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ILikeToPunch

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Everything posted by ILikeToPunch

  1. http://www.nexusmods.com/newvegas/mods/43493/? http://www.nexusmods.com/newvegas/mods/44824/? http://www.nexusmods.com/newvegas/mods/57786/? Search tab is for losers, yes?
  2. So whats the deal? I see Hitman's 1st person overhaul + Weapon animation replacer. If you being bothered by that unmatching 3rd person animation, i think its one of the handgrip anims from WAR. So you need to get rid of the handgrip animation file or replace\change the handgrip in GECK.
  3. http://www.nexusmods.com/newvegas/mods/46648/? Pretty sure its here.
  4. I work in 3ds Max, so i cant help with Blender. But i dont know what you mean by extracting the vest and no idea why you having problems with textures. If you would just "cut" the vest into a separate model, then you should not have a texture problem, the vanilla texture should be working unless you changed UVMap or deleted it.
  5. I believe the vest is part of the armor, so you'll need more then geck + nifscope knowledge to make your wish come true. Also clipping is heavily depends on the armor you'll be using it with. There is no way to make it noclip with ANY armor, because each armor has different shape, thickness, rigging and so on. What clothing you want to be using with the vest? I might be able to help you.
  6. Sin, cos formulas... lol Sounds complicated and i suck at math too. Thanks for the answer, i'll start to digging this up and try to come up with something. [Edit] Wow i never expected that kind of scripting to be that complicated, spend two evenings on that, but i got something close to a working script. I looked up at Pushabilitator and The Groovatron scripts which i found more or less close to what i want. The script i have right now is so WIP that i can "Takedown" dead bodies as much as i want with their limbs missing and they still play "Hit Reaction" animation. Its like i resurrect them, attack them and after that they die... again and again if i press the button. Thanks again uhmattbravo, i'll give you kudos if i will find how :smile:
  7. Hello, i want to figure out a way to make a synchronized animations, no not the sex ones, but a combat ones. And as it happens i'm completely pathetic when it comes to scripting. So i'm asking some people out here to give me some tips on script commands (functions they are called right?) or hell even an example of such script, if it isnt too much. Right now i'm stuck with animations and a working concept. I want it to be something like this: -You press a specific key\button and two characters (e.g. the player and a target) starts to play two different, but synchronized animations (e.g. player takedown). The biggest issue for me is that i dont know what functions to use to make coordinates calculations for the characters that will make them allign properly in front of each other when animation starts. Thanks in advance...
  8. Ah, thanks mate! Sadly this is not what i'm looking for. There was a mod that allowed you to bash with a gun without reequiping weapons using a hotkey... Again i'm pretty sure there was one shortly after Fallout 4 release.
  9. I swear that one day i saw this kind of mod at nexus, but now when i'm trying to find it, its gone. Anyone know what happened to it or is there any similar mod?
  10. If you're looking for the camera shake, you should check Fallou3 Liberty prime animations. Walking animations contain a text keys with a following command: Enum: CameraShake X - where X is a shake power value. Even so, you still need a roar animation.
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