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Everything posted by oblivionhot
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Hey man, just want to say that you're doing some fantastic work here! spears and javelins should definately have been added a long time ago especially as Bethesda already did it at that gamecon thing of theirs. Why they didn't release it is beyond my imagination.
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ ------------- update 7 ------------- I know, I know, I haven't been working on the illithid... I just discovered the game of Neverwinter and have bene playing it with some friends. Plus, I've been asked to help model a head mesh for a golem for a discworld mod for Skyrim. Anyway, I got the mesh working (though somehow it does have a few holes in its face)! http://1.bp.blogspot.com/-RROv1_UrWmg/U9ppQOTxWEI/AAAAAAAAAxQ/mnOJlYCpOgY/s1600/illiscaaary.png The blue bits are bits where my very simplistic texture doesn't completely overlap with the UV and it shows the background color (which is blue, as black would clip with the lines of the initial UV map and it was far away from green). The scales come from the vanilla argonian normal map and will be removed.- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ ------------- update 6 ------------- Heuy! I am home for a day now, and I've begun remaking the head mesh completely using the newfound sculpt tool in blender. This did result in a bit of the mesh being ruined, but a large part is actually better than before. this is not a finished mesh, just to show you guys what I'm doing. http://1.bp.blogspot.com/-k4qbYmFlF4E/U9NWLnOZqvI/AAAAAAAAAwo/lxVYjyctON0/s1600/illithid3.png keep watching for further updates!- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
The original mod will contain just the race. A companion will probably soon follow. Then I might start on making an illithid hive and quests and such, wich will be difficult to do without making some sort of underdark first. I'll consider this, but it would be foolishness to do such a thing on my own, especially considering I have no experience with scripting and quest-writing. I did start on making an area to a new underground place though, as you can see in update 3. I see. You know, I hadn't even considered to give them a completely new name before xD. It seems there are a lot of tentacle-face creatures out there... Shiliskin, Malgrin, Void walkers from armies of exigo, Davy Jones... while writing this post I searched for 'squid face creatures' in google, and found this: http://en.wikipedia.org/wiki/List_of_squid-faced_humanoids Ah... so this silver-blades suitcase is some kind of modification of a D&D game? I can't find out a lot really because loading any new page takes minutes. Also, I never played any D&D game (guilty!). I got into forgotten realms through the books. I am inclined to make up a new lore though. The Elder Scrolls universe is a lot different from that of the forgotten realms, with Nirn in the middle and Oblivion and Aetherius layered around it. Though they could have come from beyond there, seeing as their origin is also unknown in the D&D universe.- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
I've got internet from here, but as I'm not yet home I can't work on anything. well, uhm, it seems illithids, among others, are trademarks of Wizards of the Coast. What this means, is that you cannot use the name 'illithid' or any existing illithid image or anything in your own stuff. As I've made the illithid from scratch, there is no problem with my continuing my work. However, I can't use the name in-game, so it will have to be named otherwise. For example, the creators of the illithid companion mod for Oblivion called it a 'mindslayer'. I have not yet decided on a name and will not until work's been done. I will consider suggestions but if none are forthcoming I'll just make one up. I don't want it to be some cheesy variation on 'illithid' or 'mind flayer'. Maybe give it a deadric-like name... like Hermaeic this or seeker that...- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
ah, uhm, my lack of progress today can best be explained like this. I'll be in the French wilderness for some time with the summer holidays and all, so no progress will be made or replies read. Be sure to comment and suggest features though! It really helps my motivation!- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ ------------- update 5 ------------- Big update today! Things I did: 1) I added eyes to the main mesh bequz adding 'real' eyes wasn't working. You'll have to put up with one color eyes for now, which is fine because according to lore, illi's all have 'milky, pupil-les eyes' and all look alike. 2) I solved the head floating just ever so slighly above the torso 3) I updated the weight painting of the tentacles to be less dependant of the head itself (so if the head turns, the tentacles will stay in place a bit) 4) a better UV map for the textures http://4.bp.blogspot.com/-yQl9wlWULA4/U7WAWesIDnI/AAAAAAAAAv4/Tl97C4rEdBQ/s1600/ScreenShot27.jpg The lines are part of the UV map, so I can see where I am texturing (so I can actually discern the forehead from the tentacles and such). removing them is as easy as selecting black and changing it to green, so no worries :wink:- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
I half solved it... there is just a giant dent in the chest and the sleeves are flying in all directions...- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ ------------- update 4 ------------- http://2.bp.blogspot.com/--EJsEGp-Wio/U7Fpik19O8I/AAAAAAAAAvc/M9V-3lWQRfA/s1600/ScreenShot25.jpg Well, something clearly went wrong.... This was exactly why I did't want to remesh the hands: the robes have a grand total of 33 bones atached to the mesh. Trying to fix it now! what it should look like: http://4.bp.blogspot.com/-bGuYMyyMf2A/U7FqagEKIoI/AAAAAAAAAvo/MIRXeM8bcns/s1600/Naamloos.png It's a remesh of the greybeard robes.- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ ------------- update 3 ------------- http://4.bp.blogspot.com/-ZJ0l2Wsc3Uo/U6wzQlN7BLI/AAAAAAAAAvM/t4qoSFDcfVI/s1600/ScreenShot22.jpg Didn't feel like modding the illithid, so I modded a part of blackreach near Sinderion's shack. When looking at this, imagine all this being blank dirt... because it was before. Because it is so dark in vanilla you can't see it, but there are actually a lot of nooks that don't even have rocks in them.- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
There is already a mod for this- Alternate start: live another life. They did it better than I ever could. Especially the necromancer start is good, for it drops you right inside blackreach. Which makes me think of recreating the illithid community from the Drizzt series, which would be kinda cool to do after the race is done. There are indeed some cool suggestions. I am not a real fan of 'becoming' an illithid though. You either are an illithid or you are not. some kind of questline featuring Mora/seekers would be cool though. It would, in any case, be optional: I don't want to make any DLC required. On racial relationships: It would indeed be kind of weird to just walk into a city being your tentacled self. A greater power makingeverybody like you but attack you without it is possible, but I think it will just be a pain in the ass using it. I'll think about it.- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
Will be working on making hands. Illithids have four-fingered hands, so one finger will have to go on the vanilla mesh. I will also make some gloves four-fingered in the future, but not now. I just hope that it will work considering all kinds of animations use five fingers (like casting). Also, i might be looking into making the eyes come back (they are currently somewhere withing its head). Other things to mesh: -Naked body -some important robes -new robes (see my profile pic :tongue:) -hoods. Argonian hoodswork fine with minor clipping, but if I set armor race to argonian, the illithid will have scales when wearing non-full armor sets like iron armor. with the exception of the robes they'll all be done after full realease though, I think. Thanks for the support! EDIT when i opened the default malehands in NIFscope, I saw that it had 26 nodes. Ill maybe tinker witht that after release, but not now xD.- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ ------------- update 2 ------------- Hey guys! I have been working on the illithid, just not spamming every minor update on the forums. I've done some work on the mesh and am trying to work out how to get some real good textures... perhaps I need some specialized software or something, I just hope I can find someone willing to do it for me, to really do the race justice. Plenty of time for that though! The new head model: http://4.bp.blogspot.com/-cJibg7fg-f4/U6sbiNZn7MI/AAAAAAAAAuk/GHMsuBbVdjI/s1600/illithidhead.jpg- 31 replies
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first post: Making a new dragon, i have questions too...
oblivionhot replied to Almightygir's topic in Skyrim's Skyrim LE
anyone still working on this? -
Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
Hey mister shadowjin, back from liches to illithids? I've never worked with (or looked very closely at) HDT physics. It would be kind of cool, but I want the mesh and textures done first before I look at this stuff. Thanks for the tip though!- 31 replies
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I'm working on it! :laugh: forum post: http://forums.nexusmods.com/index.php?/topic/1834925-playable-illithid-mind-flayer-race-mod-progress/
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I'm working on it! :laugh: forum post: http://forums.nexusmods.com/index.php?/topic/1834925-playable-illithid-mind-flayer-race-mod-progress/
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LE Illithid (Mind flayers) as a playable race
oblivionhot replied to Keanie's topic in Skyrim's Mod Ideas
I'm working on it! :laugh: forum post: http://forums.nexusmods.com/index.php?/topic/1834925-playable-illithid-mind-flayer-race-mod-progress/ -
Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ ------------- update 1 ------------- I've been working on getting the meshes right and I updated the UV map (the last image used the texture of its predecessor but had a different UV map, that's the reason why there are black spots everywhere), and this is the result: http://2.bp.blogspot.com/-Stick2wtwEc/U6groRlG0VI/AAAAAAAAAuU/1-ITTu0zLUI/s1600/ScreenShot13.jpg it's still a bit scaly, which will be because I used Argonians as a source for everything. I'll fix that. Tentecles might be a bit longer, and I need to fix the weight painting (which makes the tentacles, for example, follow the chest rather than the head). at least the textures are fixed and I'm getting no more chrashes :D- 31 replies
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Playable illithid (mind flayer) race: mod progress
oblivionhot replied to oblivionhot's topic in Skyrim's Skyrim LE
------------------------ DEVELOPMENT ------------------------ I am currently woring on the head mesh. I've been busy getting the race to work, so the race currently uses a deformed argonian head (I just wanted to see if it worked at all, it wouldn't be the first time it wouldn't work after hours of modding). Also, I have added a test texture from a previous UV map, so its kind of weird. http://1.bp.blogspot.com/-itGAmWnrwdQ/U6fcX4JYLII/AAAAAAAAAt4/0UnvgeTB5W0/s1600/ScreenShot8+(2).png Haven't had a heart attack yet? good! You can see it has tentacles though, so it is working :D Also, you can see it uses the argonian body. If you don't assign an armor race you'll end up with a floating head. I might switch to a different race, but I might remodel some robes and assign them to this race only (that is possible). Work on powers has not yet begun, but I have experience with magic effects (if not with scripts) and will easily do this.- 31 replies
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------------------------------------------------------------------------------------ Illithids for skyrim ------------------------------------------------------------------------------------ The forums seem to be cluttered with mods requesting a playable or companion-able illithid or mind flayer race. For those who are not familiar with these creatures, illithids are creatures inhabiting the underground realms know as the underdark. They are a race of psyonics, or mind mages. They communicate almost solely via telepathy and enslave 'lesser' races by controlling their minds. Via some kind of mental communion with others in their city they form hive-like cities, most of the times centered by a gigantic, living brain. http://www.elftown.com/stuff/Illithid.jpg Illithids are tall humanoids. Their defining feature is their head: their faces are squid-like, bulbous, with four tantacles surrounding a round mouth (if illithids have mouths at all is open for debate). These tantacles serve to suck the brains out of victims that have been stunned by the illithids' mind magic that are not fit to serve as slaves. The skin color of an illithid is not certain, different books and games use different colors, ranging from blue or purple to pale green (of which I am a fan). Thus, I'll try to add multiple possible skin colors for the race. I have started work on created these magnificent creatues. I will try to be as lore-friendly (as in D&D lore, but Elder Scrolls lore as well) as possible, adding serveral powers and spells. ------------------------ LORE (in-game) ------------------------ Illithids, or mindflayers, are an evil race of squid-faced psyonic creatues. They were created by the daedric prince Hermaeus Mora. Certain is that it is a variation of the seeker, his personal daedric servants, but it is unknown if that are their only predescessors or that some other creature has been used in their creation. Mora has blessed these creatues with magnificent mental powers, giving them a distinct advantage over weak-minded opponents. ------------------------ DEVELOPMENT ------------------------ development will be posted seperately in posts down below, unless the progress is important enough to be placed here. I don't want to ruin the front page with pictures of half-zombie demonic mutated squids :P. ------------------------- WANT TO HELP? ------------------------- If you want to help with the race, please contact me. while I'll get it done in due time, any help I get will speed thigs up quite a lot. Besides, it might help me with the well-known (among modders) "modding disease", meaning that half the modders just stop develometn halfway and never continue development. Thanks for reading this giant wall of text. I really appreciate it.
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LE Who can create a good mod of medieval helmets?
oblivionhot replied to Martin8989's topic in Skyrim's Mod Ideas
How do you like this? This is a Salet Helmet I am working on. once it is finished, I'll either make more, or make a matching armor set! EDIT: dammit! How do I add an image ^_^ -
mwehe.. I was jsut planning on making a salet, and if I feel like it, I'll try to make a nice armor set with it! what the hell happened with all the colors?
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mwehe.. I was jsut planning on making a salet, and if I feel like it, I'll try to make a nice armor set with it!
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I am actually trying to get this made, but I am just a beginner with 3Dmodelling. I am starting with making a tentacle beard, then I'llproceed with the head. Spells and abilities are not a problem (I am great at twisting existing features of the game and making them look like something new). I have always thought of illithids as being green, like: http://www.google.fr/imgres?um=1&client=firefox-a&sa=N&rls=org.mozilla:nl:official&channel=fflb&hl=nl&biw=1366&bih=613&tbm=isch&tbnid=m-u04669axvrrM:&imgrefurl=http://www.elftown.com/_illithid&docid=Qntx9xzCaAFGTM&imgurl=http://www.elftown.com/stuff/Illithid.jpg&w=250&h=362&ei=zxD-UfKuO4Hb0QWbrYHQDQ&zoom=1&iact=hc&vpx=80&vpy=180&dur=643&hovh=270&hovw=186&tx=76&ty=131&page=1&tbnh=140&tbnw=97&start=0&ndsp=28&ved=1t:429,r:1,s:0,i:85