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PATTON122145

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Nexus Mods Profile

About PATTON122145

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  • Discord ID
    Patton#7652
  • Country
    United States
  • Currently Playing
    Fallout 4, ESO, Minecraft
  • Favourite Game
    Mass Effect 2

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  1. I use this collection for animation replacers, and they work like a charm! However, at some point, all my 1h weapons started using 2h weapon animations when in 1st person. I've tried reinstalling the animation collection, I've tried removing them all and playing with no animation mods, I've tried starting a new game... same issue. Not only are 1h using the wrong 1st person animations, but there's no sound for drawing/sheathing 1h weapons in 1st person anymore either. Any ideas? I read that I can use the OAR GUI to prioritize certain animations, but I'm not sure where to start with that. Any help would be appreciated. Small edit: Would it be possible, or even advisable, to simply use a 1st person animation mod like this one? Or would the game still try to use 2h animations from the mod like it does with vanilla.
  2. Hey everyone! I'm almost done with my custom player home/companion pad when it hit me: will my containers 'reset' or 'respawn' after a certain amount of days/weeks, like out in the wasteland? Is there a way to tick respawning off? I already made sure the containers that belong to me are ignored by sandbox (so Boone doesn't drink all my god**** Nuka-Colas). Thanks
  3. Thanks to those who helped me create my new vendor NPC. I've run into yet ANOTHER problem: dialogue. I've followed some tuts on YouTube, but to no avail. I want to add some generic dialogue to my vendor, and by generic, I mean the EXACT same dialogue of the traveling merchants found in the wasteland. Simple "hello's" and "here's what I've got" dialogue is all I'm looking for. Another of my NPCs, a ghoul, needs generic ghoul dialogue. "Hey" and stuff is all I need. No conversation. Can anyone give me some pointers?
  4. Thanks so much, Mktavish! That worked. Now all I need to do is figure out how to get him to use generic dialogue, like - for instance - the traveling merchants' dialogue.
  5. I'm having some issues creating my first vendor in the GECK. I've been following this tutorial: http://geck.bethsoft.com/index.php?title=Creating_a_new_vendor and I'm stuck on step 12. I've created the NPC, created the referenced generic safe, linked them, and have begun the dialog. I've added the GREETING* dialog, and created the "Buy" dialog mentioned in the tut (which I have named USVendorGrantBuy). Please help me understand step 12: "Finally, Reselect GREETING and go over to the "Add Topic" tab, right click it, select Add Topic and select your "Buy" topic ID." I cannot find my "Buy" topic, which is named "USVendorGrantBuy"
  6. Everyone knows you have to add the following lines to the Fallout4Custom.ini: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= I've done that, and most of my mods still show up invisible. I think it may be due to the fact that my Fallout 4 game is stored on my DATA (D:) drive rather than my Windows (C:) drive, as everyone mentions the Fallout4Prefs and Custom inis are in My Documents. Is the location of my Fallout 4 the problem? EDIT* I've noticed that mods that contain BA2s and Bethesda Plugin Data Files work, but not mods that add their assets to the Meshes and Textures folders. For example, I'm using the Revolutionary Capes mod that adds "Assorted Revolutionary Capes - Main.ba2," "Assorted Revolutionary Capes - Textures.ba2," and "Assorted Revolutionary Capes" with a Beth. Plugin Data File extension. It works fine. But if the mod adds .nifs or .dds images, it shows invisible.
  7. I recently downloaded a bunch of resources to make a house mod :) One of these is a physical building, minus all the interior clutter; it's basically a house mod template, if you will. I know how to add resources (i.e. a new barrel, a bed, a crafting station, etc.), but I'm clueless about how to add this template house to the CK, and then be able to edit it as I wish. Any help?
  8. As I HATE using the CK (which doesn't even open up anymore ;-;), My "modding" has been reduced to simply replacing the .wav files in my directory with the desired sound effect (I changed the ui_sneakattack.wav to say "Danger Zone!" from Archer XD). Anyways, I was looking to change the Level Up sound effect, but I can't find the file location of the .wav for the sound effect. Can anyone point out where it is? Example: Skyrim/Data/Sound/fx/ui is where the ui_sneakattack.wav was. Thanks in advance :)
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