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Jarfer

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Everything posted by Jarfer

  1. I don't know what could be causing it. I know it's not any of my mods because I unchecked everything except for FO3 and the DLCs and it persists... ===================================== Mod load order report ! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm xCALIBR.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBRuniverse.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IRONSIGHTS.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod.esm AlternateStart.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_AnchoragePlugin.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_BrokenSteelPlugin.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PittPlugin.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PointLookoutPlugin.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_VanillaPlugin.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_ZetaPlugin.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Pitt_NewRifleSights.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_PL_NewItems.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Auto Aim Fix v1.1.esp 13eyes27hairsucanplay.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CombatEnhanced-Package.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Dynamic Player Scaling.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - Master Menu Module.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Sprint Mod.esp * The current load order of this mod does not match the current template LOWER-real-thirdpersonview.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - DLC Broken Steel.esp * The current load order of this mod does not match the current template Mart's Mutant Mod.esp * The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Zeta.esp * The current load order of this mod does not match the current template xCALIBRuniverse.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows: fallout3.esm anchorage.esm thepitt.esm brokensteel.esm pointlookout.esm zeta.esm craft.esm calibr.esm xcalibr.esm xcalibruniverse.esm rh_ironsights.esm mart's mutant mod.esm alternatestart.esp rh_ironsights_basic_anchorageplugin.esp rh_ironsights_basic_brokensteelplugin.esp rh_ironsights_basic_pittplugin.esp rh_ironsights_basic_pointlookoutplugin.esp rh_ironsights_basic_vanillaplugin.esp rh_ironsights_basic_zetaplugin.esp rh_ironsights_pitt_newriflesights.esp rh_ironsights_pl_newitems.esp sprint mod.esp lower-real-thirdpersonview.esp auto aim fix v1.1.esp 13eyes27hairsucanplay.esp combatenhanced-package.esp mart's mutant mod.esp mart's mutant mod - dlc anchorage.esp mart's mutant mod - dlc the pitt.esp mart's mutant mod - dlc broken steel.esp mart's mutant mod - dlc point lookout.esp mart's mutant mod - dlc zeta.esp mart's mutant mod - hunting & looting.esp mart's mutant mod - increased spawns.esp mart's mutant mod - natural selection.esp mart's mutant mod - tougher traders.esp mart's mutant mod - zones respawn.esp mart's mutant mod - dynamic player scaling.esp mart's mutant mod - master menu module.esp xcalibruniverse.esp
  2. I'm bored to tears. I breathlessly await the release of more major mods, but after completing the main questline, completing a faction war, and finishing several guild missions, you get your fill and move on to the next game.
  3. This is exactly one of my main plights. Immersion is key. The green/blue/yellow/white HUD that is present at all times doesn't really help in that respect. I would love it if someone made it so parts of the HUD would fade out when not being affected.
  4. I've always had a problem with the blood effects in this game, specifically the ones that appear when my character is wounded. They don't stay on the character's body long enough. They fade too fast for my liking, and ruins my sense of immersion. Is there any possible way I could increase the length of time they exist?
  5. I don't like how the blood effects quickly fade after my character is hurt, is there a way to make them last longer?
  6. Dam I was hoping someone could help me. Please note that I just need a list of recommended mods that would help me achieve something close to the above description, and I don't plan on actually making one.
  7. This doesn't abide by lore at all. I am wondering what currently existing mods would get me as close to the bottom mentioned imaginings as possible? ---- Imagine if instead of being Lone Wanderer being kicked out of a Vault to explore the Capital Wasteland, you were a wannabe gangster who wants to prove himself/herself to their boss and your objective was to obliterate as many other Wasteland gangs as possible. You'd be able to start out fresh from a number of large gang locations, like the broken Highway, Paradise Falls, Evergreen Mills, etc. Everyone in that vicinity is a friendly. You can get these gangsters to follow you and process your orders if you have a high combined Speech and Charisma skill, as well as recruit gang members from all over the Wasteland and take the time to "train" them to become more efficient and resourceful. You can also force settlers to follow your orders by gunpoint according to speech and charisma, as well as according to the weapon you are holding. Sometimes they will refuse and then you can use a bit of "persuasive" action to help them change their mind. It would also be fun to take prisoners by using E on them after a weapon is knocked out of their hands. Then you can do whatever you please with them. Plenty of drug trafficking going on as well. If you grab a hold of some drugs you can either use them and feel amazing, or sell them and make a killing. In a world like this, you will be able to find mainly modern weapons of today's century at your disposal, including the most common ones made by manufacturers like Glocks, Colts, Berettas, SIGs, H&Ks, Mossbergs, Benellis, etc.
  8. I really wish there was an animation mod that makes your character hold/fire pistols sideways like a gangbanger. Sure it's impractical and inaccurate but it's all about style isn't it. Please? Contact me if you're interested. If you pull this off, I will reward you with EIGHT. MILLION. CYBERPRETZELS. ...and a big thank you : D
  9. I'll have to say I prefer third person most of the time. The game centers around the survival of your main character (at least after you completed the main storyarc and the DLCs), so I like to be able to see how it's doing. Also in 3rd person mode I can easily peek around corners and scan effortlessly in any direction. This calms the fear of getting boned by a Deathclaw, which I'm sure EVERYBODY has experienced at some point >: D Most people can't use 3rd person mode very well because the xhair is off centered. I use a nice mod that makes it much more centered for gun use. It's not perfect but it works very well. It is called REAL- Third View Mod --> http://fallout3nexus.com/downloads/file.php?id=5897 When I'm sneaking around in third person and stabbing raiders in the back one by one, I feel like I'm playing Splinter Cell or Hitman : D Good times...
  10. Playing Fallout 3 for hundreds of hours, installing so many mods I lost count, the game a partly user-created, partly Bethesda Studios created masterpiece....in the midst of the rush of excitement that comes with each new mod I install, I suddenly stopped and wondered: Where are the air conditioners? o___o Also the characters never get sweaty or unhygienic. No, wait! Before you tell me to stop talking and go outside right this second, I should say that it's pitch black out there and if anybody is still awake at this time, it's probably to find their next victim... anyway, I was wondering where this essential equipment for maintaining body heat (the AC) had been all this time. Maybe body heat could be a new stat to watch in the Primary Needs mod or something...anyway just throwing that out there. : D
  11. I would like to know how I can recalibrate ironsights on the latest weapon mod replacer I'm using, eXcalibr Universe - Book of Earache. I can sense that this has been asked many times before, but I am relatively unfamiliar with the forums and I have not found anything that could help me. If you could provide quick assistance to my plight I would be most appreciative.
  12. Ah now that is a good question o.o Unless the OP plans to have nude enemies, which is always a possibility.
  13. Congrats now you get your very own personal Heavy, cheapo. I actually had to work to get him, unlike you >: P Enjoy! Fawkes is a beast and you can see him from miles around. You'll see what I mean XD
  14. Can you post a link to the info you found? : (
  15. There was something like this for Tomb Raider Anniversary Edition, from what I remember. Lara's hair, skin and clothes would be all slightly shiny coming out of the water, the clothes would be a shade darker and she would leave dark footprints everywhere for up to twenty seconds after getting out of the water. Afterward the shiny effect would gradually fade out and her clothes would return to their normal color shade. I am sure that an engine as great as the one Fallout 3 uses is more than enough to make this work...but of course, things are easier said than done : (
  16. I wanted the Vault to reopen after I completed the main quest too. So I got Vault 101 Revisited. It's really great : D
  17. Hi I LOVE FO3 and I would LOVE to learn to mod but I don't know how long it will take me to learn how to mod. When I say mod I mean I will focus on the following: - creating weapon / armor / clothing models - creating textures and meshes for these models - placing them ingame for player and NPC usage But I'm kind of pressed for time right now and in a few months I will be even MORE busy so I'm not sure if I should even start. Help.
  18. Yeah I would like to know about this because I have a great character I would like to stick with and I have Broken Steel and I'm not sure if beating the game will make it so I can't ever play with my character again : ( Although there are saves to go back to, I would still like to beat the game but come back to my character so I can play around afterward.
  19. Hey can you release this when you've finished it and pm me, I would like to try this out, especially if the leg armor reflects light : D
  20. Ok. Imagine if someone took Vault 106, nutty as it already is, added rainbow colored hallucinations, silly background music (think Benny Hill), hundreds of insane survivors devouring each other, and completely revamped it into something absolutely batshit crazy? I would play and endorse this INSTANTLY. Someone please take up this request! For great justice! >: D
  21. I was thinking that someone should make a small mod that lengthens the duration that blood from sustained injuries stays on the character model. As far as I know, in vanilla the blood fades away rather quickly, and this somewhat disappoints my semirealistic expectations : (
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