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Alpha0ne

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  1. After the reent update 1.7.29.0 it crashes on everyone. Just delete the dlss mod or if u have any nvngx_dlss.dll in ur "Program Files (x86)\Bethesda Softworks\Starfield\streamline" folder rename it or delete it. and it works. we have to wait for an update of nvngx_dlss.dll. Mine was from Techpowerup https://www.techpowerup.com/download/nvidia-dlss-dll/ or Maybe the "Starfield FSR2 Bridge" needs an update. I dont know. I've sent the admin an email. Now we have to wait. EDIT: A person from TechPowerUp responded my e-mail and told me that they are just sharing NVIDIA orignal file. So I wrote a mail to dlss developer at NVIDA. Now we must wait for their response. But u can play with fsr or cas since then. Dont forget to delete also the dlss bridge tool FSR2Streamline.asi, winmm.dll and winmm.ini from the Starfiled main folder, where the Starfield.exe is.
  2. This Topic is kinda old but for those who want to tweak gamma, brightness and contrast i use the small tool called darkfix. There you can also bind hotkeys to different settings . And you dont need to play in windows mode. I use this tool for almost everything (software/games). It is also very handy for counter-strike. I dont like the brightness settings of my monitor, because either its too bright or too dark. But this tool manages it better. So have fun everybody. http://forum.myrabbits.de/downloads.php?do=file&id=120
  3. I had same meshproblems with canine/dog and bear meshes. Some other mods or the mod "Realistic Ragdolls and Force" itself delete the meshes and that is messing up . just deinstall it completely and reinstall it. This is the named mod : http://www.nexusmods.com/skyrim/mods/601/?
  4. Haha. For such a great mod developer you are really giving up so easy? Maybe you should also see that there are also people who appreciate what you are doing. And your mods are one of the usefulliest on FO4. Big thanks from my side. I hope you will stay over your anger about some newbies (we all have been once upon a time :wink: ) See you soon bro'. :wink:
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