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Ulfar

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  1. There is another issue here, as I understand it by publishing on Steam you give Bethesda the right to use your mod in paid for DLC which you will receive some compensation. So what happens if they include a stolen mod in some DLC and it then comes to light. Even without this, it is breach of copyright and steam are enabling with lacklustre enforcement.
  2. Lack of depth in everything is Skyrim's problem in my opinion, in the following ways. Main quest is too short and has two outcomes. Boring I want to have more choice than this. Guild quest lines are also way too short plus the outcomes mean nothing. Does being leader of anything influence any of the NPCs or quest lines in a meaningful way, no it doesn't but it should. For instance as leader of the assassins guild I would be expected too be approached by one side or the other too assassinate senior members in the opposing faction but by stealth or making it look like an accident. Leader of the mages, both sides should approach you to mediate and offer your wisdom. Leader of the companions, a quest line to get rid of the Thalmor/Vigilants of Stendar would be nice, I hate them. Dungeons, this is a biggy for me, they are way too linear and short. Make them large and easy to get lost in (disable the map). Plus traps should be lethal (they are with mods). The mods that darken dungeons add a much better atmosphere and actually make dungeons scary, this should be the case in default. I may have missed something in my 200 hours plus but they are also way too similar, something which was supposed to have been addressed as it was a criticism aimed at oblivion. Factions, is there any depth here at all. In Fallout New Vegas I killed so many of one faction that upon meeting an NPC who was aligned to them he was really scared of me and called me their grim reaper. This is what you should have. Combat system, please employ the modder who created deadly reflexes. These guys really know what they are doing. Magic system as above but for the guy who created midas magic. A.I. - This is just laughable for normal NPCs but unforgivable for Dragons. A dragon should be the hardest thing there is to kill. It should have a vast array of powers. I would love to see a dragon strafe a town setting fire to things and killing people, then using a shout to raise all the corpses to attack any else left standing. Terrain, looks lovely especially the mountains but why oh why is there no climbing skill/ability. Climbing would also open lots of options for stealthy characters to scale fortress walls not walk in the front door. Also no footsteps in the snow. Unfortunately all of the above highlights that the elder scrolls games are regressing not progressing.
  3. Has this in anyway been changed as Dawnguard has two new trees ?
  4. If they add spears or lances we could have jousting. Also someone needs to enable casting from horseback.
  5. Destructible environments would have been great. Dragons laying waste to towns like they should, with the survivors slowly recovering and rebuilding. Economy would have been good too. But they ran out of time, hence the state of Winterhold and that we had to wait for a high definition texture pack.
  6. Well there is some stuff about it on IGN, but most of the ideas listed are already mods. I hope us PC users get something pretty spectacular. I would be happy for the ability to climb, after all what are all these mountains for.
  7. He's obviously had a bit too much time on the rack. It is creepy though.
  8. I won't use steam and will stay loyal to the Nexus, why because I don' trust companies once money becomes involved. The agreement at the moment is the first step in them trying to control the mod scene. Once control is achieved they will then try to monetise it. I think it is absolutely despicable that if you put an item up there you surrender your rights to your piece of work. If a developer wants control of someone's mod to make money then make a fair agreement with that modder or offer them a job. In addition to this I like the way the Nexus site is laid out and that it supports multiple games.
  9. You don't necessarily need to alter the exterior of the college, you could add extra rooms that are in pocket dimensions/planes they are after all mages. For instance the conjuring room could be a floating amphitheatre on a plane of oblivion.
  10. Hi I was just wondering if anybody knew of an easy way to use the mod manager with multiple character profiles with different mod selections. I ask as I like to try out different mod selections with different characters.
  11. I would like to have hot keys cast spells instead of selecting them. This may have to be limited to non-damage spells. While I think of it ward spells bug me as well, I have seen NPC's put a ward up then dual cast lightning and frost spells at me. Can we have wards that you turn on and they stay on and they drain magicka dependent on how much damage they stop while allowing you to use your hands for something else.
  12. I think it needs a rework. The fact there are some junk skills in even the best skills and that you have to take some perks to enable selection of the following one. I would love to see a lot more perks/perk trees with either more perks granted or you gaining the perks automatically with skill or have the perks linked to quests (I know this involves a lot more work). How about having the normal perk per level, but gaining an extra perk choice in a set skill tree when you gain say 10 or 20 levels of skill. I don't know if you could limit the perk to be selected to the skill involved. Another option would be to gain two perks per level one for trade skills one for combat/magic again this depends on being able to limit perk selection.
  13. It would be nice if we had the option too have the mouse work as a pad i.e. left click left hand, right click right hand. I know as PC gamers we have grown up using the left mouse button for primary actions but given the way combat works its not that hard to change for this game. If you still want left click to be your primary attack just use the left hand.
  14. /signed that looks so much cooler then the standard.
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