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Arrownight

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  1. Check these out on youtube Fallout 4 Creation Kit Tutorial - Vendor Fallout 4 Modding Tutorial #2 - Creating an Item and adding it to the World and a NPC
  2. In mods like gojira, there is like a 20 ft tall deathclaw. How would I go about making a 20 ft tall mirelurk for instance? I know there is player set scale or actor set scale, but that is local to my machine and that specific game , isnt it? How do I get the actor/object model to just be big? Like a human sized bottle of nuka cola?
  3. A global enchantment for settlers at a settlement based on settlement happiness. at 80 happiness settlers move 10% faster, stores make 1.5 x caps, and start carrying larger stock/shipments and weapon mods at 85 happiness they get +25% accuracy at 90 they get +25% health at 95 happiness, stores makes 2x caps, stores start carrying legendary items at random. at 100 they move 25% faster, attack 2x speed is this even possible?
  4. You play with mortal settlers? Then your settlers need good armor! Go to the chem station, hit craft, CRAFT ONE UNI-SUIT and put it on them. Done! Using bodyslide outfit studio, combined several pieces of armor into one piece mashups that covers certain areas. (im trying to learn bodyslide now, but all the tutorials are all about CBBE, not making your own outfit mashups) No more crafting EACH individual piece, AUGMENTING each individual piece, THEN EQUIPPING each individual piece, on your 200+ SETTLERS! (that was 5 pieces, 5 augments, 1 ballistic, 1 hat, 1 ballistic, for Every settler, or 3000 menu transactions to just make, and equip on your people) For instance (and further explanation) Farm hand suit. medium leather armor on every part of the body, BUT AS ONE PIECE. You craft that, they wear any underlayer they want (it doesnt affect underlayers when your using mods like armorsmith) , but counts as covering legs, arms, chest. cost crafting materials/ and or money. Pay, craft, equip. The NON affecting underlayers thing is important, because then they wont all look the same because of different underlayers, even though they may be wearing the same armor. but if the outfit suit is part of a one piece, then it can't be helped. Armorer 1 Light Leather +15 ballistic Light metal suit +25 resistance Complete raider outfit +15 reistance Light combat Armor +10 white, green, and black Armorer 2 Armored Raider Outfit +50 ballistic Light Leather +25 ballistic Light metal suit +25 ballistic Heavy leather suit Medium Metal suit Marine Wetsuit +25 ballistic Marine Helmet +25 ballistic and aquaboy Synth Uniform +50 ballistic Armored mechanic jumpsuit, nuka, green, blue + 50 ballistic Bulletproof slacks +50 ballistic Bulletproof suits +50 ballistic Bulletproof Hats + 50 ballistic Combat Armor Chestpiece +25 ballistic Light combat armor +25 ballistic white, green, and black Armorer 3 Light Leather +50 ballistic Light metal suit +50 ballistic Heavy leather suit +50 ballistic Medium Metal suit +50 ballistic Heavy metal +50 ballistic Light combat armor +50 ballistic white, green, and black Medium combat armor +75 ballistic white, green, and black Courser uniform + 100 all resistances Heavy Cage Armor +75 ballistic Armored Minuteman fatigues +75 Operators Chest armor with bullets without the skirt and legs + 75 Ballistic Armored Grognak loincloth +100 all resistances Armored Newsboy Cap +50 Hazmat suit, armored +100 all resistances Armorer 4 Heavy combat Armor +100 ballistic white, green, and black Railroad Coat Railroad Coat + Leather Legs +50 ball Railroad Coat + Metal Legs +100 Greaser Jacket + Medium Shadow Combat Armor Leg plates + 50 ballistic Bomber Jacket + 100 Ballistic Minuteman General uniform +100 ballistic Militia Hat + 50 ballistic Minuteman Hat +100 ballistic Tricorn hat or Pirates hat +100 ballistic baseball uniform + 100 ballistic Baseball cap +50 ballistic Baseball hat +100 ballistic Combat helmet +100 ballistic Armored Tuxedo +110 ballisic Armored Tuxedo Hat +110 Ballistic Medium Combat Chestpiece +100 all resistances --- Just simple. You craft. And you equip. You pay material costs - or even better. REALISTIC MATERIALS AND MONEY COST ( you seriously have nothing to do with materials/money later in the game. I think this would be way better than the 20-60 moves needed to make armor, augment it, add ballistic to it, and then put it on, one settler at a time.
  5. Power armor mods are all over the place, but we can all agree about most of the same thing Power armor simply isn't power enough! I suggest ONE MOD to fix ALL THE POWER ARMOR PROBLEMS!! One MOD to RULE THEM ALL! (I have included other mods for reference when needed) The short list: ----- 1. Never Break and Never degrade, for PC's NPC's And Companions 2. Strength 20 3. Punch Strength set to 25 4. Speed +25% 5. Jump 2x Height 6. No power armor landing impact 7. No power armor root animation 8. No melee Stagger 9. Better Jet pack as Listed BELOW with 2x acceleration,1.5 forward, and 50% MORE AP drain. 10. 2000lb carry weight. Flat 11. Boost Agility by 2 12. Boost Endurance by 5 13. Increase Aim Stability by 30%. Reduce recoil, wobble, drift, and cone of fire by 30% (no cone of fire reduction on shotguns) 14. Increase NPC, PC, and companion Accuracy by 15%. 15. Increase the power armor damage reduction to the wearer by 15%. If it already has one, increase it by 15% 16. If your wearing power armor, you are immune to molerat disease, Cause that is NOT any part of your exposed body they are biting. it is metal. That is all. 17. Some kind of resistance to poison. A good one, like 200 or something, but not over the top. --- And that's a lot, but that's it. So except for the matter of DT (which is hit or miss depending on the person) This fixes all the power armor problems and gives it some boost and amazing help, and its own detriment - Which is other people in power armor. So now, when you see someone in power armor you know what abilities they are packing, and yeah, you might want to run, or bring your own metal. -----THE LONG EXPLANATION ---- The fixes combines: **** Never Break Power Armor - https://www.nexusmods.com/fallout4/mods/8800?tab=files 1**. That's right, NEVER BREAK POWER ARMOR- NEVER BREAK, NEVER DEGRADE. Or do you like it when 4 mole rats stagger your war machine and cause 10,000 caps worth of damage and break the legs and arms off in 10 seconds? WHAT IS THIS ARMOR MADE OUT OF? Corrugated tin? Dog food Cans? NO. And end to that. No more PA mechanic, the RPG. And Fair is Fair - THE VERSION WHERE BOTH NPC AND PLAYER ARMOR IS INVINCIBLE! Super Power armor - https://www.nexusmods.com/fallout4/mods/19752 Differences 2. THIS Power armor sets strength to 20 (i can see a suit of mechanized armor being twice as strong as the strongest man!) Also, if you're stupid enough to rush PA while your naked and get punched, you deserve what you get. 3. Punch Strength set at 25 (big strong metal Hands) 4. Speed +25% (move faster and more effortless, seriously, double-strength mechanized armor) 5. Jump 2x height. (seriously, twice as strong as the strongest man, and No Jordan-like Jump?) NO power armor landing impact or root animation - https://www.nexusmods.com/fallout4/mods/18422 6. No power armor landing impact . Iron man much? Seriously, who uses this as the main staple of their attack? NOBODY, THAT'S WHO ! all it was good for was AGGROING THE WHOLE TOWN WHEN YOU LEAST EXPECTED IT! (get rid of it and the influence from that dev who watched the IRON MAN one too many times. 7. NO root animation! It can survive any fall - AS LONG AS YOU DO THE IRON MAN POSE AT THE BOTTOM (and get shot to death while posing) Again see above. This is silly. Even BAJA JEEPS have shock absorbers that let them jump/fall 20-50 feet and keep racing. This is the fictional future. Please act accordingly, and either design video games OR watch Iron man on repeat, NOT BOTH. Pneumatic Armor - No melee stagger for power armor - https://www.nexusmods.com/fallout4/mods/25675 8. No melee stagger for power armor! Seriously, When you are cruising in a 1 ton war machine, HOW can a raider with a tire iron GIVE YOU THE ROPE A DOPE? Bock your attacks? Seriously? How can 5 guys wit POOL CUES beat me through plate metal and CAUSE ME TO CURL UP INTO THE FETAL POSITION AND NOT BE ABLE TO FIGHT BACK? Just stop it. The DAMN Jet pack - a better version of improved flight model https://www.nexusmods.com/fallout4/mods/34249?tab=files 9 Really? A jetpack that runs on YOUR BODY'S ENDURANCE. Zomg. STOP. THE. CRAP. THAT IS LIKE A CAR RUNNING ON HOW WELL I CAN JOG AND NOT GAS. (they really made this) I like this jet pack mod BUT I think it needs the following changes. 9 a. Acceleration speed needs to be x2. It would feel like you are really taking off. 9 b. Forward motion needs to be x1.5 for a little more gap closing thrust 9 c. (I know I am about to sound like a hypocrite) but AP drain up 50%. so you cant fly forever or anywhere - a compromise between always and NEVER. And Now, my personal Mods to make power Armor Great again. 10. +2000lbs carry weight. (twice the max human carry weight AND a metal skeleton, and can only carry 300lbs? What I need you for?) 11. Boost Agility by 2 while inside (as power armor increases movement and stability) 12. Boost endurance by 5 while inside (As power armor is motorized and takes the labor off of the human inside) and this would provide any bloke inside with a little more HP to signify the protection given by an MOTORIZED ARMORED SHELL CALLED POWER ARMOR. Here. there';s some of the power. Now you can run a little farther and FLY a little farther, EVEN IF YOU HAVE CRAP ENDURANCE. 13. Increase Aim stability by 30%, reduce cone of fire, drift, wobble, recoil, by 30% WHY? It is not your human arm. It is a METAL ARM, twice as strong as the strongest man, with METAL BONES that doesn't need to WOBBLE WHEN IT TRIES TO STAY STILL. It just stays still. Like a table, unless your wobbling it.! 14. Increase PC and NPC Accuracy when using it by 15%. Yep, they get better aim too. And they get more dangerous. 15. Increase the power armor damage reduction to the wearer by 15%. If it already has one, increase it by 15% I think this will counter the DT loss, AND will work subtlety and semi NOTICEABLY as I tend to use 2x-3x +damage mods. Last minute add ons 16. No Molerat disease in power armor vault 81 - https://www.nexusmods.com/fallout4/mods/5646 REALLY? a mole rat done bit MY TOE through my MECHANIZED WAR MACHINE ARMOR and Gave me the SPACE RABIES? NO. No they did not. 17. some kind of resistance to poison. A good one, like 200, but not over the top. -----
  6. PhanomGames, YOU RULE! Just as an update, I also asked that settlers be given ONE of every round of ammunition EXCEPT the rare and NUKES!! This is just so I can walk up to a settler, and hand them a gun. and walk away. (never again having to count down from 39754 10mm rounds to 1 and then transfer it over) And its already done before I can post it here. THANK YOU!
  7. You sir, are the man! Thank You! Its like Christmas around here!
  8. How do I make 1 mod that does the following for settlers? Adds the mortal flag (I can do) Levels with the player at 80%of player lvl (can do) Add ai and accuracy as followers My normal settlers (militia training 35% accuracy) or set to like raider level My settler Security or Beefy settlers (55% accuracy) or set to bos level And the following perks Adamantium (no broken limbs) Solar powered (heal on their own) Immune to radiation (dont stand near a barrel all day and croak) Aquaboy (no drowning) there is better settlers, there is leveled setters, there is mortal settlers, I use all 3 of these. But settlers are dumb. I can flag for mortal. But how do I add more perks to a settler? do I have to do all the level progression (i.e. 1+2+3) or just name the one I want, i.e. lvl 3?
  9. Thanks! I just found your mod. Looks insane! I LOl'd I just put it in. Good times. Thank You.
  10. Protectrons are a joke, but occasionally they kill you. But if they walked at 3x normal speed and shoot at 2x normal speed, they'd be beast. All of a sudden, you'd hear "protect and server" and crap yourself instead of laugh yourself to death. Basically, I want to speed up their walking and attack speed globally, so all protectrons have the same default movement of 3x and attack speed of 2x-3x normal. Maybe their inhibitor chips/add-ons/public safety subroutines malfunctioned/degraded over time, so now they are like little terminators. I've loaded up creation kit and set animation speed faster, but I can't seem to get it. any ideas?
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