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Kailithnir

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About Kailithnir

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  • Discord ID
    Kailithnir#0840
  • Country
    United States
  • Favourite Game
    Skyrim: Special Edition

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  1. After a long hiatus and a complete reinstallation of my own load order, I'm finally getting back to figuring out what was wrong with my mod's Apocalypse patch. I'm the author of Daedra-tastic Rune Spells, and I've made a small plugin to get my replacer textures for Enai Siaion's four new runes displaying correctly. The plugin works as expected, until I let it get merged into my bashed patch. With my plugin as a part of the bashed patch, the Apocalypse rune decals are displayed with a black background added. My plugin only edits four TXST records, redirecting the normal and glow maps to point to Apocalypse assets instead of vanilla ones. I don't really understand what Wrye Bash is doing to mess up how the textures are displayed, so I'd much appreciate someone with more experience with the CK could help figure out what, if anything, can be done. I've attached the additional files needed on top of v1.2.0 of my mod in order to test this problem out for yourself. Just install my .zip like any mod archive, and look for a "DtRS - Apocalypse Patch.esp" file in your load order. Thanks, Kailithnir
  2. In response to post #50322132. I think it only affects the cropping of the previews under the Images tab, though I can't yet speak from personal experience: it looks like my own mod's header image hasn't yet been run through the new system (I've custom-cropped all of the page's images, so I can tell which ones have been run through by which ones have broken cropping).
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