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Falloutdude11

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Everything posted by Falloutdude11

  1. Thiiiiis! Actually, a mod that disables them throwing grenades would be even better...
  2. Uh....no.....not really. You also get a Vault Boy graphic when you charisma someone, when you critically hit someone, and when the Mysterious Stranger shows up. If you really want full immersion, don't use VATS. Some people actually like Idiot Savant for certain playthroughs.
  3. Okay, presuming that you're referring to Actually, I think this mod should be expanded, so that you can change the haircut for human companions.
  4. Yeah....no. The game already has no level cap.
  5. Seconding the idea of weapon mods just being weightless. I would also like to break down a weapon into just the parts, without scrapping it entirely. Although, honestly, if you do, it should just destroy the weapon permanently.
  6. This! Keeping this one on the front page for you guys.
  7. I'd like a mod that gives you two perk points every time you level up. Much like in Fallout 3. I always advance far slower than I wish, due to there being too many good things to invest in forever xD
  8. Well, that would certainly be a complete break of the in-game plot, seeing as how
  9. Well, the ammo crafting mod is already made. Here's some items I really, really want. FO4Tweak: Change many of the baseline stats and parameters in the game(this includes player stats(i.e, HP, AP, carry weight, so on so forth), also including merchant caps and crafting costs for workshop/crafting. This should also include perks per level, XP multipliers, ect ect ect.Advanced Follower Control: Set tactics for companions/followers. Additionally, dynamically change what a follower likes/loves and dislikes/hates, and how easy/hard it is to max out a relationship with them.Power Armor Repair KitsNuka Cola Freezers: Make Ice Cold Nuka Cola at any settlement!Energy Picking(use energy weapons to melt off locks)Replace the post-war texture for Mr. Codsworth with his pristine pre-war texture.Timing is Everything, Fallout 4 style! There are certain quests that activate when certain parameters are met, such as Emergent Behavior.FO4 CRAFT/CALIBR: I know we already have a mod for making ammo at a Chemistry Station, but really. You should have to make an ammo press.FO4SE (AKA Foursie : P ) : Fallout 4 Script Extender. It'll have to be a thing eventually.Nanocrafter: A very expensive settlement item type that will slowly produce junk items. Higher tiers will provide higher tiers of random loot, the final one letting you set what you want it to make.Wait Anywhere: This one should be obvious.Who cares about Cannibalism? This mod would make all followers completely stop caring about you eating corpses.Armor and Weapon Crafting: Instead of simply modifying weapons found in the world, make them from scratch! Luck and Blacksmith/Gun Nut/Armorer Perk will determine if it has special stats. Possible to even make Legendary equipment.Rechargable Fusion Cells and Plasma Cartridges. Make a battery and use it to recharge spent cells. Science! perk determines efficiency.Full Weapon Breakdown: If you have Gun Nut Level 3, you can break a weapon down into just the mods themselves.AP rebalances: Why does a sniper rifle require as much AP as an assault rifle? Retune the AP values to be less ridiculous. Some of us actually PREFER VATS.Bullet Breakdown: Meant to be used with CRAFT/CALIBR. Break down bullets into steel, lead, plastic, and all those other important bits.Weapon Recrafting: Attempt to remake a weapon. Chance of failure, but a better chance of rerolling the weapon's stats, much like with those ++ weapons you find on random raiders.More XP Actions: Gain XP for failing to be detected, performing headshots, reverse pickpocketing.Forced Raids: Cause enemy raids to strike your settlements on occasion. Can be dynamically altered.
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