Jump to content

Gersidi76

Members
  • Posts

    57
  • Joined

  • Last visited

Nexus Mods Profile

About Gersidi76

Profile Fields

  • Country
    None

Gersidi76's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. If you had to list what features you'd consider a must or would like to see in a companion mod, how would you rank them? I.E- Affinity, the ability to change appearance, custom voice, questline, etc...
  2. I'm working on a mod and want to convert this model to work in fallout 4. Could anyone with experience help me out here? Here is the model.. http://www.3dcadbrowser.com/download.aspx?3dmodel=8177 Thanks !
  3. Your files should already be in wav format. Like others have said, you cant change the filename that the CK assigns a sound file... you have to change YOUR sound file to match what the CK chooses. Record a dummy file (wav) in the CK, then rename and paste the actual wav file sound you want to use to the voice folder and overwrite the dummy file you created. Then generate a lip file using the finished wav file. Don't use xvm files. Use fuz. After you generate your lip files use this tool to convert the wav and lip to a single merged fuz file: http://www.nexusmods.com/skyrim/mods/8303/? Fuzs are excellent quality, very small in size, and a single file. Better choice.
  4. Tried making a scene in my quest then attaching it to an npc within the quest via a package. But the option to select the scene never appears.
  5. Tried that one too. He skips over important details I needed to get it to work.
  6. Hey all. I need help setting up a basic forcegreet package with an npc in diamond city. I want him to have a leaning against wall idle animation and then start a dialogue scene when the player enters the forcegreet radius.. Among one of the things I cant figure out is how to set the proper forcegreet dialogue scene once it triggers. I can make a scene but I cant select it in the forcegreet package. Any help would be appreciated... Thanks
  7. Make sure you have all the necessary factions set in the npc factions tab. Look at seddons simple companion tutorial on youtube, he explains it well.
  8. How to you create dialogue in the CK and mark it as shared so an NPC can use it over and over again without having to record a new sound file?
  9. Hey. I've found an issue thats driving me nuts. I've set my companion to have idle dialogue going from Combat State to Normal State (detection tab). It works fine, except if I target the companion (with the reticule) when he is saying any idle dialogue it cuts off the dialogue mid sentence. I've tried upping the priority, interrupt percentage, etc.. Still does it.. Any ideas?
  10. I want to know who this bigger opportunity fella is. A person only has so many opportunities to be part of a team who could possibly find the aforementioned, "bigger opportunity" - apart from the lucky few, of course. For the record, I am making fun of your grammar.
  11. I've seen it working before, but off hand, anyone know what the condition is that allows you to set an npc to say a certain line when in a specific cell? Thanks
×
×
  • Create New...