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Devedev

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    Fallout 3
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  1. Right. So all I need to do is replace some NPC containers, really.
  2. Thanks. This means all my work on Metro 2077 won't go to waste!
  3. Sorry if this has been answered before, but I was wondering how transferrable F3 mods are to New Vegas? I mean, aside from the obvious such as worldspace location.
  4. It could be that you're too far away from the intended area? Mine does that often, especially when I just flail my mouse hand randomly.
  5. No worries. Gotta learn somehow, after all. Good luck with your mod!
  6. To be totally honest I just copied the one from vault 101's entrance, control pod and all.
  7. I can't be of much help here, but I must say I love this idea. Very BioShock inspired, no? Regardless, wouldn't it be easier to use the personal protection tube things (I don't remember what they're called, like the box in the slaver joint) because they're already animated for letting the player in? Could simply add a 0.7 sized wall terminal for the injection process after that.
  8. Modding overall in the GECK is simple, once you learn the controls. Just do the aforementioned tutorial, and you'll know everything that a basic mod needs to get done (placement, lighting, linking doors, etc.) however, when the idea strikes you for, say, a handcart that transfers you to one of four places, that requires some advanced skills in regards to scripting and possibly custom animation.
  9. To my knowledge, not yet. Customizable housing, yes, as was mentioned before with Gred's Mansion, but I don't think anyone has gone through all the scripting necessary to make complete houses from the ground up.
  10. Right click for painting terrain (grass, concrete, etc) left click for altering height.
  11. Honestly, when testing a mod I'm making, I just link a door that I stick next to my megaton(or tenpenny, as the case warrants) house to the entrance. Tons easier then tilde-ing everywhere.
  12. Only since I've installed Wanderer's edition, i think. Well, it's either that or some incompatibility with FOIP? I use EVE and MMM, and I got the most recent FOIP for both, but it just crashes after the initial slide popping up.
  13. Do I have to use Fo3edit to change the stats on a clothing item, for instance a radiation suit's rad resistance? Or is there another way?
  14. I thought that, but that doesn't quite explain that the water itself works, there's just no graphic for it. Perhaps I'll try leaving the water levels and sticking a placeable water on there...
  15. No, I tweaked the water and LOD water heights. Was I supposed to put a water item in there?
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