-
Posts
9 -
Joined
-
Last visited
Everything posted by TrippyTheO
-
Nexus Mod Manager focus group needs more help
TrippyTheO replied to TheTokenGeek's topic in Site Updates
In response to post #39904240. #39911050 is also a reply to the same post. I'd cry if we got a bunch of fancy new features without this issue being fixed. -
Ah! That makes sense. Thanks again EnaiSiaion.
-
I've looked and looked and looked, but I can't find this. On a p mod-page, for say SkyrimNexus, when you post a comment on a mod authors page how do you get a notification that someone has responded to you or the thread you posted in? It's maddening and I've lost track of so many comments because I can not for the life of me figure this out. I also feel shame. Definitely shame. This seems like something I shouldn't have to ask. ._.
-
Hiya. Who wants to be my real estate agent? :D I've been using Sharlikrans modified version of Dovakhiin Hideout, but it's given me some...issues. Lost 30 hours of a gametime. Time to move! I was just wondering if anyone had any good suggestions? I know there are tons of great and gorgeous housing mods on the Nexus, but I figured I'd first see if anyone else out there had similar taste as I and suggestions as too where to look first. I'm familiar with the vanilla homes (always lacking in one way or another), with Hearthfires housing (the lighting in these is horrendous), Domus Dementis (a great mage home but I've spent plenty of time there in the past), and Dovakhiins Hideout. I really enjoyed DH because it had lots of shelving for books, lots of mannequins, and everything you'd need in one place. It was simple, cozy, and required only one loading screen to enter (which DID cause a slightly longer load time after a while though). I really don't mind if a home is plain or crazy over the top, as long as it's convenient for item-storage, lots of book shelving, an adequate amount of mannequins, has a forge/enchanter/alchemy station, plenty of options for storage, and doesn't require a whole lot of loading screens to get into or around in it. It's a particular bonus if it plays well with other mods and doesn't require a whole quest line just to get into it. For now though, I suppose I'll be testing out some places and see how I like them. If anyone has any suggestions, especially for stable mods that are often overlooked and not at the top of the Nexus lists, I'd like to hear them. :)
-
Hello folks, I was hoping someone could give me some guidance in alleviating this problem. Skyrims been crashing pretty often for me as of late, and I'd guess it's because my papyrus logs are being so rapidly spammed. For a 20 minute play-session I get a 17.mb papyrus log before crashing. Or who knows, maybe that's harmless and it's my load order. Here's are the lines in the Papyrus log that keep blowing it up. This repeats endlessly until the game crashes. From my very small understanding of papyrus logs, this seems to be from the weapon racks in my current playerhome, which is the Sharlikran version of Dovakhiin Hideout.. I have Wuuthrad on a weapon plaque, and I was having some weird issues with putting things ON the weapon racks a few days ago. I didn't think anything of it, but now it seems to have gone crazy. I tried removing everything from the racks, and that solved nothing. I tried removing everything from the home and then removing the mod (a no-no I know) but of course that still kept spamming this nonsense, just this time without anything to designate which mod it was coming from. I may be able to go back to an earlier save and lose tons of hours of gameplay, but I'd much prefer to know if there's a fix for this. :S And it's relevant, my load order It's rare that I ask others for help, preferring to spend a few hours to figure these things out on my own and learn from it, but that gets rather frustrating after 600 hours of gameplay always being broken up by that. :sad: A solution would be incredibly wonderful.
- 7 replies
-
- weaponrackactivatescript
- dovakhiin hideout
-
(and 2 more)
Tagged with:
-
Papyrus Log Error and Asis Help
TrippyTheO replied to Dungeonfighter123's topic in Skyrim's Skyrim LE
I'm having this same issue. Has anyone figured out how to make this insanity stop? I have a log that is over three hours of straight gameplay, and with that weaponrack thing spamming the ENTIRE time. -
Been playing for about 20 hours now and I'm realizing that, sadly, it's always sunny. Through Morrowind, Oblivion, and Skyrim I've never asked for help with load orders, but I'm just getting a little tired of spending hours trying to figure out what's causing me issues, and I like RCRN too much to just dump...and possibly end up messing up my game again. Not that I'm saying it's RCRNs fault, but I'm quite sure it's related in some way. In the hopes that someone can just look at my load order and say "Oh there ya go, that's the problem," I'd greatly appreciate any help so I can just play my game. :sad:I miss the snow and rain. :sad: My load order. Off the top of my head the only things I can think of that may be causing this are RCRN itself, Supreme Storms, Mintys Lightning Mod, or the patches for SoS for RCRN. I realize I can test this myself, but I'm not sure how to just...organically test out weather transitions without long hours of play. I did try using the console command for forcing stormy rainy weather, and it lasted for less than a minute. Was that supposed to happen? :\ Aaaanyways. If anyones bored and can help, I'd be very happy for it.
-
I'm sure you guys get tired of these but here we go: I'm rather new to applying mods to Oblivion. Been at it for nearly a month now I think. I use BOSS so I think/hope that it's mostly in the right order but that doesn't stop me from foolishly or accidentally running two mods that shouldn't be run together. I don't have any really major problems other than my game crashing about every half hour (lol, major problem) and my Alteration skill doesn't level up at all (I tried using the UOP skill fix but it didn't do anything). But really I'm just looking to have some people who actually know what they're doing take a look at my load order and combination of mods and let me know if it looks ok. Any suggestions as to why my game might be crashing about every half hour would be great too. So here's my load order :D 00 Oblivion.esm 01 underdark.esm 02 TR_OoT_Main.esm 03 Francesco's leveled creatures-items mod.esm 04 Francesco's Optional New Items Add-On.esm 05 Francesco's Optional New Creatures Add-On.esm 06 Cobl Main.esm [Version 1.72] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 Armamentarium.esm [Version 1.35] 09 Artifacts.esm [Version 1.1] 0A Kvatch Rebuilt.esm 0B CM Partners.esm 0C HorseCombatMaster.esm 0D TRoN.esp 0E Unofficial Oblivion Patch.esp [Version 3.2.0] 0F DLCShiveringIsles.esp 10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 11 Natural_Weather_HDR_by_Max_Tael_RD.esp 12 Natural_Habitat_by_Max_Tael.esp 13 Natural_Water_by_Max_Tael.esp ++ QuietFeet.esp 14 Reznod_Mannequin.esp 15 HotkeyCasting.esp 16 DLCVileLair.esp 17 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 18 DLCMehrunesRazor.esp 19 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 1A DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1B PTArtifacts.esp 1C Mage Equipment.esp ** Armamentium female.esp 1D DLCThievesDen.esp 1E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 1F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 20 Francesco's Optional Chance of Stronger Bosses.esp 21 Francesco's Optional Chance of Stronger Enemies.esp 22 Francesco's Optional Dungeon Chest Loot.esp 23 Francesco's Optional House Chest Loot.esp 24 Cobl Glue.esp [Version 1.72] 25 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 26 Mart's Monster Mod.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 27 CurseOfHircine.esp 28 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 29 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] 2C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] ++ MMM-Cobl.esp [Version 1.69] 2D Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 2E BrotherhoodRenewed.esp [Version 1.0.4] 2F HauntedHouse.esp 30 Hentai Mania.esp 31 Kvatch Rebuilt.esp 32 LordKain_Adash_World.esp 33 VaultsofCyrodiil.esp 34 DLCBattlehornCastle.esp 35 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 36 DLCFrostcrag.esp 37 FrostcragRebornCobl.esp 38 Knights.esp 39 Knights - Unofficial Patch.esp [Version 1.0.9] ** EVE_KnightsoftheNine.esp ++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3] 3A The Lost Spires.esp 3B MannimarcoComplete.esp 3C MannimarcoRevisited.esp 3D ElsweyrAnequina.esp 3E Tales from Elsweyr Anequina.esp 3F HeartOftheDead.esp [Version 6.0] 40 Natural_Vegetation_by_Max_Tael.esp 41 EVE_ShiveringIslesEasterEggs.esp ** Leviathan Soul Gems Abridged.esp 42 P1DkeyChain.esp [Version 5.00] 43 Quest Award Leveller.esp [Version 2.0.1] 44 Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 45 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 46 ConduitMagic.esp 47 MidasSpells.esp 48 'Eagle Eye' Realistic Archery v1.0 Fixed.esp 49 Always+4Modifiers.esp 4A Enhanced Mercantile Progress.esp [Version 1.0a] ++ EVE_KhajiitFix.esp 4B CM Partners.esp 4C CM Partners Special NPCs.esp 4D CM Partners Marker NPCs.esp 4E CM Partners Extra NPCs.esp 4F CreeperJones.esp 50 1em_Vilja.esp 51 bgBalancingEVCore.esp [Version 10.52EV-D] 52 bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] 53 bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 54 bgMagicEVPaperChase.esp [Version 1.68EV] ** cidnothump.esp 55 bgBalancingOptionalLessHealth.esp [Version 10.0UV-U] ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] ++ bgBalancingEVOptionalMoreEyes.esp [Version 10] 56 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] ++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D] 57 bgIntegrationEV.esp [Version 0.993] 58 bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] 59 bgMagicLightningbolt.esp 5A UnderdarkSaga.esp 5B Bashed Patch, 0.esp 5C Streamline 3.1.esp 5D Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 5E DeadlyReflex 5 - Combat Moves.esp Thanks much to anyone taking a look :)
-
Most of the NPC's in my game have started saying "The ghosts mouth moves, but you cannot hear what he says." A note in BOSS said that Myths and Legends 2 could cause this but I have no idea how to fix it. I tried turning off Myths and Legends but that didn't seem to help. Instead it just caused all the previously afflicted NPC's to answer with "I HAVE NO GREETING" every time I tried talking to them. I checked around and the only thing I could find to solve the problem was to move it up in my load order, which I did, and saw no change. This is driving me nuts! Anyone have any suggestions on how to fix this? I would really appreciate some help. :(