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TSotP

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  1. In response to post #24748294. #24748909, #24748959, #24749014, #24749054, #24749074, #24749089, #24749114, #24749169, #24749269, #24749289, #24749409, #24749439, #24749529, #24749564, #24749574, #24749674, #24749709, #24749814, #24749884, #24749889, #24749954, #24750114, #24750204, #24750249, #24750254, #24750279, #24750544, #24750564, #24750709, #24750814, #24750904, #24751449, #24751489, #24751899, #24751974, #24752079, #24752334, #24752454, #24753799, #24754219, #24754259, #24754609, #24754739, #24754979, #24755419, #24755704, #24755774, #24755999, #24756039, #24756394, #24756489, #24756599, #24756669, #24756944, #24757404, #24757709, #24757794, #24757819, #24757959, #24758109, #24758244, #24758549, #24758604, #24758779, #24758789, #24759069, #24760799, #24760824, #24765454, #24765899, #24766564, #24766884, #24767039, #24767164, #24769074, #24769604, #24770129, #24770469, #24770524, #24770899, #24771494, #24771584, #24771729, #24771929, #24772554 are all replies on the same post. i have a simple rule for endorsements. Did the Mod do what it said it was going to do? if Yes, Endorsed!
  2. In response to post #24562194. #24562354, #24562709, #24563084, #24563309, #24563459, #24563644, #24563674, #24563819, #24563864, #24563879, #24564044, #24564379, #24564994, #24565419 are all replies on the same post. i really like what you said Trainwiz, but what's to stop someone from downloading your free mod and re-uploading it to steam behind a paywall? Do you really think Valve and Beth are going to step in to protect your work (which can't exist without their work)? Especially considering the huge cut they will be getting from the stolen mod. This whole idea of paid mods reeks of greed on the part of Valve/Beth. And i don't really blame any mod author who want's to get paid for all their work either. Imagine you are the SkyUI team, sitting there with your free mod that has literally millions of downloads. But some guy who opened up nifskope and rehashed some vanilla armors into something 'new' is charging $4 for his mod. If you were SkyUI, wouldn't you be a little annoyed that you are NOT making money?
  3. i'm no real help on the technical side of this (and i know that this request is YEARS old) but there is a mod for FO:NV that adds in his outfit. But the author dragbody says here in a reply that he has no problem with someone porting it over to Skyrim mod link: http://www.nexusmods.com/newvegas/mods/55713/ his quote:
  4. I'm not totally sure. But I suspect that it would probably need a couple of patches. I don't know much about the inner workings of frostfall. But I'm sure it tracks the current game weather, so it should work 'out of the box' so to speak. If the mod was built on the premise that skyrim is a cold country like Norway/Northern Canada and that the Vanilla game is 'summertime' then it would only get colder as the year progresses. But the frequency of snowstorms would have to be increased for winter time and rain during spring and autumn/fall, as well as decreasing snow and rain during the summer. Not really sure, it would be a big job, but definitely do-able
  5. I recently watched a Gopher video where he had installed Wet & Cold: Holidays. And he offhandedly mentioned that a real seasons mod could be made. I was thinking about that and, although I do not have the skills required, I think it could be done. Automatic Variants uses scripts to dynamically change creature skins. Wet and Cold: Holidays uses scripts that track the date No Snow Under The Roof has better models for snow covered buildings. Skyrim Flora Overhaul Has better flowers and trees Seasons of skyrim has nice textures for summer time Would it even be possible to create a mod that tracks the date and changes the models of houses and plants, as well as textures for more realistic, changing seasons.
  6. I know that this topic is a year old. But its the closest thing ive seen to what im looking for. If I wanted to make a retexture of an existing armor for a follower npc to wear, all i would have to do is create a new textureset and duplicate the armor. Then redirect the duplicate to this new texture set? And I can do all this with the creation kit? I already have the new textures made. (Cutrently they retexture all armor of that type)
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