The game is a beautiful remaster. The sewers section in the beginning was an eye opener to the physics capabilities, the ragdolls and response of the goblins were better than the human npc's which is bizarre. I don't know why though the physics of the human npc seem to be weirdly stiff to me. The goblins have physics for there fingers and ears, their backs bend and slump etc.. which is awesome attention to detail. I just figured I would throw my suggestion for a better ragdoll system for the human npc's. Since it's Unreal 5 maybe there is a way to put active ragdolls in the game which would be next lvl...lol though I know there is some weird magic going on with a supposed duel engine. Plus I remember the goblin physics in the original were kind of bad and funny looking though human ragdolls were 10 times better, so an odd switch in the remaster.
Gore system integration would be nice, Skyrim has a perfect realistic blood mod that would look awesome with this though that would probably take time to implement thing like this. imagine an Oblivion game with Half-Sword like gore etc .... just throwing some wild ideas out here. Hope whoever is reading this is enjoying their day/night and taking it easy. Peace out!