Make a new spell using the summon items spell 3. Find the spell in your inventory 4. Right-click on said spell, this would bring up your inventory where you could highlight which items this spell summons 5. Highlight all of the items you want said spell to summon 6. Right-click the spell again 7. Now whenever you use this spell, it should summon all of the items you highlighted for it from wherever they are in the game (never lose another arrow, lolz) I know it seems kinda pointless with all the hotkey mods, but it is more lore friendly than carrying around all those extra items. Would also need some sort of spell that sends all summoned items back to a specific container. Kudos to whoever can pull this off! :thumbsup:
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Why not just request a set of every Keyblade from evey KingdomHearts game? Though it seems like any weapon from KingdomHearts is rather interesting, (would definitly be worth adding to my collection if finished).
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Theives Guild Decorations
CreeperDaReeper replied to CreeperDaReeper's topic in Oblivion's Mod Ideas
Two banners, two tapestries, two rugs. Trying to think of other things. Was hoping others could come up with more. (Technically doesn't exist? Whos to say there isn't a whole city of thieves somewhere?) -
Sitting Crosslegged, kneeling
CreeperDaReeper replied to CreeperDaReeper's topic in Oblivion's Mod Ideas
For kneeling I mean something like this: http://www.succeed.com.au/wp-content/uploads/2009/11/kneeling-shin-stretch.jpg For crosslegged, I mean something like this: http://www.iamronen.com/wp-content/uploads/2009/08/sitting_crosslegged.png -
Thanks a bunch.
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Sitting Crosslegged, kneeling
CreeperDaReeper replied to CreeperDaReeper's topic in Oblivion's Mod Ideas
Cool, thanks! Now if only I knew how to make, or where to find the appropriate animations. "sigh" All I can hope for is for someone to come along that has these, or can make them. -
I have found that the limit of ESMs/ESPs that can be used at one time is supposed to be 225, what I don't know is what that limit is based off of, and when that limit is accurate too, (as of when?). Other limits, just how much stuff can one ESM, ESP, or ESM/ESP combo do? What is the maximum number of ESMs/ESPs that can be active at once before the game starts acting funny, (not just incompatibilities between them)? What is the maximum number of ESMs/ESPs that can be active at once as of July 31st?
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Would work great for akavari/samurai stuff. Praying at alters and such. You get the idea I hope. With or without cusions, though haveing both choices in the same mod would make it more versital. So, kudos to whoever cand pull it off, thanks.
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The fighter's, mage's, and assasin's guilds all get their own banners, but the theives guild gets left out. Whats up with that? What I suggest/request is for someone to make a set of items for the theives guild, (common theives need some finery too, they're not all bad).
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White Gold Power Core anyone?
CreeperDaReeper replied to CreeperDaReeper's topic in Oblivion's Discussion
Close but not quite, if you guys want to see the interior that has this in it then; ONE; make sure you have a VERY good computer, graphic quality set to low, or both. TWO; download the file for it here: The Mod Armory THREE: go to the nexus of the mod, and take the phase grate in the center of the floor I uploaded it as a separate file in case someone would like to use it some time, (and I just cant bring myself to completely delete 2 days worth of work). -
I know what this is since I'm the one that made it, but can you figure out what it is?
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And where would we find this special non-spaming esp?
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Fake floors/walls/ceilings/etc
CreeperDaReeper replied to CreeperDaReeper's topic in Oblivion's Discussion
Me + Nifscope = impending insanity. Simply put, not good. -
Basically, it would be an object without collision, or at least in certain parts. This way there could be hidden passages without having the passage entry look different from the rest of the surroundings, or using a moving door or other moving object. Seriously, has anyone thought of or done this?