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podi

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  1. Seeing existing Fallout games inside Creation 2 would certainly be cool. On the other hand modded Fallout 4 already looks quite good. From a player perspective I would be more interested in what stories the modding community wants to tell. And from a creator's perspective I find the creative challenge of converting the make-shift style of fallout to the Stanfield setting much more interesting. One example: During wartime a colony got bombed to pieces and the survivors started re-building. Forgotten and cut off from off-world supplies they began to utilize natural resources in more antique low-tech ways, like introducing clay pits to mold and burn bricks. one could imagine an interesting mix between materials like hand-crafted brick walls and salvaged high-tech titanium framing.
  2. Hello there, The last years I spent learning tools like Blender, Substance Designer & Substance Painter. Now my dream would be joining the team behind an ambitious project like that of Fallout London. One such project could be a Fallout-ish mod. It could be located on the ruined moon 'Fallout' satellite of the 4th planet in the Radience system ;-) And it could be both: An origin story for the player character or a quest line to be discovered on one's journeys; Design wise it might be an interesting challenge as that mod would still be set in the future. So instead of 1970s cars and architecture one would probably find lore friendly, but ruined NASA-Punk objects. But much stuff might be more 'retro' from that future's perspective. One example: The hunting rifle of Fallout 4 that is based on a WW2 rifle could be instead be based on what we consider modern nowadays (like the Merkel Helix). It is just an idea an I am for sure too inexperienced in game design to push something like that. Maybe said Rifle could be a nice and more realistically achievable project for me personally first. But I would like to hear your opinion on such a DLC mod. Would you like to see a lore-friendly interpretation of Fallout in Starfield?
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