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adkskaters

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About adkskaters

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    Kingdom Hearts Series, Oblivion,Fallout 3, Assassins Creed 1+2, Fable3

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  1. Hey. I'm adkskaters and I'm telling you about the New mod me and a friend are working on called "The Root Of All Evil". I think its lore friendly as it does not really contradict anything (well nothing big). So here it goes. Ill start with the main lore part. 300 years before the Oblivion crisis a necromancer by a name which is unknown, came to Cyrodill from a distant land. The name of the land is unknown, lost to time. He was a very evil necromancer and experimented with soul gems and putting souls into everyday objects, such as food or armor. He eventually made a breakthrough where he figured out how to put his own soul into an object if he was slain. So he fashioned a set of daedric armor that would split his soul into five parts, each going into a different part of the armor. many years later he settled down and took on an apprentice. He taught all of his knowledge of daedric magic to this apprentice, all but one, the ability to put his soul into an object. The apprentice tried again and again to make his master explain the secret to him until he eventually killed his master. The master's soul was put into the armor, and the apprentice knew this so he attempted to destroy the armor but found it to be unbreakable. So he took the armor to a special place, where no person would ever find it. 40 years before the Oblivion crisis a knight named Baxtriz, who was the current leader of the fighters guild, was stumbling through the old ruins of a fort on an small island south of Cyrodill along with a search party in the hopes of finding great treasure. What they found though, was much worse than they could have imagined. They came upon a door leading into what seemed to be a cave, buried deep under the fort. When they entered, they came upon a hidden treasure, easily worth a million septims. While the other men celebrated Baxtriz followed a trail that was on the ground until he hit a dead end. Puzzled he started to walk away, but not before stepping upon a trap that opened the wall to a hidden room. In the room he found the armor of the necromancer. Seeing as it was nicer than his current armor he stripped himself of his iron armor and put on the necromancer's armor. As he walked out of the secret room he watched as his comrades celebrated in the gold. He started to feel angry, started to feel that they didn't deserve the gold, he did. Little did he know, that the soul of the evil necromancer was changing the way he thought and felt about things. And so , in his anger he killed all of the men in the party, and told the people at the fighters guild that the others had been slain, while keeping the gold discovery a secret. Baxtriz started to become a tyrannical ruler of the Fighters Guild, he sent his men and women on quests that were suicidal, all to give the people the lesson of his control. A new recruit by the name of Alane was becoming sick of Baxtriz's evil and the loss of all of his friends in the Fighters Guild. So as Baxtriz slept Alane killed him in his sleep, after killing Baxtriz he started to remove Baxtriz's armor, but could not, so he took the body of Baxtriz to an ancient order of underground mages, in a faraway land to ask for their guidance on what the armor did. They told him that when Baxtriz dawned the armor of the necromancer, the necromancer started to control Baxtriz, to use him for evil. They told him that as Baxtriz wore the armor, his soul had been mixed with the necromancer's and that the armor became a part of his body. They told him that as long as the armor remained, he could never fully die. So the mages froze him in time, so that he could never awaken and carry out his evil again. The Dragonborn learns of the tale of Baxtriz and of the necromancer in a book called "The Root Of All Evil - Volume 1". Many days later a beggar tells him of the news he heard about Baxtriz, that he was alive and plotting something. The Dragonborn must then travel to the isle of Austengraad to find the journals of the necromancer in order to learn how to defeat Baxtriz before it is too late. This Mod will feature: - A custom weapon - Custom Armor (just daedric armor, but better) - A number of new spells that are extremely powerful, found through a side quest, meant for powerful mages only - A side quest that has you find the relics of the necromancer, 6 items that will help you defeat Baxtriz, not required to finish the main quest but VERY helpful. - Much treasure can be found, but getting to it is a challenge This mod will not "hold your hand".You will have to be able to follow clues and listen (by listen i mean read) to the NPC's you come across to get a general idea of where you must go. So don't expect an easy, follow the arrow, kill the guy type of quest. It may require some detective work at times. If there are any Necromancer type players, I plan on adding Necromancy specific spells to this quest, as well as adding new perks to the skill trees that center around Necromancy. I plan on having a few different endings to satisfy both good and bad characters. I am beginning work on this mod now. I hope to have it voice acted, but i can worry about that later.
  2. I'm going to rework the story a bit. Make it work with Skyrim. I'm going to repost this in Skyrim Mods, i'll put a link in here. The new post will have fixed any plot holes. I'm positive the story needs improving anyway, so i'm sure i can make it alot better.
  3. Ok... So, i know i made this a while ago. I actually never started on it because of sheer lack of motivation. I plan to start now. Except the story will change a bit, since i will be making this for Skyrim. I'm not going to put any dates on it, because i may not start for a while so i can gain some more experience with the CK. But, it will be done eventually, and I plan to become very active in the Skyrim modding community. Ill update this as things progress. I may base most of it on a seperate landmass, so i will not have to worry about conflicting with other mods. Not sure yet though.
  4. I agree that this would be awesome. I would do it if i was a better modeller. I hope someone does this.
  5. I am making a large mod for Skyrim called Dewersgar. This mod takes you to a huge underground dwemer city on an expedition. I am going to include the following. - A huge, abandoned, underground city. - New NPC's - A New Story to experience in Skyrim, and all is lore friendly. - New Weapons(Eventually) - New Buildings - And Much More. I put this here for one reason, because i may need help eventually. And if you are interested, comment below and i will PM you details. Thanks for looking.
  6. I think (if ur cool with it) i may make the Rock Radio Station.
  7. Ok, i sctually do have a quick question, how does one make it so all the stuff in the strip loads when you first enter, instead of having to enter a door every time?
  8. Ive actually decided to start working on this. So, keep a look out
  9. Well i dont know if this is a request or just a question, but would it be possible to combine the Strip and Freeside as one area, and is it possible to make it a part of the wasteland? Because, i think it would be pretty cool if there were no loading screens going through vegas or into vegas, it also would be cool to remove the load screens into buildings as well (but im not sure how well that would work.) So what im really asking is 1. Is it possible and 2. Would someone make it?
  10. Hey, at first i was going to give up on this mod. But i got a new computer, and im going to start doing it again. Ill PM you guys when/if i need you. Thanks for your interest.
  11. I am working on a large size mod that has been in the works in my head for a few days now. It involves a Brotherhood of Scientists who want you to be inducted into their group. You discover that one of the scientists experiments include the splicing of many animals in the wasteland, and he wants you to go and find certain parts from certain creatures in the wastes. Some things this mod will include are..... - 3 unique world spaces. One is the ruins of Richmond, Virginia. One is the interior of a space craft that the scientists have been fixing since their founding in the year 2176. And the final one is a surprise. - A number of new perks, some obtained by leveling, others obtained by the things you do. - Level Cap Increased to 40 - Old enemies and some new, custom enemies. - Custom Weapons and Armor And MUCH, much more to come. If you have any contributions you would like to make ( i may need a texturer and a modeler at some point, also need some ideas for side quests of the people in Richmond. What we need to do and what we have done. Custom Enemies: - 0% World Spaces:- 0% -Richmond - 0% -Space Ship - 0% -Secret World - 0% Story (Written) -70% -Main Quest - 100% -Side Quests - 5% Story (Implemented) - 0% -Main Quest - 0% -Side Quests - 0% Custom Items - 0%
  12. Ill get right on making this. Ill upload it soon and link you to it.
  13. Hello, i have just started playing Morrowind, and i personally dislike how the map looks. I think it would look a lot cooler if it was in the style of Oblivion's map, i (sadly) have no clue how this would be done. So i would like to request that someone change the map to look like Oblivion's (where it looks like a paper map) and it should include: - Vvardenfell - Mainland Morrowind (for Tamriel Rebuilt and things like it) - Borders for other countries Thanks in advance,
  14. @ Kuro1n Hmm... i did not see that. I will most certainly look into working with them.
  15. Any help would be amazing. a lot of the basic stuff from the beginning we could do from Skyrim assets, but some stuff, like the boat (i'm not sure if there is a boat exactly like it in Skyrim) and the buildings and interiors would all have to be hand made if we were to do a legit remake. Only time will tell if this mod will succeed.
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