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Garquille

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Everything posted by Garquille

  1. Well, something went wrong. I'm leveling way too fast. Using heal once gives 8%
  2. It's taken like a week of repeatedly going back and fixing things I did wrong and figuring out the correct .esps, but I'm almost done! I have a few questions about these .esps Unofficial Oblivion Patch.esp Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537 Why is it telling me about MOBS here? I had the wrong MOBS .esp installed at one time, and it was named like "Unofficial Shivering Isles Patch" or something, so I'm confused why or if this is MOBS or the actual UOP. I used the .exe installer for all unofficial patches if it means anything. Mart's Monster Mod - Shivering Isles.esp I couldn't find this one on the Expanded Load Order page http://devnull.sweetdanger.net/fcomloadorderexpanded.html So I'm just curious if it's what I need. Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp I remember removing a couple other mods that were similar in some way because they affected the game in a way that was potentially negative towards the original intentions. Would these fall under that category too? And might "More Enemies" conflict with "Spawn Rates Reduced"? Mart's Monster Mod - Diverse WaterLife.esp OOO-WaterFish.esp Will these conflict? Mart's Monster Mod - Extra Wounding.esp I can't remember why I wasn't sure about this one. Good to go? Also, I don't have to clean all those dirty edits right? And I'd like some assurance on the .esms and .esps here This is an FCOM install with no unrelated mods yet. Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Enhanced Daedric Invasion.esm FCOM_Convergence.esm Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp Fran Armor Add-on.esp Fran_Lv30Item_Maltz.esp Living Economy - SI.esp Living Economy - Items.esp Cutthroat Merchants.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp ExnemRuneskulls.esp FCOM_ExnemRuneskulls.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for NPCs.esp FCOM_LothsBluntWeapons.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp OMOBS_SI.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_SpawnRatesReduced.esp Mart's Monster Mod - More Wilderness Life No Gates.esp FCOM_LessReaversInGates.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - No Blood.esp Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp FCOM_HungersUnitySI.esp FCOM_FriendlierFactions.esp Mart's Monster Mod - Shivering Isles.esp OOO-WaterFish.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Mighty Umbra.esp Mart's Monster Mod - City Defences.esp FCOM_MightyUmbra.esp FCOM_Knights.esp FCOM_Ruin.esp Enhanced Daedric Invasion.esp FCOM_EnhancedDaedricInvasion.esp FCOM_UnofficialFranArmorAddon.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp FCOM_Archery.esp Bashed Patch, 0.esp Oh and is there a mod that lets you take/move all of an item without having to pan the mouse back and forth to the confirmation box repeatedly?
  3. I saw it last november-december, and it may have been a new video. I remember seeing a cloaked ranger walk through a heavily modded forest with lots of high grass. The graphics were far beyond traditional modded oblivion. Anyone else know of it? Or other such heavily modded graphic overhaul videos.
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