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DjBlades

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  1. Alright, I've been playing for around a week and there hasn't been any crashes since. Those plugins seem to have fixed that entirely. Thank you! I only have two problems left, but I presume they're related to specific mods. In my character appearance editor, I have many copies of the same races. 2 asian settings, multiple Hispanic and numerous Caucasian options. Every option has a different face, but one of the Caucasians seems to be completely broken, with the preview's skin colour being completely pink like this image. If I try to create a character with any of the duplicate versions of a race the game crashes upon finalizing. There's also a Ghoul race available, I have no idea what mod adds it (None of the descriptions I've read seem to mention it), but that also crashes instantly if I select it. If you don't know of a fix that's fine, it's a minor thing that only affects the start, and you've solved every other problem I've had with the setup.
  2. Well, after installing a few more patches and sorting my order a bit more, I've fixed all the mod specific bugs that I was having. There's only one question left: Is there a way to view crash logs for Fallout? Whilst all the mods are fixed, it's made my game highly unstable, it crashes repeatedly but the time varies significantly, from a few minutes to 2 hours, so I can't easily test it by disabling individual mods. It doesn't happen out of nowhere, it's always triggered by an event. Though the event in particular seems to be random: Opening my pipboy, trying to loot a cash register, I've even had one crash just from dying. So is there any kind of log file I could check to see which mod is leading to these random crashes? Latest load order, in case it's a blatant error I've made: https://pastebin.com/rhzDT4iu
  3. Alright, changed some stuff and now bottled water seems to be working at last (it also added an Ammo Supply item to my Aid section which I didn't have, guess a mod wasn't loading properly before?). I added the FOIP WMK + FWE patch as it was made for the current versions of both mods, and installed the patches you suggested. Hopefully my last few questions: I'm using the merged version of Fellout too, should I delete all the ESPs for that except the main one, like MMM? If I disable the CRAFT Activation Perk esp, would that make the general "Activate" option be CRAFT compatible? Or disable my ability to use it entirely? Does the CRAFT menu only allow you to make modded items, completely seperate from the vanilla recipes? And to properly use enhanced weather, I imagine I just need to delete the enhanced weather Sneakbonus/Weather Sounds ESPs, and drag the esps from the "optional" folder into my main data folder?
  4. Welp, after taking a look at my list in depth: Christ. I see what you mean, it was such a jumble. I'm surprised it even ran in the first place... I ran BOSS again, which has gave it some actual order, and installed two patches that MERC 2 apparently needed. I was going to add some of the FOIP mods as well, but the comments say that it's too outdated by now and doesn't work anymore. Though there were two things I weren't sure about: MMM Merged seems to be for MMM 6.1, but I updated to 6.2. I chose the reactivate option in FOMM for the merged version, and it seems to have applied it to the 6.2 version, but is this safe? And CRAFTActivationPerk, what's the purpose of it? I can't find any information about it other than it adds a second CRAFT option to the same menu, which seems redundant. Anyway, the same FWE bug occurs, drinking any bottled liquid has no effect on my thirst stat. I wasn't able to test WMK crafting but I can later. New mod order.
  5. I won't make excuses, I haven't put the most attention into my load order, I just "sorted" it once and abandoned it because it "worked". The game ran fine (with the exception of the aforementioned order bugs) originally, it was only once I changed my order once that it completely broke the save I was using. I haven't added or removed anything, just changed the order. I was indeed using LOOT to sort originally, but then saw from this forum that apparently it's terrible for Fallout 3 and sorted it with BOSS instead. I guess I'll start out by trying to sort it manually, is it alright to have ESMs loading after ESPs? Or are ESMs required to all load together, followed by the rest of the mod's files?
  6. Title sums up what's happened so far. I've had a few load order related problems with my Fallout 3 Modded playthrough (Based on the "Let's Mod Fallout 3 with over 100 Mods" article online). Applying any WMK Weapon Modification lowers the weapon's damage, Drinking water from bottles doesn't affect my Thirst Need in FWE, and some characters faces appear completely black sometimes (I believe that's Project Beauty related?). Following some advice on this forum about fixing the water bottles, I reshuffled my mod order and tested. Whilst that fixed the bottles, my game crashed if I tried to save. Then it would crash every time I tried to load the save file. I restored my previous load order, and it still crashes every time I attempt to load my save now. I've done a new sort with BOSS and created a new merged patch (I can't get FO3Edit to perform a MasterUpdate, but it's worked fine without one so far), could anyone give some advice on a proper load order to get all my mods working well together? Current Load Order
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