-
Posts
20 -
Joined
-
Last visited
Everything posted by Bavarianberry
-
Thank all of you for answering guys. So much information. I'm still not playing. just waiting a little bit more I guess. what some said about playing it and getting a little tired of the difficulty level + new saving system was very interesting because that was exactly what I felt would happen to some. It was also interesting to see so many loving it. Thanks a lot for all the comments.
-
I don't think I'm going to play Fallout 4 for now, I'm playing dragon's dogma and just don't feel like going back to commonwealth now. :dance: So I just want to ask this from the people who are playing. From the day I heard about the new Dark Souls-like save mechanics, I'm thinking with myself that the new save system may make me frustrated 20-30 hours into the game. I think I will be okay with it for maybe 20 hours. But I don't know if I am going to like it 300 hours into the game. From another perspective, I'm telling myself maybe it will be the first 50 hours that will going to be more frustrating and then when you level up and become more powerful maybe it becomes actually fun. But then, maybe not. Maybe it becomes a chore to do every once in a while. :ohdear: That is my only fear to be honest. In any case, I'm open to experience it. Has anyone here played it? I want to know how the people who played and are playing the beta survival overhaul feel about it in general and especially how they feel about the new saving system.
-
About hardcore survival DLC
Bavarianberry replied to UlfricsRevenge's topic in Fallout 4's Discussion
Uhm, immersion? So, YOU have a SAVE button on your life? Damn, I so want one... And a search field, please! Hahaha no man. But immersion isn't about being too realistic, if games were to be completely realistic then we should have no save at all and whenever we died we should have started from the beginning. Immersion is more about not feeling the game mechanics as far as you can than pure realism. Fast travel for example isn't immersive because it reminds you of a game mechanics. If there is a bike to fast travel then it's more immersive because it lets you feel you are doing something in game. Flying with virtibird in Fo4 is the best mechanism of fast travel Bethesda ever made in their games. Now, I'm an annoying fu... dge, and immersion to me = dead... is dead. I mean, how would you feel if say a monstrous Claw a la Behemoth had a thing like that? Or an Elite Suicider? Not the best for immersion eh. If we have this save for us, then -for immersion's sake- so should the rest. BUT!, that's my, and i am just an annoying fudge. XD Now, you speak of immersion in odd ways: you do not like the current fast travel, but if replaced with vertibird travel, hey we got a thing. THEN you say: removing saving anywhere is immersion breaking? Now, those 2 seem, as far as I understand, not on the same page. This, to me, looks quite opposite of the other. How can a non-immersive system be a necessity? Well, I DO have a solution for this issue though: Be more careful. I'm not kidding, I play in Hardcore in Extremis mode, I only save at the very end of a gaming session, that is, if I live to tell that far. Upon death i re-roll a character, got one ready at the Vault111 exit. Redo face, redo settings, and off I am. THAT, my good friend, is immersion. Think about what I said about the Behemoth Claw, what if he had a save button? :wink: Then DON'T nap, and enter, just be frikken careful. 'sWhat I do and then die due a stupidity. *grins* Gents, if we're speaking of IMMERSION, that save option is the most idiotic thing ever invented. But, well, for the third time... I'm an annoying... you get me. well, fair enough. That for sure is immersion. You like to repeat a progress from the start and that is your choice and absolutely okay. However, that is not going to be immersive to me. I already sometimes lose two hours of progress because I don't care to save or usually forget to save. But the fact is, I forget to save and forget all about the save system because I have a quick save and that makes me stop worrying about saving my progress to a point that I completely forget such a system exists. If it doesn't exist I will be worrying and thinking about saving and I will probably save more. And there is nothing more immersion breaking for me than thinking about saving and using an object in game as a saving station. You think being hard is in repeating. I think being hard is in more surprise deaths. I prefer my character die with one shot rather than having to repeat my progress from the beginning. I already modded my survival play through for enemies to have exceptional damage, one shot-four shot kills. That is what I enjoy more and call difficult and a good motive to be more careful. But of course, tastes are different. And you might like to have both one shot kills and repeating the progress, which is completely understandable. -
I dont think there should be a Fallout 5
Bavarianberry replied to Hexxagone's topic in Fallout 4's Discussion
I do agree. I was kind of disappointed when I found out there is no big subway and sewer system beneath Boston. It would be nice if there was. And I think it'll make a good DLC if they add it, with a nice quest line or a new faction maybe. They are limited to the RL Boston, and it just odd to have stuff pop suddenly. Beth cares more for their landscaping to allow such oddities. Kind of odd yeah, but not a bad change in my opinion. You could just start a new game and it'd be in the world from the start. How about hidden tunnel network? That would be very nice too. Just more locations beneath the city and maybe a faction or two. -
About hardcore survival DLC
Bavarianberry replied to UlfricsRevenge's topic in Fallout 4's Discussion
Uhm, immersion? So, YOU have a SAVE button on your life? Damn, I so want one... And a search field, please! Hahaha no man. But immersion isn't about being too realistic, if games were to be completely realistic then we should have no save at all and whenever we died we should have started from the beginning. Immersion is more about not feeling the game mechanics as far as you can than pure realism. Fast travel for example isn't immersive because it reminds you of a game mechanics. If there is a bike to fast travel then it's more immersive because it lets you feel you are doing something in game. Flying with virtibird in Fo4 is the best mechanism of fast travel Bethesda ever made in their games. Now about save it is a different story. It is not about having a certain mechanism, it is about forgetting a mechanism easier because however you do it, it is an unrealistic feature which its existence is necessary. Having a quick save helps you forget about saving your progress. How much do you think about saving your progress when you quick save every 30 minutes? And how much will you think about saving your progress when you don't have quick save? I can bet whenever you suddenly face a deathclaw, instead of thinking and worrying about fighting him you will start thinking about losing all the progress that you've made today. Is that fun? Is it more immersive to actually think about saving your progress all the time instead of focusing on the game and fighting? Or is it more immersive to push a button in one second every 30 minutes and forget about your progress completely and stay in the game? Despite what people might think that kind of save mechanism in a game like Fallout will only make your experience less immersive because you actively think about saving which is an immersion breaking feature, and to save you have to sleep which makes the beds like saving stations rather than something related to tiredness and fatigue. Like Alien Isolation. You feared losing your progress more than you feared the Alien. You were always after that bip bip sound to save. And that was a survival horror game with a linear story and 15 hours of gameplay, you could live with that mechanism until the story ends. This is an open world RPG full of surprises. A save mechanism like that not only will have you thinking about saving your progress all the time and pulls you out of the atmosphere of the game, but it will annoy you all the time. Even if it doesn't annoy you in the first 15 hours it will annoy you when you go above 20 hours. I can bet many people who are now defending it will mod that feature when they go above 25 hours in game. -
I dont think there should be a Fallout 5
Bavarianberry replied to Hexxagone's topic in Fallout 4's Discussion
I do agree. I was kind of disappointed when I found out there is no big subway and sewer system beneath Boston. It would be nice if there was. And I think it'll make a good DLC if they add it, with a nice quest line or a new faction maybe. They are limited to the RL Boston, and it just odd to have stuff pop suddenly. Beth cares more for their landscaping to allow such oddities. Kind of odd yeah, but not a bad change in my opinion. You could just start a new game and it'd be in the world from the start. -
I dont think there should be a Fallout 5
Bavarianberry replied to Hexxagone's topic in Fallout 4's Discussion
Yeah. The world is big enough, but interiors are more or less disappointing. Looks like they could do more and they didn't. Personally I hope to see two things: An extended subway/sewer system whether a mod or a DLC, and a mod like DC interiors making interiors for houses, for at least some places in the city and towns like concord and Lexington. Together these two will probably complete commonwealth's locations. -
Patch 1.3 fixes that texture loading issue to an extent. I used the tweak and disabled streaming but even though I have a high end PC for me it ended to some textures being constantly low quality and blurry. The time should be reduced so you don't see it. Disabling it can cause these kinds of problems.
-
Boston Interiors. (DC interiors for Fo4)
Bavarianberry replied to Bavarianberry's topic in Fallout 4's Mod Ideas
Jesus f*#@ing Christ, I didn't expect chucksteel himself to reply. Thanks man. I think we are all kind of waiting for GECK. Will definitely endorse/vote/donate if that kind of mod is released for Fo4. -
I think a mod like DC interiors by chucksteel would be very nice and would add very much to Fallout 4. https://www.youtube.com/watch?v=Rs9EO_cQrkw http://www.nexusmods.com/fallout3/mods/5573/? What are your opinions?
-
I dont think there should be a Fallout 5
Bavarianberry replied to Hexxagone's topic in Fallout 4's Discussion
I do agree. I was kind of disappointed when I found out there is no big subway and sewer system beneath Boston. It would be nice if there was. And I think it'll make a good DLC if they add it, with a nice quest line or a new faction maybe. -
I dont think there should be a Fallout 5
Bavarianberry replied to Hexxagone's topic in Fallout 4's Discussion
They should actually make Fallout 5 and they will. They just need to stop dumbing down the franchise and avoid becoming another Ubisoft with the money of their old fans, because then they will lose their main fans too fast and the franchise will become obsolete. -
I dont think there should be a Fallout 5
Bavarianberry replied to Hexxagone's topic in Fallout 4's Discussion
Beautifully said man, beautifully said. :thumbsup: The lack of content and RPG elements are the real problem, not the universe. In fact Fallout 4 has an incredibly high potential to become a good RPG in a year or so with gameplay overhauls, DLCs, Mods, only because of the beautiful universe that Bethesda created perfectly again, and because of the amazingly strong lore of the fallout universe. -
The Division* you mean? No Bethesda game ever got obsolete by a Ubisoft game, let alone by a boring online Ubisoft game. In fact nearly all Ubisoft games of the past 6 years are obsolete, nobody even talks about Assassin's Creed any more, Rainbow Six Siege is full of hackers and everyone's leaving it, in fact almost all online Ubisoft games are full of hackers and all get obsolete very fast, but people are still modding and playing morrowind. The Division kill Fallout 4? In the dreams of Ubisoft's CEO maybe. Even though Fallout 4 isn't my favorite in fallout series, because of the lore and the universe even strong RPGs can't make it obsolete.
-
At this point the only thing I would say is that anything you do, DO NOT download too many weapon/armor mods, whether the ones that add crafting workbenches and a lot of options or single models. Only download the ones that you really want and the ones that are necessary. If any one of them has a replacement option replace one of the vanilla weapons with it instead of downloading all of them standalone. If you download too many they will trigger the key cap engine bug and your game gets badly glitched out. And there is no fix for that until the GECK is out and the key cap is increased. Texture/reskin mods, gameplay tweaks, perk overhauls, and everything that doesn't add too many keywords (and are created clean with Xedit) are more or less safe. Play with different ENBs, make your game much harder with some tweaks, and use the workbenches mods and weapon mods that you really need. And it'll be okay. I have about 70 mods now, 90 plugins, and I honestly fear to add even one more. I already hit the key cap one time.
-
For now go for Fallout 4. It will attract more attention at this time. And when the DLCs and GECK is released too there will be another rise in the number of its fans because it's getting more optimized and better and better every month. When it's done, then go for NV.
-
Power Armor Sized Sniper Rifle / Cannon
Bavarianberry replied to boneorchard0's topic in Fallout 4's Mod Ideas
All weapons except missile launcher and fat man look like twig in power armor :D -
Girl Gamer YouTube FO4 Let's Play
Bavarianberry replied to KimberJ's topic in Fallout 4's Discussion
Noice Noice. Personally I don't watch normal let's plays I only kinda check them to see how differently and uniquely they do it. Check out Gamer poets let's plays of Skyrim for example, it's too unique and you don't get bored to watch: That is the kind of let's play I'd really sit and watch. -
About hardcore survival DLC
Bavarianberry replied to UlfricsRevenge's topic in Fallout 4's Discussion
It isn't a DLC and the only thing I don't like about it is having no quick save, which I think in the end they will make it optional. If they don't, I will mod that feature. Having no quick save ruins the smoothness of gameplay experience and immersion. -
I played F4 for so many hours until I realized the commonwealth, though there are many locations in it full of NPCs in them, feels so empty. The northern part of the map literally feels like nothing very interesting is in it. Then you look at it and see you have 6 locations for yourself to build settlements in them just in the north west. That was the time when I realized it's not actually empty, it "FEELS" empty because of how dull the NPCs are and because of all of those locations that you own that you will end up leaving half of them empty and another 1/3 of them half-empty/half-built with some settlers who have absolutely nothing to say except occasional calls for help (help defend settlements) and quests (generic crappy raider attacks) and you literally feel like all those locations are so empty and dull. The only locations that most people actually spend time to build them are Sanctuary and Castle, and they are the only interesting locations for settlements in the game too. Boston airport getting added to your settlements was so absurd that made me literally angry. That place is owned by the brotherhood and they are the ones who should fill it and have different interesting NPCs in it with multiple "interesting" quests that aren't related to the main quest. Instead what do we get? On Predwin some generic NPCs with completely nonsensical quests that a 5 year old could come up with better ones, and in Boston Airport literally nothing, just empty crap tone of space that you should fill. Why would Bethesda even think that occupying the entire damn wasteland in completely boring generic shitty quests and then leaving all those locations to the player to build and defend would be fun in a FALLOUT game? Not going to lie, it's so fun to have a settlement building mode, but not at this scale. a limited mode, limited to some very special places where you actually feel like building anything without the survival atmosphere of fallout being taken from it, would be fun. Not anything more. it's not fun to ruin the entire fallout feel and lots of possible content with making the game feel like sims and mincraft. It's utter nonsense. It's not fun to build the entire damn wasteland, who the hell cares about building it? It's fun to "explore" it. Fallout was always about exploring. Building could be limited to some areas so you have fun with it in your spare times. Like in Skyrim that you had one house to build and occasionally spend time in them. AND it was optional, it didn't have a quest line and didn't push you to capture, build, and defend all those settlements. It is just so frustrating in Fallout 4. So to summarize, my suggestion is (if it is even possible, because of the locations being attached to quests it might be impossible, I don't have any idea) a mod to limit these locations that you can occupy and instead of occupying you only free them and wait until they get filled with some interesting NPCs themselves. or completely limit the minutemen (f***ing boring gravy's) quest-line, and then add new interesting NPCs to those locations. and maybe change those locations a bit too to make them feel more unique. Right now they feel like they are copies of each other. Especially the dull NPCs make them all feel like the same place. Also you are over-powered. If you occupy all of them walking in wasteland will feel like a walk in the park. Is it even possible to do this? GECK is definitely needed. but is it even possible to change the locations that are attached to quests? I hope it is, because this was the worst design and the worst choice made by bethesda in fallout 4. What are your opinions.