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WarTherapy

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  1. Sooooooooooo. when SE first appeared, I was excited to learn that skyrim would now both look better, and run more smoothly. knowing some of the worst flaws were ironed out (the memory leak for instance, and the alt tab cursor too) made me very interested. and the fact that I got it for free further caught my interest. but with there being so few mods at the time, I decided to stick with normal skyrim until things changed. it's been a year. I ended up going f*#@ IT and deleting... well, everything. I uninstalled old skyrim. I deleted all my saves. I uninstalled all mods, and then removed them from my HDD and deleted everything. and just like that, 40 GB of disk space opened up. wowie. requiestat en pace, my dear 244 mod list that somehow only crashed every 4 hours and worked like a charm. so. I go all hyped up to start modding Skyrim SE... and... Mod Organizer doesn't recognize it. bummer. in all honesty, I'm unsure of how skyrim SE even works now. there's Bethesda.net, and a whole mod menu in the launcher itself. yet mod organizer supposedly covers Skyrim SE, except it can't locate the game for me. SKSE seems to still not be out - I don't know, and I really could use a few pointers here - while somehow the mods that I think require it (Wildcat, LiveAnotherLife, etcetera) seem to -not- have SKSE in its prerequisites when I try to download them. if there's any Skyrim SE modder willing to get me back in the loop and explain this, I would be really, really thankful.
  2. So, basically... I am a comicbook artist, multimedia student, and videogame design weeabo who has taken a liking to Skyrim. I've often found myself designing armors and weapons for this game, but I simply stink at 3D modelling. instead, I thought it would be interesting to instead supply my designs to a 3D modeller looking for ideas. if anyone is interested, let me know.
  3. Hello everyone, I have no idea, or time, to figure out how to do this myself, but i found a playlist on youtube that would be perfect to go with skyrim; its essentialy viking / celtic symphonic metal, of the badass variety. fitting for killing any form of critters, from skeevers to dragons. I would really love to have a playlist for skyrim taken from here, and i honestly don't quite think anyone has made one in this genre. I could be wrong, though. Any tips?
  4. So. Before you stands a person - Me! - eager to finaly stop being a darn thankless consumer of mods and use his skills to make them. I am a multimedia student, well into my second year in university, and i am literaly installing 3DS max as i type this, since i will have 3D modelling this semester. I was planning to start doing my own items at some point, but i think i might need to ask for directions first, so i came here. some things i would really like clarified: 1 - so how does one get started in making mods? should i basicaly start on my own, hone my skills and eventualy group up if i want to do something more ambitious? or should i team up ASAP and learn on the fly? 2 - do you recomend any sort of plugins for modding, or is vanilla 3DS max enough? 3 - i plan to do swords, armors, and accessories. is this a good idea, or should i start somewhere else, given that i am interested in making mods based on 3D models? 4 - exactly how hard is it to make my own textures? i have photoshop, i can use it, and i even have a shitton of brush kits.
  5. Hey everyone, i was woundering if it would be possible for someone to find or do a relatively simple mod, that allowed me to use my enchanting skills to place DETRIMENTAL enchantments on armor and wearable items. why so? simple: because all proper dark mages can place curses onto items. this would open up a wholly new way of using enchanted items, pickpocketing, and completing certain missions or killing some enemies. i believe this is a relatively simple mod to create, as the base idea shouldnt require more than a few tweaks in the Creation Kit. more advanced things, however, might be more complicated. the original idea came, laugh all you want, from Harry Potter, in which from silly pranks to death attempts you can see curses at work, and Lord Voldemort is a master of them, successfully cursing many objects, among these his famous Horcruxes. i am looking for something along the lines of 15-20 different curses, each able to do a specific thing on the wearer for as long as it is equiped. i have several ideas, raging from oddly amusing or annoying to outright murderous and perversed. such ideas include, for instance, (X - non-lethal, XX - potentially lethal, XXX instant-death; + includes side effects; ++ includes multiple side-effects; +++ includes a permanent or "while wearing the item" side-effect; ! includes more than a single permanent side-effect.) Inner Flame Curse: a curse that makes the wearer go into spontaneous combustion once, dealing very high damage (with potential to instant-kill weak NPCs) a single time and lingering fire damage for a few seconds; (XX+)Statue Curse: a curse that paralizes the wearer for as long as the cursed item is worn; (X+++)Tied Feet Curse: a hex that makes the wielder randomly fall over (entering ragdoll mode) (X+++)Weakness Curse: a hex that slows down the enemy's movement and attack speed by 75%; (X!)Mutiny Curse: a curse that makes everyone attack the wearer on sight; (XX+++)Transformation Curse: a curse that transforms the wearer into an animal or monster PERMANENTLY, except in the case of the player. (if possible, there could be several different ones for specific animals? this is likely one of the hardest curses to program); (X+++)Spontaneous Eruption: a curse that makes the target explode and die instantly upon wearing the cursed object; (XXX)Glacier Veins Curse: a curse that randomly temporarily freezes an opponent solid and makes him take DoT; the effect repeats itself periodically for as long as the item is worn; the wearer is slightly slowed in both movement and attack speed. (XX++!)Exhaustion Curse: a curse that makes an enemy lose all magicka and stamina and be unable to regenerate; (X!)Infection Curse: a simple curse that adds a permanent slow DoT effect that can only be cured with a Potion of Cure Disease (basically would inflict a sickness that could kill you) (XX+)Soul Shredding Curse: a very powerfull curse that would kill the wearer and store his soul in the closest soul gem; (XXX+++)Enslaving Curse: overwrites the wearer's free will, forcing him to become a Follower to the creator of the object, the player. (X!)Mind Erasing Curse: as well as enslaving the wearer, strips him of all magic-related skills (sets all magic skills to 0), reduces mana to 0, and kills the wearer once he or the enchanter removes the cursed item. (XXX!)Panic Curse: when the wearer enters combat, becomes terrified and allways flees for as long as he is wearing the item. (XX+++)among other curses. you should have an idea of what i am looking for right now. this is the basic idea of the mod. if i had just these things, i would call it a day. however, if someone is willign to go forward with the idea, i have other ideas aswell. among those ideas: How to obtain these curses? they could be looted from defeated Dragon Priests. each one could have a ring with a specific curse in its loot list. another possibility is that they could be found in specific quest-related locations, such as in the Labyrinthian exit, right after killing Morokei;perhaps they could be bought from certain vendors, like Tonilia from the Thieves Guild, or better yet, Babette from the Dark Brotherhood; the fence at Hogwarts School of Wizardry and Sorcery the College of Winterhold could also sell these;found scattered in Blackreach;looted from Dremora;looted from boss necromancers.having these spawn as common loot doesnt seem like a good idea, since enchanters are not superbly abundant in Skyrim, and necromancers tend to invest more in sacrificing souls in exchange for power to the Ideal Masters and other daedra than making curses. How to resist / counter these curses? they could be level-based; some enchantments like Fear work that way. basically, enemies under level X would suffer the curse, enemies above level X would resist it fully;they could be dependant on skill advancement; curses that influenced fire damage and such would deal far less damage on mages with a high Destruction skill; those that made enemies slower or trip over themselves would depend on Alteration; those that added diseases or debuffs related to vitality and regeneration could be related to Restoration skill, those that revolve around controlling the mind of the enemy are related to Illusion, and any and all related to instant-death for no physical reason, non-elemental damage and soul-related effects fall under the Conjuration tree.I do not know if NPCs can have points in Enchanting, since it is a skill for an activity they can not practice; but this would likely be the simplest way to resist the curses: above level 50 instant-death curses do not kill, and any and all damage is reduced by skill level (ex. Enchanting level 20 means 20% reduction; level 100 means immunity to curses. i do not know if this is possible.)there could simply be a Countercurse item that possessed an enchantment to SPECIFICALLY resist these curses. could be actually quite common, as a simple amulet or good-luck charm.
  6. better yet: the Alternate Start-Live Another Life mod lets you choose to start as a new member of a Guild - among the options, the Dark Brotherhood. it places your new character at level 1 inside the Sanctuary, at the point when you talk to Astrid to get your gear.
  7. Hello there, i have been looking for a mod that makes some (not all) dragons passive. sadly, all i find is Passive Dragons (which makes every single last one of them non-aggressive until provoked) and other mods that make them more aggressive and difficult. i was looking for a middle ground, something that makes a dragon aggressive or not at something like a 50% chance. do you know of anything? it would be awesome for me.
  8. is there any possobility to increase the chance of getting ambushed by assassins? i love this encounter, but it tends to happen rarely. i really wish i got more backstabbers on my track. i looked all over the google, and i found nothing, except a harder assassins mod i installed, that changes their strategies and increases up to 3 assassins at once that use invisibility and poisoned arrows. is there anything i haven't noticed? does this already exist? if not, i doubt it would be very difficult to mod, i'd imagine it would be just a slight modification to the chances of this random encounter. having a 2-3x higher appearance rate seems pretty reasonable.
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