Thanks, I'll give it a try! I'm also running UL, BC, Fort Akatosh, OOO, Oblivifall - LMR, All Natural Weather and Animated Chimneys and Windows. I know you've mentioned KR 3.0 will be compatible with FA and UL (and I believe OOO too) but I was wondering if there was included compatibility for the ACM. Also, I know Oblivifall had a KR patch from a several years ago (for the cave between Gottshaw and Brina Cross as well as use of the Akatosh chapel in Kvatch) and I'm also wondering if 3.0 will be compatible or if it will even still be compatible with that patch. Also, I found that ANW also has a patch for KR and I'm wondering if that would still be compatible too. Still, I'll try it in my heavily modded game and see though (hopefully nothing will explode!). EDIT: Just noticed in Wrye Bash that all the old KR patches require the KR .esm file to work... so I gues new patches might need to be made... EDIT 2: So far I've noticed that KR 3.0 is incompatible with Frostcrag Village (Wethyl Fortress is now directly on top of that settlement). EDIT 3: And the conflict between the fortress and UL is not big but it definitely needs a patch to fix the land tears and floating rocks/tower. Also, I just wanted to note that I'm just making a list to record my findings and don't necessarily mean that you, Zaldiir, should make all these patches for other mods since I know how much you've been working on this project and quite frankly I'm just excited that it's almost done!