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Nexus Mods Profile

  1. Aha! I found the problem. I installed a newer version of MMM than FCOM uses, I had to rename the MMM BSA file so FCOM would recognize it and it worked perfectly. Thanks for the suggestions, you deserve a kudo!
  2. I have just recently decided to reinstall Oblivion and FCOM and ran into a few problems. First In the Imperial City the guards' chests and sometime their hair is invisible. I tried killing one and the problem is with the "Imperial Chainmail Curiass" and any other imperial chain armors. Also I have the alternate start mod and everytime I try to sleep in the bed the game crashes. So i tried doing coc wilderness and it worked, but as soon as i try to go to the waterfront it will crash. I tried typing in the console TLB and i can go to the waterfront without crashing but as soon as i put it back to normal it will crash. Here is my load order: Active Mod Files: Hopefully someone can help me, thank you.
  3. Its going faster for me. Before sometimes pages would freeze and I would have to close them and re-open them. Now it doesn't freeze, the look is cleaned up and it is faster.
  4. I currently use FWE and was looking at FOOK and liked the items, armors and weapons it added but prefer FWE for the game play/stat changes. Is there any way I could add only the new items in FOOK without adding the stat or gameplay aspect? The compatibility patches don't really suit me because they merge the stat changes, I just want the new items. My mod list if it matters [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Destruction.esm [X] CRAFT.esm [X] CALIBR.esm [X] Vault 101 Revisited.esm [X] EVE.esm [X] Apocalypse Armory.esm [X] FO3 Wanderers Edition - Main File.esm [ ] Mart's Mutant Mod.esm [X] RH_IRONSIGHTS.esm [X] DarNifiedUIF3.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_IronSights_PL_NewItems.esp [X] Destruction - Main.esp [X] Destruction - Main - Statics.esp [X] Destruction - DLC.esp [X] Destruction - DLC - Statics.esp [X] UndergroundHideout.esp [X] Apocalypse Armory.esp [X] Apocalypse Armory - CALIBR.esp [X] Apocalypse Armory - DLC Enhancements.esp [X] Apocalypse Armory - Optional Historical Names.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] RH_FWE_Bridge.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] Apocalypse Armory + WMK.esp [X] BoSDX.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] Apocalypse Armory + EVE.esp [X] RH_EVE_Bridge.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Fellout-pipboylight.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] Destruction - CP - Fellout.esp [ ] FOOK2 - [DESTRUCTION] Main.esp [ ] FOOK2 - [DESTRUCTION] Main - Statics.esp [ ] FOOK2 - [DESTRUCTION] DIK.esp [ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp [ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp [ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp [ ] Apocalypse Armory - xCALIBR.esp [X] WinterizedT51bDX.esp [X] Outcast DX.esp [ ] EVE - FWE Master Release.esp [ ] EVE - FWE Master Release (Follower Enhanced).esp [ ] EVE Anchorage - FWE DLC Anchorage.esp [ ] EVE - FWE with WeaponModKits.esp [ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [X] Fallout 3 Master Fix - Higher FPS.esp [X] HelmPOV.esp
  5. I disabled a World of Pain,Community Bug fix Compilation and Area 51 Project Roswell and so far there has been far less CTD's when switching cells. But I have a problem where when i try to equip a frag grenade it crashes. I am in a building at the Sierra Madre DLC place and it happens everytime.
  6. I disabled a World of Pain,Community Bug fix Compilation and Area 51 Project Roswell and so far there has been far less CTD's when switching cells. But I have a problem where when i try to equip a frag grenade it crashes. I am in a building at the Sierra Madre DLC place and it happens everytime.
  7. Well I have lately been getting a lot of crashes when fast traveling and going to certain areas. So far the places I have noted are Chance's Map, if i try to go near there I crash and when i fast travel I crash. Here is my mod list and if anyone knows any incompatibilities or problems caused by the combination/single use of any of those mods. I am also using MTUI and Detailed Normals if that matters. I use BOSS to sort my load order.I am also getting a lot of random red boxes, yes I know what these mean but it is on normal game textures like broc flowers and when i tried to go in to goodsprings saloon 90% of the things inside had a missing mesh. [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] Community Bugfix Compilation Patch.esm [X] MercenaryPack.esm [X] FNVToolkit.esm [X] AWorldOfPain(Preview).esm [X] Caliber.esm [X] FOOK - New Vegas.esm [X] FOOK - New Vegas DLCs.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] SpeedyResources.esm [X] IWS-Core.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Readius_NV.esp [X] Area 51.esp [X] Area 51 - Project Roswell.esp [X] UHNV.esp [X] UHNV-More Mannequins.esp [X] UHNV-Brighter Lighting.esp [X] FOOK - New Vegas.esp [X] FOOK - New Vegas DLCs.esp [X] RadioNewVegas_Balancing.esp [X] Continue After End.esp [X] NewVegasBounties.esp [X] NewVegasBountiesII.esp [X] DK_BulletTime_NV.esp [X] Ahzteks Weapon Overhaul.esp [X] Ahzteks Impact Data (Optional).esp [X] Ahzteks Muzzle Flashes (Optional).esp [X] ASG.esp [X] Kaya47NordicWeapons.esp [X] M4A1.esp [X] RHINO45-70MX_NV.esp [X] courierpowerarmor.esp [X] Courier Power Armor - Project Nevada.esp [X] DragonskinTacticalOutfit.esp [X] DragonskinNCRPersonnelWearingOutfits.esp [X] Project Nevada - FlashlightNVSE.esp [X] HDTshop.esp [X] RCSS.esp [X] Tactical Combat Gear.esp [X] Level Cap 100.esp [X] Fellout.esp [X] ELECTRO-CITY - Darker Nights.esp [X] PipBoy50.esp [X] UsableCigarettes.esp [X] Placeable Lights NV v1.0.esp [X] IWS-AS-EnableDebugInfo.esp [X] IWS-AS-MedSpawns.esp [X] IWS-Core-Civilians.esp [X] IWS-Core-Guards.esp [X] IWS-Core-Patrols.esp [X] Project Nevada - Dead Money.esp [X] Project Nevada - Honest Hearts.esp [X] Project Nevada - Cyberware.esp [X] Project Nevada - Rebalance.esp Please Help me as i really want to play
  8. Well I have lately been getting a lot of crashes when fast traveling and going to certain areas. So far the places I have noted are Chance's Map, if i try to go near there I crash and when i fast travel I crash. Here is my mod list and if anyone knows any incompatibilities or problems caused by the combination/single use of any of those mods. I am also using MTUI and Detailed Normals if that matters. I use BOSS to sort my load order.I am also getting a lot of random red boxes, yes I know what these mean but it is on normal game textures like broc flowers and when i tried to go in to goodsprings saloon 90% of the things inside had a missing mesh. [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] Community Bugfix Compilation Patch.esm [X] MercenaryPack.esm [X] FNVToolkit.esm [X] AWorldOfPain(Preview).esm [X] Caliber.esm [X] FOOK - New Vegas.esm [X] FOOK - New Vegas DLCs.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] SpeedyResources.esm [X] IWS-Core.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Readius_NV.esp [X] Area 51.esp [X] Area 51 - Project Roswell.esp [X] UHNV.esp [X] UHNV-More Mannequins.esp [X] UHNV-Brighter Lighting.esp [X] FOOK - New Vegas.esp [X] FOOK - New Vegas DLCs.esp [X] RadioNewVegas_Balancing.esp [X] Continue After End.esp [X] NewVegasBounties.esp [X] NewVegasBountiesII.esp [X] DK_BulletTime_NV.esp [X] Ahzteks Weapon Overhaul.esp [X] Ahzteks Impact Data (Optional).esp [X] Ahzteks Muzzle Flashes (Optional).esp [X] ASG.esp [X] Kaya47NordicWeapons.esp [X] M4A1.esp [X] RHINO45-70MX_NV.esp [X] courierpowerarmor.esp [X] Courier Power Armor - Project Nevada.esp [X] DragonskinTacticalOutfit.esp [X] DragonskinNCRPersonnelWearingOutfits.esp [X] Project Nevada - FlashlightNVSE.esp [X] HDTshop.esp [X] RCSS.esp [X] Tactical Combat Gear.esp [X] Level Cap 100.esp [X] Fellout.esp [X] ELECTRO-CITY - Darker Nights.esp [X] PipBoy50.esp [X] UsableCigarettes.esp [X] Placeable Lights NV v1.0.esp [X] IWS-AS-EnableDebugInfo.esp [X] IWS-AS-MedSpawns.esp [X] IWS-Core-Civilians.esp [X] IWS-Core-Guards.esp [X] IWS-Core-Patrols.esp [X] Project Nevada - Dead Money.esp [X] Project Nevada - Honest Hearts.esp [X] Project Nevada - Cyberware.esp [X] Project Nevada - Rebalance.esp Please Help me as i really want to play
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