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Everything posted by LieutenantHawk
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I'm working on a retexture mod but my version of Photoshop doesn't allow editing alpha channels and I'm not overtly skilled with making normal maps to begin with. I wanted to see if anyone would volunteer to generate a couple normal maps for some of the textures I've done. I'll only need four or five done at the maximum, mostly just flag/banner textures, so nothing complicated at all. Anyone here interested in lending a hand? I'll certainly give credit when the mod is uploaded.
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This mod sounds like it's going to be utterly fantastic. I love the armors already posted and I can't wait to see what else you can come up with! My only request, for the sake of thoroughness, is that you include Argonian and Khajiit versions of the helms. It doesn't matter so much what they look like as long as they fit the theme and the beasts' heads. I for one would really appreciate it, and I'm sure many others who play Arggy/Kitty characters would too! Here's a handful of refs from the wonderful artist Graham Turner. You might find them useful. http://www.studio88.co.uk/acatalog/large_barnet.jpg http://www.studio88.co.uk/acatalog/large_towton_rout.JPG http://www.studio88.co.uk/acatalog/large_orig_castillon.jpg http://www.studio88.co.uk/acatalog/large_orig_14c_f.jpg http://www.studio88.co.uk/acatalog/large_orig_teutonic_d.jpg http://www.studio88.co.uk/acatalog/large_orig_teutonic_h.jpg http://www.studio88.co.uk/acatalog/large_orig_teutonic_f.jpg http://www.studio88.co.uk/acatalog/large_gic_g_barnet.jpg
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Classical Music Soundtrack MOD
LieutenantHawk replied to LieutenantHawk's topic in Skyrim's Skyrim LE
I know what I'm doing, mate. I've extracted and examined Skyrim's music file structure, I've made a .xwm converter, etc. I've done this a few times before, just not with classical music yet. -
I absolutely love Skyrim's soundtrack but being a huge classical music enthusiast I thought it would be interesting to make a mod that replaces the music with an older style. As large as the scope of "classical" music is, it shouldn't be too hard to find pieces that fit the desired atmosphere quite perfectly. I'm using stock tracks from a website that allows free use and distribution: freeplaymusic.com. They have quite a huge collection of classical music and I can't browse all of it myself due to time restraints. I just wanted to ask for requests from you, fellow modders and Skyrim players, who also enjoy orchestrated tunes. Name some classical songs you know that would fit combat/explore/dungeon/public settings in Skyrim. Any help would be appreciated! In the future I also plan to make a music mod of the stock soundtracks on that same site, which are quite abundant as well.
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I know this is probably rather simple. I just want to make sure I don't screw up something while fiddling with stuff on my own. Anyway, I'm making some follower mods. I've gotten facial textures to work fine in my game with only an .ESP file, but whenever I send all of the files packed together to someone to test, the facial textures don't show up in-game. I assume that, as was suggested to me before, I need an .ESM to make the textures work right, but I don't know how to convert my .ESP into one. Any help is appreciated. Thanks!
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This armor looks incredible! I can't wait for it, but I have a request... Could you (insert 9,000 "pleases" here) make a version of the helm compatible with beast races? I absolutely love Gothic Plate armor but my poor Argonian wouldn't be able to cram his snout inside that helm. I was really disappointed with Bethesda's oversight of the beasts' versions of the helms, so I would appreciate it if you made an alternate one. You could just make an open-faced version of the sallet, perhaps? Example
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I can't do a female Khajiit, and I don't currently have recordings of what I can do, but I'd like to try some voice acting. I can do some impersonations and quite a few of different accents, so if you ever have anything in mind, let me know! I'll try to send you a couple of my recordings sometime this weekend.
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Creation Kit NPC Facial Textures Help
LieutenantHawk replied to LieutenantHawk's topic in Skyrim's Skyrim LE
I tried Ctrl+F4 without "esm-ifying" it first, and it worked. Sent the mod to my friend and he said it was fine, facial textures and all. -
Way to convert Heavy Armor to Light?
LieutenantHawk replied to plasism's topic in Skyrim's Skyrim LE
It's very simple. All you need to do is set it to "Light Armor" in the Creation Kit. You can change its weight and armor rating as well. -
Creation Kit NPC Facial Textures Help
LieutenantHawk replied to LieutenantHawk's topic in Skyrim's Skyrim LE
I got the FaceGen issue fixed but I still don't know how to add scars. Is that just not an option at all? I can't find it anywhere. -
Creation Kit NPC Facial Textures Help
LieutenantHawk replied to LieutenantHawk's topic in Skyrim's Skyrim LE
How exactly does one "esm-ify" an esp file? And I'm not sure what do do with the FaceGenData. -
I'm working on some follower MODs for Skyrim but I've hit a bit of a speed bump. The characters I make have the right tones on their body, but no facial coloring appears in-game. From the neck up, the color is completely different from the rest of the body, and no detail tints or paint appears. Does anyone know what's wrong? Also, I can't find an option for adding scars in the CK. Thanks in advance for any help! -Hawk
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CK frustrations. Simple operations too slow.
LieutenantHawk replied to kollop's topic in Skyrim's Skyrim LE
You have to consider how much the CK has to process with all of this stuff. Skyrim is a humongous and complicated game. That having been said, the movement and scrolling speeds can be easily changed. Just right-click in the render window. -
I am trying to make a music MOD for Skyrim. I've downloaded DirectX SDK but the xWMAEncode.exe won't work for some reason. I've typed in all the right things but it won't convert the files. Since it seems to work so easily for others, would anyone be willing to let me send them the files, convert them for me and send them back? I've already got all of them lined up and ready for conversion. I will definnitely give credit to whoever does this for me whenever I upload the MOD. Thanks!
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There is no Channels tab in my Photoshop for some reason... >.> Hit F7 if your layers window is not open. If it is open, the Channels tab is right next to the Layers tab. I don't have any tabs. All that's in the window is "Layers."
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There is no Channels tab in my Photoshop for some reason... >.>
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*BUMP* I've messed with the alpha channels in Gimp but when I save it as a .DDS, it doesn't include my changes. Any help?
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Okay, I understand that they're a part of the alpha channel. I just don't know how to alter it! I don't know how to view the alpha channel. EDIT: I just downloaded Gimp and its .dds and normal map plugins. I'll mess around with it a bit and see if I can figure this out.
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@LieutenantHawk Here's an example of maps for one of my weapons: As you can see, the specular map is black and white with non-reflective parts darkened (the wooden handle). Some create it from the Bump Map (the easiest way), some do it in the Normal map's alpha channel (the best way) but I do it from the diffuse (lazy way :tongue:) and I still get a decent result. That's a little more helpful. Can you explain in a little more detail exactly how this is done? I don't want to screw something up on accident. You can send me a private message if you prefer that.
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Not really helpful, since they're all in Gimp and I'm using Photoshop. But thanks anyway! :)
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Oh, okay. How do I apply it differently to different parts of the normal map then?
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Okay then, how do I go about creating a specular map? I consulted the manuals for NVIDIA's texture tools and they don't help at all.
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I'm working on another armor retexture, but I've stumbled upon a bit of an issue. I need to make a normal map for the texture--yes, I have the NVIDIA plugin and it works just fine--but I don't know how to apply different types of lighting effects to different parts of the texture. The armor is plate and chainmail; the breastplate is painted over and there are various leather straps/belts. I want the metal parts to be nice and shiny, but the leather and painted segments to be matte. How exactly do I go about doing this?
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I might try something like this myself, but I don't know exactly how to go about it... Basically, my idea is a MOD that allows you to make counterfeit coins from gold ore. You would do it at a smelter, and there would probably be a new item--a mold for the coins--that you must have in your inventory. Even though they are technically "counterfeit," they're just added to your inventory like normal coins. You could make, say, 15-20 coins per piece of Gold Ore, or maybe combine it with Silver Ore and double the amount. Sure, it's not a lot, considering that Gold Ore's base price is 50, but in my opinion it's better than having to sell the gold to merchants who buy it at a much lower price. Another idea would be a quest MOD that actually allows you to work in an Imperial Mint in Solitude or wherever. Your task is to mine gold, bring it to the mint and make coins, and you're allowed to keep a percentage of them--a low percentage, but it's money nevertheless. So, what do you guys think?
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Hopefully. If anything I'll have to teach myself how to alter the meshes, but that's not guaranteeing anything at all. I mean, would it really be that complicated to extend the front part of the helm? I suppose it could be on the Dwarven helm, since it's got that face on it, but it could just be made more like the one in Oblivion. It would be best to leave this to a more experienced mesh modder, I guess.