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JRV2015

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  1. I am using the hud framework patch, but i do not use def_ui, it would seem that is the source of the problem.
  2. I recently tried installing the most recent release of the mod, and i have had no trouble installing the previous versions, but for whatever reason the newest release seems to be giving me an issue related to .xml files from def_ui even though i didn't install any of the def_ui patches or options. I load into the game and all i get is this huge message saying to run and .exe file that i don't have. https://puu.sh/vk5T0.jpg
  3. Any chance that someone could make a mod that adds the Male and Female mannequins/armor racks from the Contraptions DLC as companions into fallout 4? It doesn't seems like it'd be too particularly hard to make work considering that they have basically the same rigging as humans, and can equip all the same armors. I'd really like to be able to have them as they would be super generic companions that could be literally anything you wanted, based upon whatever you decided to make them wear and what weapons to use. Skyrim had several mods of the same general idea, so i feel like it'd be cool if someone could do it again in Fallout 4.
  4. I was hoping to request some small neck based scars/tattoos that looks like a set of gills on the player's neck, possibly unlocked by perking into aqua boy rank 1. As well as some possible "patch of scales" styled tattoos for the cheeks in the same regard, for use with characters that swim a lot, or have settlements near the ocean. Or if it would be possible, as body texture replacements for Vanilla and CBBE for use with unique player textures. Some examples: http://puu.sh/peFEZ.jpg http://puu.sh/peFuv.jpghttp://favim.com/media/uploads/images/orig/140217/mermaid-scales-cuz-i-love-swimming-Favim.com-1377904.jpghttp://data.whicdn.com/images/125467337/superthumb.jpg if a body texture, preferably a small patch or two of scales like in the last 2 reference images, and gills on the sides of the upper chest like the 3rd one.
  5. I'd like to request a Mirelurk Hatch-ling follower mod that works similar to Dogmeat in how it has no affinity likes/dislikes, and can be taken along with you in addition a regular companion. While i have no experience with modeling, the creation kit, or modding in general, i did take the time to try to draw up some custom armors for the follower: ------------------------------------------------------------------------------------------- These Cover all the tiers of "over" armor the player can obtain in the game: Vault Security, Leather, Raider, DC Guard, Metal, Combat, Synth, Robot, Trapper, and Marine http://puu.sh/p4beF.jpg Power Armor Frame and its Armor Variants: http://puu.sh/p9Pnr.jpg These below are not based on tiered armors, but are instead based on factions or characters: Children of Atom, Kellogg, Super Mutant http://puu.sh/p9LoS.jpg I'll most likely draw more over time and update this post with my ideas. ------------------------------------------------------------------------------------------- Most of the armors were designed with the reuse of vanilla assets and meshes with minor edits, but some of them might require extra work. The majority of the armor pieces are based off of the different shoulder pauldrons from the different types of armor, though some aren't (eg. the synth tier is based off the chest-piece, the trapper tier is based off the lobster trap helmet, and etc.) Preferably the armors would be craft-able at a Chemistry bench or the AWKCR/Armorsmith workbench, and upgrade-able at a workbench. It should also be made so that they don't override the "hermitcrab hatch-ling armor" which is used to make them red when spawned from a hermit crab in far harbor, as well as the un-named armor that is the "slime" that they have on them when hatched from an egg in a mirelurk nest. If possible, making those also craft-able for some extra customization of the follower would be a nice addition. The follower itself would be found in the castle underground past SARGE, and locked in the room with General McGann's corpse. His name could be "Atlas", "Sharkbait", or "Chum" and would be essential and stimpak-able. While being mostly just a follower based for humor, due to low health and damage, he could possibly provide a bonus of making Mirelurks passive towards you while currently accompanying you as a benefit for having him along, as well as having an abnormally large carry weight. If you're interested in the mod leave a post here. Thanks in advance.
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