-
Posts
43 -
Joined
-
Last visited
Everything posted by EViLKeNn
-
I have NVSE 9 Beta 2 on my game... and NVSE run perfectly... but i have a little problem, sometimes when I'm playing that normally appear on-screen the console commands of NVSE... watch pictures: http://i56.tinypic.com/jtmqa9.jpg but I not enter in console commands!!! This appear in automatic!! I start by saying that I have many mods and i play with xbox gamepad... but i dont thing this is the problem! I have noticed this problem after I put the mod wsex sexual inuendo... but if I deactivate this mod (with a clean save) problem persist!! I hope someone can help me for this, I'm frustrated when I playing appear this! And every time I see this I must enter and exit the console commands for disappear this! :wallbash:
-
Bug plasma weapons projectile
EViLKeNn replied to EViLKeNn's topic in Fallout New Vegas's Mod Troubleshooting
?? -
Bug plasma weapons projectile
EViLKeNn replied to EViLKeNn's topic in Fallout New Vegas's Mod Troubleshooting
No, i dont use that mod... I want remove only this bug effect to plasma projectiles!! I tried deactivate all mods but bug not disappear... :( -
When I (or all NPC) shot with plasma weapons i cant see projectile or not work correctly... I can see only final explosion!!! I remember a similar bug in fallout 3 fook 2... someone can help me?? bug: http://i53.tinypic.com/33ac3ye.jpg
-
Maybe I'm able to bypass the problem!! :thumbsup: but your help is appreciated... :rolleyes:
-
Thx!! I think there is any restriction... but supermutants have animations for equip no supermutants weapons and they have also animation for shoot!! I see this... I modified also a overlords animation for change default twohandrifle position (before position was onehand), now I make twohands... I know, default game have restriction for supermutants they able to use only supermutants weapons... but I think this can be bypass... :ninja:
-
The problem is not to have two weapons... when I give him a weapon I want use, I remain only one weapon and ammo for it in his inventory... but he dont shoot!! :confused: this only happens with no supermutants weapons!! supermutants weapons run perfectly and shoot!! :thumbsup: I explain... in Geck I created an alternative "form list" for weapons Fawlord able to use... inside I insert his unique weapons and all supermutant weapons... and all run right!! but in "form list" I insert also many other and unique weapons!! in game he can equip these weapons with correct ammo... but he cant shoot!! I would like fix this... ;) perhaps exist a script for equip, but not for shoot work? :blink:
-
Nobody can help me? :ermm:
-
In my mod I fix my overlord to use all twohands weapons (and not only supermutsants weapons) also dead money and unique weapons: http://i56.tinypic.com/swefsl.jpghttp://i51.tinypic.com/315zmfn.jpg Up to here everything is fine... but when I give him ammunition for his weapon (ex: gauss rifle and all other no supermutants twohands weapons) he equip the weapon, but dont shoot!! Its strange... because he equip the weapon and ammo but dont shoot?! how I can fix this? :blink: I hope someone can help me!! :thumbsup:
-
Crash when in pipboy weapon selection.
EViLKeNn replied to aHedgehog's topic in Fallout New Vegas's Mod Troubleshooting
I've also had this problem... was caused by an incorrect mod load order... caused by the mod (WME-Fook-Dead Money.esp) was enough for me to load a mod bottom of the list and I havent crash!! :thumbsup: -
I was de-equipped automatically at the end of Dead Money... its strange that has happened to you... you can try the final mission again and see if still problem... you can try download my mod here with this you can de-equip slave collar on your companions!! and I think you can de-equip yourself... :laugh:
-
Dean Domingo attitude adjustment
EViLKeNn replied to Sithicus's topic in Fallout New Vegas's Mod Troubleshooting
Ah ok! :thumbsup: However, dont worry if you not saved because you havent permanent damage to the game! Apart repeat some questions to NPC... Indeed for me (I now play with press rdf general) its better because i can repeat some eloquence challenge (I was lost) for extra XP!! :smile: -
Dean Domingo attitude adjustment
EViLKeNn replied to Sithicus's topic in Fallout New Vegas's Mod Troubleshooting
You had to press rdf only when domino was selected in the top center of the screen!! or you had press rdf xx00139 if you did it in general (without domino selected)... so now you have reset all NPC in the game!! I'm sorry for not told you this... :confused: but it seemed obvious to me!! however, I also the first time I made this mistake but did not affect my game! you just repeat some dialogues with NPC... but it will not affect any mission or any NPC!! :thumbsup: -
Dead Money not all companions togheter?!?
EViLKeNn replied to EViLKeNn's topic in Fallout New Vegas's Mod Ideas
Yes i read his post... :sad: he dont play fallout in this time and he dont release a new version for now... :confused: -
Dean Domingo attitude adjustment
EViLKeNn replied to Sithicus's topic in Fallout New Vegas's Mod Troubleshooting
:wink: Thanks for kudos!! :thumbsup: -
Dean Domingo attitude adjustment
EViLKeNn replied to Sithicus's topic in Fallout New Vegas's Mod Troubleshooting
In Order to avoid killing Dean, the player MUST agree with working for Dean in their initial meeting, otherwise the player will 'insult his ego'. Any kind of confrontational speech with him should be avoided throughout the DLC, this includes telling him about the bomb collar (possible bug). to remedy this if you are later in the game... use console command just before starting his last mission (Curtain Call at the Tampico) or just before you get to sierra madre theater room... write: (xx is number of load order dead money in FOMM) PRID xx001309 moveto player (now he appear near you wherever you are) rdf (for reset his dialogue) now talk to him... doing this you will be able resetting the dialogue from first time you met him... now you can talk to him more friendly and at the end of the mission Curtain Call Tampico you can team up with him... without killing him! :thumbsup: -
Helmets not wearing well with geck
EViLKeNn replied to EViLKeNn's topic in Fallout New Vegas's Mod Troubleshooting
Thanks!! but I have solved the problem... I modified meshes with NifSkope! http://i55.tinypic.com/zsjna1.jpg Now all right!! :thumbsup: -
I dont thing is a video cards problem... because the game would always crashed... and yet I dont think its so... the game crash only in certain situations!! :blink: but we all agree that the game should not crash anyone... also because we paid £ 9.99!
-
I created a mod for my personal use... i added antagonizer armor in new vegas, but i have a problem! I added the armor and all right... but when i added ant helmet and wearing it not run well... see this: http://i52.tinypic.com/2ls8suh.jpg Why this?? I checked... meshes and textures is correct... I hope someone can help me... :rolleyes:
-
That's correct. I did not start the Goodsprings quest, or any other quest. I went straight (with a brand new character) into the Siera Madre quest. :yes: Ah ok... You know why I say this?? Because I had completed all the missions... I dont started only the final mission of Hoover Dam .. but before I wanted to start Dead Money but the game always crashed when I talk frist time with father elaijah... then I load a old savegame where I dont started only the final mission of Hoover Dam and Goodsprings quest... and after i tried load Dead Money again... the game not crashed!!! this is very strange... :ninja:
-
Dead Money not all companions togheter?!?
EViLKeNn replied to EViLKeNn's topic in Fallout New Vegas's Mod Ideas
So I have sent a message to the creator .... I hope he answers me!! :thumbsup: -
But when you have load Dead Money you sure dont have start Goodsprings quest? You all right!!! We want next DLC at £0.10!!!
-
Dead Money not all companions togheter?!?
EViLKeNn replied to EViLKeNn's topic in Fallout New Vegas's Mod Ideas
Yes, you can try send a message to creator... Let me know!! :laugh: -
Dead Money not all companions togheter?!?
EViLKeNn replied to EViLKeNn's topic in Fallout New Vegas's Mod Ideas
Ok! :thumbsup: I want now transfer Dead Money companions in the mojave!!! but for this i want a unlimited dead money companion patch!! :rolleyes: -
I had must load 10 savegame back... (fortunately i save often) for run Dead Money without crash!!! :wallbash: Guys but you tried run Dead Money before start the Goodsprings quest "Ghost to Goodsprings"?? maybe i think this is one of the many problems (bug) in Dead Money... :confused: