-
Posts
36 -
Joined
-
Last visited
Nexus Mods Profile
About Odrackyir
Odrackyir's Achievements
-
Hi. I'm looking forward to become a modder, and first of all I'd like to know what kind of proficiencies does one need in order to fix mod lists in the NMM. I mean, making a serires of mods work together with no CTDs plus knowing where to look when crashes happen. I wont lie to you, my own list is a mess, and right now I know zero as of how to ''clean'' it. Thanks for your time.
-
Is oblivion Fun to Play after playing skyrim?
Odrackyir replied to WhiterunPrince's topic in Skyrim's Skyrim LE
If we were to acknowledge both games' depth, leaving graphics aside, Oblivion would most likely be TES V ;) always shocking when a game's sequel doesn't exactly succeed at improving over the previous iteration of the series. Quests-wise, guilds-wise, maturity-wise... Oblivion still gets the edge IMO. And don't let me begin talking Shivering Isles. So yup, definitely go for it, and install the mods! -
"random" loot system, hate everybody or just me?
Odrackyir replied to alex61821's topic in Skyrim's Skyrim LE
What do you exactly mean by ''new wonderful spears''? Are you talking about SkyRe, or am I missing something here. -
So when do you expect to have it released? Also, Alexandro's last version of the mod is available in the internets.
-
Not really sure of what you're asking. A mod that allows you to find the things you stored months ago? Hmm think I have bad news for you dude, your stuff is probably gone. Skyrim resets containers every now and then, replacing the stuff inside them with new items from the container list. Store in your house next time ;) Now I'm looking for a mod I had installed a couple weeks ago (a dozen reinstalls ago) that seemed to change the way bows behave and its looks. There were short and long bows, and you could actually tell one from another by the looks of them. Some were short, and some others were long, I mean. I suspect it was ACE, but not really sure. Let me please stress this again: it changed the way they behaved and their looks
-
Noes, although I do thank you for that DMM. I admit I'm being a bit of a whiney. I do have stuff going on out in real life, and y'know TES had always been my oasis. However I agree with you at the same time. You cannot just read a post in which someone criticizes a game, and just say ''ok we get you don' t like the game, now why are you here.'' Man, are you serious. I played Oblivion almost non-stop for my last two years in High School. And I mean it when I say almost non-stop. I played every day for like two years. I probably have gone beyond the 200-add-another-0 hours. I remember discovering modding as one of my life's most amazing discoveries. And I can't, I can't help it when memories of Oblivion pop. I just found that those things in which the game seemed to be far more difficult than your average adventure game, are actually the memories I'm more fond of now. Blowing my mind at the way I randomly discovered the thieves guild one night at Waterfront VS. Approach Riften, three different people loudspeaking to me about the guild's presence in the city and how shady it is. Before I've even made ten steps into the place. It's this kind of thing. The way in which they just spit the attractions at you. So yes I may be whining, but man better be careful with who you call a troll here.
-
Let me tell you pal, if I had actually played Morrowind before this game, after having read what Bethesda has been doing to the series since Morrowind, I'd have returned Skyrim. The problem with this game is that they've turned the series into a sandbox showoff, instead of a game.
-
It's because the game is for me that I'm whining. Kill 200 crabs, level up, go to constellation and improve pickpocket I know, 2008 tech Dual wield, second weapon disappears on sheath 2008 tech. Winterhold College gives you leadership after 1 hour quest, don't even need to be a wizard. 2008 tech. Fighting a dragon from his back, next second you've been teleported to his head and he's killmove-ing you. 2008 tech. Campfires don't hurt. ¡2008 tech. NPC trying to kill dragon singlehanded. 2008 tech. Golden claw, the easiest dungeon puzzle since 'vydia for downies', get ''Oohh no one has been able to solve its meaning since ancient times'' dialogue line from NPC. Wait for it wait wait... 2008 tech.
-
problem's not modding. Problem is where beth is taking this series. Seems like they used to include some things that are no more... from other skyrim forum guy posting: ''What happened to the NPCs giving you a vague description of where to go? So when you're doing a quest you have to remember to keep your eyes open and use the area to find who/what you're looking for. What happened to the mix and matching your armor pieces, looking for the 1 of the 3 daedric helms to perfect your armor set? What happened to actually traveling on foot and taking a silt strider or boat and not just opening up the map, fast traveling and bam being at the city. What happened to large open cities that were under constant bandit attack? What happened to spears?'' it seems the place where i'd take this game is exactly the place beth is moving it from, lol
-
Yeah I'm of the very same opinion fraquar. When I first saw they were releasing a vampire DLC, I was like... ok, now we're all speaking clearly.
-
OP Here, My point with this whole thing is the following. I'm gonna use some random AAA historic titles, so ''Zelda, Pacman are not sandboxes herpaderp''... I'm talking about GAMES that work, make sense with their mechanics. NOT just sandboxes. Pacman: Use key arrows to eat the pills, scape from the ghosts. Mechanics performance test: Appropiate. Zelda 64: Run, sword, shield, use gadgets to make it through dungeons. NPCs respond at you pressing A. You know what you get. Mechanics performance test: Appropiate. GTA San Andreas: Kill all the things, people respond when shot/bumped into. Gives what expected. Mechanics performance test: Appropiate. Now I'm perfectly aware about these games not being 1/10 as complex as Skyrim. But the point here is... when you build a house, a shitty shack, you give it it's customary frail, moth-eaten beams. When you build a regular house, you give it it's customary standard, material-concurring beams. Now when you have some hugearse, celebrity, god sent architect, engineer building this state of the art, architecture magazine house... man, you don't give it beams that are sub par. And this is the case with Skyrim: a game that's regarded as a potential 'alternative reality simulator'. A game that's huge, and gets into a thousand different aspects... but dumbs down all of them. A huge potential but ultimately impeded, repeatedly broken by it's deeply-rooted glitches. It's like ''Oh my God, look at this map, it's AWESOME! Can go ANYWHERE! Oh boy this bandit trying to KILL me! Take this!! Oh wait what, health bar, gotta give him like 20 sword blows to take him down, won't react to impacts until basically dead... but man this game looked so realistic at first sight. not that great, but well let's keep going! Look out, an APPLE! I can pick it up! Wow it seems it has propierties! God this is awesome! And here's some Frostbite Spider Venom! Let's mix them, what would happen! Gosh let's see! Hum cannot mix them up without the Alchemy site... well dunno, whatever, let's keep going! Oh look at this, a BADASS fire spell. SO awesome. TAKE THIS, necromancer!!! MWAAHAH-wait, why u not respond to +400º fire impact? Why aren't bushes burnt? #whatsgoingonhere? Shissh, whatever, let's keep going? OMG A DRAGON!!! IT'S GONNA KILL ME!!! LOOK OUT FARMER!!! wait farmer, why you keep farming dude, there's a freaking dragon just 10 feet awa- WAIT NONONO RANDOM PEASANT NOT SINGLEHANDED!!! OMG SH- gotta do something... well let's fight!!! I'll stay away from his mouth so he wont bite my head off-- wait WHAT, dragon just got the bite-kill deadmove in, but I WAS FREAKING BEHIND HIM!!! The game just teleported me or what? Man this is getting annoying, whatever... Oh look, some Imperials taking an stormcloak prisoner somewhere... where they taking him? Let's follow... wait what, they don't stop anywhere, what's this about. Guess they just place them there to make me think things happening, just like with the bandit/pursuer mini-quest. And it goes on... forever and ever. With every aspect that's not plain going around with a bow killing goats.
-
Hm I'm sorry, but I'm having a hard time trying to understand how your comment relates to the original post
-
So this game, friends, is quite broken. I've been avoiding this truth since 1983. wait what, nevermind. But bephoar I begin this rant... hope you agree with me in this: a game's gotta be good in whatever field it covers. Assuming it wants to be any good. So if there's this field you think you're not gonna be able to make justice, you better don't bother? Now, this said. The thing is 1- Combat is STILL un-reactive. After watching a couple vids, I'm confident saying it's been like this since 1994. I'm not even kidding now, they released Arena back then. Go watch the vids if you don't believe me. Also don't know when they introduced dual wielding, but that's gotta be the one single and most relevant thing they've done for the combat system in the whole series. 2012? my second weapon wont stay when sheath it. 2- The world STILL wont react at player's anyone's actions. Cast seven fireballs towards an NPC, miss for some couple feet? guy just keeps walking, doesn't even look at you. SWAG. 15 feet tall, firebreathing dragon in the middle of town? Farmer will farm. Random peasant goes all #LeroyJenkins. C'mon. Skyrim logic? Player wins Civil War, nothing happens. 3- Videogame's HIV, widely known as ''Mainstreaming'': Carrying alchemy apparatus? Too underground, let's have it so people have to find an alchemy site that, no matter where you go, it's always the same model. Alchemator-3000. Percentage improvement of skills. Uplevel killing 200 crabs, improve pickpocket. You're good enough with the bow, now you slow down time! Let's just make sure we don't innovate towards more creative, and sensemaking rewards/mechanics. 4- Arrive to Winterhold College, can't cast a fireball. Two days later still can't cast fireball, but guild leader. comethef*ckonBeth. 5- When interacting with non-friendly factions, NPCs are just like Chuck Norris: have two speeds, walk and kill. I mean, it's astounding. How do they know, random mage in random tunic, shoot at sight. Twenty bandits, three legionaries? Legionaries charge. Every-single-time. Come on, at least give me SOME drama. ''Surrender at once!'' ''ok don't kill me''... BEFORE the guy's received a dozen blows. that'd be enough, I'd swear. Legionaries surrender, bandits capture them, tie them up, everything happens in real time. I'd be sold for some... any of that. But man. Kill at sight? Every time? 6- Far Cry 2 had flammable bushes, Beth. Back in 2008. 7- How... No, wait, who was the GENIUS behind the idea of using the rotating stones as an universal dungeon puzzle? 'Cause that guy, man... that guy. 8- ''OOHH since ancient times, no one's been able to figure out the metal claws enigma'' (no, this is real in-game dialogue. There's a guy saying something like this in Skyrim). 9- Hey, so now NPCs won't pursue past their own cell? Wait they did pursue you past their cell back in Oblivion, didn't they? (they did). 10- Did they even try to make this game good? 'Cause to me, it looks like at some point they were like... mfg off with you