The only other things I can see using to effect the dmg, would be skill and *possibly* rate of fire. I'm not sure exactly where in the code your skill level is calculated into the weapons dmg, so it may have to be accounted for. And rof due to a single shot not losing any velocity from the blowback to operate the bolt. Also, in regards to the loudness increase, iirc most of the guns flagged as loud, are flagged that way due to large caliber, so I don't think the bonus would be applicable. On top of that, an adjustable X factor would have to be included to compensate for overhaul mods. The mod could perfectly re-balance the weapons in a vanilla environment, but be incredibly weak in FWE. So, the formula would end up being: (Total Dmg = (Caliber + Hands + Skill + Suppression + RoF) * X) As far as doing a spread rework, might as well. All the hard part is gonna already be done for the dmg recalc, so re-balancing spread would be a simple matter of changing, and adding to the variables in the formula. Something like: Spread = Caliber + Hands + Skill + Crouch Bonus + RoF + Suppression + Zoom factor. The Zoom variable could be tied to the weapons Sight FOV variable, if I'm understanding it correctly, it controls how far the camera zooms in when RMB is pressed. That would grant better acc with a higher mag scope, and be more detailed than a simple scope check. And the skill/crouch bonuses, as in the dmg formula, might be accounted for independently by the game engine. As I said before, I just don't know where they're factored in. Now, if you really wanna have a more realistic spread re-balance, you could figure out a way to factor bullet drop into the equation. The simplicity of sniping in Fo3 takes all the skill/fun out of it. I know it's possible with the engine, you'd just have to find a way to re-activate how they did arrow flight in oblivion. With all the leftover crap that's still in the code, I find it hard to believe that they took that part of it out. Once it's found, it would be a simple matter of: Drop = Caliber + Distance + Hands + Suppression