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Anatorax

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  1. I like the girl. Her violin and acting are great. Did not pay much attention to the guy, but it could have been a bit better. The fight scene is cheesy, they should have stayed away from it. But in general, given that is fan-made, it is pretty awesome. One of the top videos easily.
  2. Yeah, you have to make a background story that justifies your actions. I am playing a Breton who is fleeing a court intrigue orchestrated by Empire to prevent his clan from accumulating to much power in High Rock and potentially standing up to the Empire. Thus, he acts in interests of High Rock (or his specific clan) throughout the game: joining Stormcloaks, joining DB to get to one very important person at the end of the questline, joining Thieves Guild to have unofficial influence on Skyrim internal politics, since he doesn't trust Ulfric that much. I am personally disgusted by some quests in DB and TG and plan to remove essential tags on some characters after I finish all quests and "take care" of them.
  3. Walking somewhere between Riverwood and Falkreath at night being low level character I decide to explore some trees and bushes close to the road. As soon as I approach them a friggin skeleton rushes out of them at me. Such a perfect timing...
  4. I have always kinda protected Skyrim and Bethesda in arguments against haters, because well... it is an amazing game and they did put a lot of work in it. But after seeing this... Bethesda can screw themselves. All of it was done within one week and it is really essential for good experience as a player. But noooooooo... Srsly, they are d*cks.
  5. I don't think that people deliberately duplicate mods. It is just that they are unaware about the already existing version and then just do their own. And it is not always easy to find some specific mod here. But of course, it is a waste of resources.
  6. Is there a mod to delete the character's sounds while sneak power attacks? I slowly sneak in a room full of creeps and if I use a power attack (and it doesn't go into animation) my character just yells out AAARRRRGHHH! Doesn't affect detection, but it is so ridiculous...
  7. I have an AMD 6850 and it works fine. Definitely, enough to run it on High. There is a new generation of AMD card coming out soon, so the current 6xxx cards will fall in price, but that would not be too soon. Check eBay, you may be able to get the card you want for less. Generally, I have never had any issues with PC hardware from eBay. Just read reviews of any particular model before you buy, so that it doesn't sound like a plane engine in your room. (Or get the card with cheapest cooler and replace it with a custom one.)
  8. Can't deal with mages? Play Breton, take Atronach stone, activate Dragonskin = eat pwn all you can for 60 seconds. Just make sure you have damage output in order to be done in 60 seconds.
  9. I like the idea about expanding Riverwood! It is one of the starting areas in the game, and there is always some feeling of familiarity when I return to it. Plus, it has some calm, provincial charm to it. I would suggest to stay away from putting anything "epic" like manors or Dwemer ruins in Riverwood. There are already a lot of them in game. Just keep it simple and stylish. I think a few hunting quests would fit its image fine, like the suggested one with the troll. Also, there is Anise's hut with an old lady (who, well, knows a few tricks). You could involve her in some local quest. Actually, the whole area between Riverwood and Falkreath is very full with small, but interesting places: cave with wolves, Talos shrine, burned cabin. Finding one of those could start a small quest as well.
  10. I would suggest not to put or imply anything specific or any limitations on character's motives and/or his story before your quest starts. That is very limiting. I have the following suggestions. Of course, it is all just my opinion, but you may find it logical too: 1) Why add another tear-shedding character (Bob)? Skyrim is full with cheap drama (as most RPG's anyway). Why not work further with Penitus Oculatus (whatever their name)? An Imperial Special Ops with a license to kill going after renegade Assassins guild to protect the Emperor? Sounds cool to me. Add some Poculatus gear to it as rewards. 2) DB has a lot of quests - why throw them away? Make Dovahkiin an undercover agent to get into DB (i.e. do a lot of quests for them to gain their trust), then massacre the leaders and toss the Night Mother into a deep blue ocean, so that b*tch doesn't start a new cult. (Not sure how it works according to the lore, though). That way you 1) use already created awesome quests, 2) add some shades of gray to the story. Pure black and white is rarely appealing while ambiguous decisions draw attentions (just look how long the thread on Empire vs S-cloaks is). 3) Add option to screw both DB and Poculatus, kill the Emperor, and start a new guild by yourself (sort of like restoring DB, but you can set your philosophy, recruit people, set targets etc.)
  11. What bothers me a lot is that in the first-person animation of sneaky throat slitting my character slices the forehead and not the throat. Maybe it has something to do with different height of my character (Breton)?
  12. I have no idea about animating stuff, thus cannot really judge (though looked good to me), but I would greatly love to see some new animations and get old animations fixed. If you could add some new combat moves I would be incredibly happy.
  13. Is it possible to add further subsections for this forum? Just split it into gameplay, quest, texture/items subsections. It is becoming a mess. Many good ideas are lost.
  14. I would like to see that too, but have no great feasible ideas. One possibility would be to add some physical effect to spells while they are active - like slowing down an enemy with a spell that is active only while being cast (like novice destruction spells) or slowly pushing him away from you, so that you can maneuver and dodge more easily (since dodging is nearly impossible in vanilla). Anyway, I think it boils down to introducing some cool active-while-being-cast spells, since only they would make a spellsword type make any sense (and not like unequip shield - summon dremora - equip shield). Oh, and allowing to cast such spell AND attack with a sword simultaneously would also make sense. And maybe deleting the 1 second delay that occurs while switching spells and new spell becoming "castable" (or is it my mouse lag?), so that switching spells with one hand is plain faster. I think that 1 or 2 extra perks for that could be just added to the one-handed tree.
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