Jump to content

Chuckhustle

Supporter
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Chuckhustle

  1. This is precisely why my feeble attempts to make a third option that will allow the Dovahkiin to assume the mantle of high king through the civil war questline probably wont happen. Probably going to have to start a new quest and make a condition that if met nulls the CW quest altogether.
  2. So I was speaking with a fellow Beth game fan and we got on the topic of great New Vegas mods when it dawned on me that pintocat made a mod for that game titled Follower Home Marker which allowed followers to move into non vanilla abodes. http://newvegas.nexusmods.com/downloads/file.php?id=36738 I am certainly not the right person to attempt such an undertaking as I am still currently trying (in vain it seems) to learn the rudimentary basics of papyrus scripting and what not. I've attempted to contact pintocat but have not recieved any reply. While it would not be a direct port since only spouses move into player owned abodes it still seems that it closely parallels his mod enough to at least get a nod from him before going forward. I'm seeking advice, knowledge, and assistance in this undertaking. I believe this would fix the problem of each mod author attempting to make their home move in capable through editing the RelationshipMarriageFIN quest and the problems that causes as discussed in the thread below. http://forums.bethsoft.com/topic/1351014-adding-spouse-to-new-player-home/
  3. I wonder if instead of trying to make the mod homes spouse friendly in of themselves, rather make a seperate mod that will direct the spouse where to move to regardless of where they are or how many mod homes are loaded. This was done by pintocat for FONV in his mod Follower Home Marker found at the link below. http://newvegas.nexusmods.com/downloads/file.php?id=36738
  4. It is in the quest RelationshipMarriageFIN (00021382), but getting it to work with a non-vanilla home is a beast there are prereq quests, dependent scripts and the like.
  5. Has anyone figured out how to get the players spouse to move into their mod home? I've scoured the vanilla resources and can't find anything even remotely related to it. Is it a script? A marker reference? What am I missing? It bugs me because it is the number 1 request from users and it was already on my list of things to do when the CK launched.
×
×
  • Create New...