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I want to extract the .bdt files because I want to change some texts. Or could someone upload the text files? Or maybe I should ask how you mod Dark Souls? Edit: I know now that the retexture mods works with texdump. But I want change some texts. THX
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LE pls make localized mods - mods with string files
fruitgnome replied to fruitgnome's topic in Skyrim's Mod Ideas
The original game woks also with the *.Strings, *.ILStrings and *.DLStrings files. If you play in german the game uses the German.Strings, German.ILStrings and German.DLStrings and if you play in english it uses the Englisch.Strings and so on. Which tools can be used for this I wrote at first post. It is important that the mod creator make these files, because if anyone make this it could be that the IDs are different. Escpecially if there will be updates of the mod. So the modder has to write the translator the new IDs and the orginal text (perhaps in english) and the translator only has to add this ID to the *.Strings files and the translated text. If a mod uses only original texts this method is really easy. And its only a few clicks to have a mod in all languages. If a mod uses new texts then you have to translate it manually and write the translation in the *.Strings files. And if you would download my mod you can see the system behind this really fast, because I have only a few new texts. Only an example In my mod itself the safe has at his discription an ID and in the breezehome_basement_german.Strings is written after this ID Tresor and in the breezehome_basement_english.Strings is written after this ID Safe. -
LE pls make localized mods - mods with string files
fruitgnome replied to fruitgnome's topic in Skyrim's Mod Ideas
See the files of my Breezehome Basement mod and you will understand. There are Strings files, ILStrings files and DLStrings files. The system behind this is in the mod is for all text an ID and this ID is linked to the Strings files and the text like XML files for other multilingual programs. -
LE pls make localized mods - mods with string files
fruitgnome replied to fruitgnome's topic in Skyrim's Mod Ideas
Sry, but push! -
Your welcome! I will play the game more if I have a new graphic card! With my 8800gt and all the mods I had still CTDs. I hope that at this time there will be a good HUD mod and a hotkey and favorite mod!
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WiC which version (language) ?
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I notice no fps loss! I think the Papyrus things are worked by CPU and RAM and only less by GPU. To these values, cause of you "[04/04/2012 - 05:47:19PM] Memory page: 100000 (min) 5000000 (max) 1800000000 (max total)" (I saw these values in many forums) but I try to explain these values: iMinMemoryPageSize Default: 128 -"This is the smallest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values will waste less memory on small stacks, but larger values will reduce the number of allocations for stacks with many small frames (which improves performance)." -> I understand by this, this is the smallest size (I think it's bytes) of RAM space which is used for "ONE THING", the vm should calculate. Because of the default value by 128 I think 100.000 is to much(this would be the 781 multi amount of 128). I try to show this with a "picture". x = the ONE THING, that should be calculated --------------------------------------------------------------------------------------------------------------------------------------------------- |---x---128---|---------------------------------x-------------------------100.000------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------- So for what should the ONE THING to have so much place???! iMaxMemoryPageSize Default: 512 -"This is the largest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values may force the VM to allocate more pages for large stack frames. Larger values may cause the memory allocator to allocate differently, decreasing performance for large stack frames." -> This should be the maximum space for the ONE THING. So for what should the ONE THING to have so much place???! ---------------------------------------------------------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------------------------------------------------------------------------------- |---------------------------------------------------------------------------------------------------x----------------------------------------------- |------------5.000.000 (the 50 multi min size!!!) These are 4882 Kilobytes and these are 4,7 Megabytes!---------------------------------------------------------------- |....................................................................................................................................................................................................................................................................................................... |....................................................................................................................................................................................................................................................................................................... iMaxAllocatedMemoryBytes Default: 76800 (75kb) -"This is the maximum amount of memory the VM will allocate in total for stack frames. If an allocation would push memory usage over this limit, the VM will instead wait for more memory to be freed. Increasing this value may improve performance in high-stress situations with lots of scripts running, but will use more memory. Note that it is possible to exceed this value temporarily while loading a save game due to slightly different allocation ordering." -> This is the total amount of RAM for using scripts! 1.800.000.000 Bytes are 1757812 Kilobytes are 1717 Megabytes are 1,7 Gigabytes! 1,7 Gigabytes to calculate scripts! OMG! And I mean that all these 3 values should be divisible by 64! I don't gurantee to have right with this but what is standing in quatationns is from see my start post! Write your opinions!!
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At me are the values in the log the same like in the Skyrim.ini. [04/04/2012 - 03:13:53PM] Update budget: 1000.000000ms (Extra tasklet budget: 1000.000000ms, Load screen budget: 2000.000000ms) [04/04/2012 - 03:13:53PM] Memory page: 256 (min) 512 (max) 9830400 (max total) these are 9,4 MB perhaps already to much?!
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Attention! Only because of a script is the last one you see in the log before CTD or freeze doesn't have to be the reason for that (tried many times)! Edit: To another post! CR04BrutePreQuestScript belongs to original Skyrim! If you will play and not test the game disable the logging options, cause this take performance and the logs can be so big that editor cannot open them! Here my values for now but not testing a lot time! [Papyrus] fUpdateBudgetMS=1000 <-- This value higher by CTDs or freezing while not at loading screens! fExtraTaskletBudgetMS=1000 <-- This value higher by CTDs or freezing while not at loading screens! fPostLoadUpdateTimeMS=2000 <-- This value would I higher if I have crashes at loading screens (between entering new cell)! iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=9830400 high value not really these are 9 MB and because of mods like Frostfall which is continuously do something I think it's ok!
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Texture replacing in creation kit
fruitgnome replied to thisfoodisfake's topic in Skyrim's Skyrim LE
THX with texture sets very easy! -
What System do you have? How are your graphic settings? Try to lower them.
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LE Simple request for a Sit Anywhere mod
fruitgnome replied to sativa420's topic in Skyrim's Mod Ideas
Thx, will try it and I also find "Dovahkiin Relaxes Too". -
All values are discribed on the site I linked. fPostLoadUpdateTimeMS=2000 is for loonger loading screens so that Papyrus has more time. Nice to read here from U, Gopher!
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LE Simple request for a Sit Anywhere mod
fruitgnome replied to sativa420's topic in Skyrim's Mod Ideas
I write here my wish: A mod that allows me and my follower(s) to sit in crossleged sit and lay down everywhere I want. That would be fantastic! I mean only the animations for this and a keybined execute. Or is there already a mod for this and I didn't find it yet? -
I had so many ctds (most were random but some were repeatable), so I searched and found this: http://www.creationkit.com/INI_Settings_%28Papyrus%29 Skyrim.ini [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 ;Xenon and PS3 use 2000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 I began by doubling some values and now it looks so: [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Since this values I had no CTD! (With these settings Dynavision is almost good running! (I get focus on far away things.) Hints: I use many mods with scripts running in loops: Frostfall Unread Books Glow IMCN and also WARS WARZONES On the side is written something with fps loss but I don't have less fps. My System Win 7 64-Bit i5-750 4 GB Ram 8800 GT Please report if you have success by changing these values! THX