BTW, I'm running all DLC, all the unofficial patches, A quality World Map with Roads, Civil war overhaul, expanded towns and cities with patches, Falskaar, hearthfire multiple adoptions, immersive armors, immersive college of winterhold, moonstone castle, opulent outfits, climates of tamriel, racemenu, Skyui, extensible follower framework (IIRC, it's EFF but I don't remember if I got the last F right) wearable lanterns, an uncapper, RS children overhaul and some patches, and a handful of extremely minor cheats (glowing ore, glowing unread books, and lockpick pro because my ears are old and I find trying to figure out whether something's been mined or read already quite tedious. At level 26, once I got past the intro, I've had ONE bug that required a console fix. When I was running no significant mods, I had mutliple glitches, often game breaking, and it took 3 different characters to get to the point where I'd done most of what I wanted to do with the base game and DLC without much alteration. So so far, I'd say the mods have improved stabilty quite a lot and made the game a lot less annoying and a lot more fun. (if you're looking at the mods, I pretty much zeroed in on every part of the game that irritated me on the full runthrough, lol! The whole "forget everything you knew about this thing you're great at" just doesn't remotely sit right for me, and the kids are creepy as heck.) When the first fully modded run one went wrong, it went wrong from pretty much moment one. Soon as I woke up the world was spinning, and it took me half the ride to helgen to figure out it wasn't just a super sensitive mouse. The sideways horse with the carriage struts going through it was a clue. It wasn't until we stopped and there were dead soldiers everywhere that I realized just how incredibly broken it had been. It's like we hit one bump wrong and KABLOOIE. The freakin' wheels were trying to bounce off the wagon. O.o