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Sette1893

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About Sette1893

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    Italy
  • Favourite Game
    Fallout and Red Dead Redemption. Well, easy living

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  1. Hi guys, so, I'm working on a Portovenere mod but I can't get no DDS plugin to run in my photoshop. Could some good soul make a stucco texture for those buildings? I need them 1024x2048 and seamless, a white one only would be good enough! (normal map too please!) Here's a snap of what I did so far (I've been working on this some hours for the last 2 days) and a real life comparison. Cheers
  2. Hi guys, is there a good guy who can make a heightmap for me? I'm thinking of a new world mod, inspired from the medieval city of Genoa
  3. I've been long thinking to make an ancient Greek mod for Skyrim, so maybe, it's time for it. I've been working lately about it (on Fallout 3) and I built half of Athens Acropolis, but I'm pretty sure it would be a thousand times better on Skyrim. It would not be difficult, to assemble a Greek polis (town) needs just a few resources. There are a lot of Hoplite armor mods out there, even as spears mods and hoplon mods. Only thing I need is someone to make some meshes! Nothing too hard I think, just some pieces of architecture, like columns. I can do most of the work, I already made worldspaces, textures and everything when I used to mod Fallout, so I can deal with the Skyrim CK pretty well.
  4. Hi everybody, Is there someone who could make a ionic column for me? I don't think it would be difficult, there are already columns in Fallout, but they're Doric and Corinthian. (Here what a Ionic column looks like): http://upload.wikimedia.org/wikipedia/commons/thumb/e/e2/Architecture_Logo.jpg/220px-Architecture_Logo.jpg
  5. Can you rewrite this in english? Thank you.
  6. Why don't you try to use the anchorage script that make chinese bodies dissapears after you kill them?
  7. Exported the model as nif,I can see it on nifskope,but in geck when I open there's nothing,and in 3d name: "trio"
  8. I'm new with blender,how can I scale a model? And how do I assign him an uv? thanks
  9. I downloaded a collada file,in blender there are 2 options: collada 1.3.1. and collada 1.4 when I import the dae file there's nothing,and I don't know why. PS: I tried to import the dae with collada 1.3.1. and 1.4 but no one runs. Update: zooming so much,I can see the model,but it's enormous! tried to exporting as nif even if its enormous,just for try,but blender open an error window that close himself immediatly.
  10. I done it! Now I have the door in nifskope,Does I have to do something?
  11. A door exported using bsa explorer of fomm,no I don't know how to do that,first time on blender and can't find a serious tutorial.
  12. I have to convert a mesh from oblivion to fallout. Installed blender,phyton,pyff,nif scripts. Everything ok,I can import nif in blender. Troubles come when I have to export,when I pressed Ok there's a bunch of games names,and I switched from Oblivion to Fallout. But when I have to press ok,blender told me that the "cube" have no uv texture. What can I do?
  13. It's italian,my language LOL sorry man,I would have to translate the entire game and it would take something like 5 months asd Sorry,you have to wait for someone english to do it :(
  14. this seems what you're searching for: http://fallout3.nexusmods.com/downloads/file.php?id=3437
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