The ability to imbue your melee weapon(s) or bow/arrows with elemental/weakening spell effects. Melee weapons: -Requires a level of 25 or greater for the melee weapon's skill and a level of 50 or greater in the spell's school. -Once the melee weapon's skill is 50 and the spell's school level is 75, the imbuement has the two-handed spell's effect. -Imbuing the weapon has the spell's mana cost and maintaining the imbuement drains mana over time. -The imbuement applies the spell's effect to the target (along with the melee weapon's damage). -Imbued two-handed weapons have an amplified effect. -Sneaking/roaming with an imbued weapon dramatically increases your chance of being spotted. Unarmed: -Same as melee, except the weapons are your fists and unarmed replaces the weapon skill. Archery: -Requires a level of 25 or greater in the archery skill and a level of 50 or greater in the spell's school to imbue your arrows. -Requires a level of 50 or greater in the archery skill and a level of 75 or greater in the spell's school to imbue your bow. -Imbuing your bow and/or an arrow is done as the bow is drawn and has the spell's mana cost. -The imbuement applies the spell's effect to the target (along with the bow&arrow's damage). -Holding the bow drawn while an imbuement is active drains your mana. -If both your bow and arrow are imbued with the same spell, then the arrow carries the effect of the two-handed version of the spell. -If your bow and arrow are imbued with different spells, then the arrow carries the one-handed effects of both spells. -Drawing your bow while an imbuement is selected will dramatically increase your chance of being spotted (ie: your bow & arrow are glowing with magical fire) whether you are sneaking or not. Firing the bow while the arrow carries an() imbuement(s) has an even more extreme effect (ie: bolt of fire streaking towards your target).