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Deleted21304489User

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Everything posted by Deleted21304489User

  1. Fix it already... I didn't pay for life time premium membership, just to garner access to a jacked up, virus infected, vulnerable site. Good Lord !! It's been 8 days now, by my count. Maybe it's China doing this... I'm shutting down everything on my account.
  2. Mkay... I'll play. I like the Strictly Business quest. It's fun to go after the preferred targets and then to keep enslaving others that annoy me in the game. For instance, the raider with the Wanderer's Leather Armor. It's fun to watch them run to Paradise Falls with monsters chasing them all the way. Plus, I like getting paid caps. ^^ Point Lookout is my fav. DLC to play. I just like the change in environment and there's a lot to do there. The best DLC in my opinion. It's a really nice place to just, "get away from it all." Thanks for asking. :)
  3. No... and the earth is flat. Of course people are still making new mods. Silly.
  4. @Mktavish - good call. Duh !! :) @diseasedworm - Are you serious? Go and download a free anti-virus program. MalwareBytes maybe. Windows can recommend some for you as well.
  5. Then it's a windows issue. The first thing I'd do is check my computer for malware. After that, depending on your windows version... google the problem, to troubleshoot the issue. It may be a simple as creating a new administrator account. Good luck.
  6. Try right clicking on fose_loader and selecting "run as administrator."
  7. Fallout 3 never needs to update, as Bethesda has long since moved on from it. This game aside, running your games in Steam should have no effect on your game play. If it does... it's probably your rig.
  8. "Nobody else can do it for you." - Never a truer statement made, when it comes to modding "your own" game. Personally, I wouldn't let LOOT touch my FO3 game, but maybe that's just me. FO3Edit (xxxedit) is your one true friend when it comes to modding. If you don't know how to use this program in it's entirety, you're shooting shadows in the dark. It's the only certain way to achieve a pristine load order, with zero conflicts. After all, load order is all about conflicts... nothing else. I'll take xxxedit over LOOT, BOSS, or anyone's voodoo opinions on what should go where. Running a "conflict report" in xxxedit is your one saving grace. Enough said. WryFlash is another program that's a must. If you're not bashing (bash tags) your mods together, then you're a noober. Also, one click and all your Form IDs are dealt with too. I mean, unless you're using something like WMK, with it's plethora of Form IDs... then I could see using a merged patch. Bleh I'll do a bash patch over a merged patch any day of the week. I've seen a merged patch make a complete mess of leveled lists with certain mods. Everyone has their own preferences. To each their own. However, this is not a plug-n-play activity. I said that earlier. I'd start off with some simple things first. Don't try and download all the top 100 mods and get them to work. Been there, done that. Doesn't work. There's a serious learning curve to modding games. It's why I started you off with that link above. Unfortunately, a lot of the tutorial stuff on this game is a tad dated, but it's still got some value to it. Check out some of Gopher's old youtube videos while you're at it. They may help too. Like anything you mess around with... the more you f*** with it, the better you know it. (Pro Tip) The top 100 mods isn't all that accurate any more. Do some filtering. There's new stuff that's better, but don't have the ratings of yesteryear. Just sayin'. -Ceph
  9. It depends actually, on how you mod your game. For instance, I use "Mart's Mutant Mod", and my own version of "Simple Realism". This makes baddies tougher to kill. Since the energy weapons in vanilla FO3 are nerfed to the point that nobody uses them, I use "Re-Energized Weapons" mod. It pumps up the damage of every energy weapon in the game. By the same token, it makes every robot, and energy totting person in the game three times as deadly. Playing your game on very hard with these 3 mods alone, will make for a challenging game. If someone uses FWE (I do not), then you're going to get different answers to your question. That mod has 21st Century Weapons mod integrated in it. That being said... I like the "Terrible Shotgun" for up close and personal attacks. "Xuanlong Assult Rifle" for raiders in the tunnels and sewers. The "Reservist Rifle" (modded) for long distance head shots. "A3-21's Plasma Rifle" and the "MPLX Nova Surge" for big baddies (MMM has some big baddies,) and also against the Enclave. Other than that, I use regular "Frag Grenades" and "Bottle Cap Mines." I get knock down with nades, because of Simple Realism. Fun stuff. I don't really use Big Guns, as I have carry weight restrictions in my modded game. Sometimes I like to rock the "Rocket Launder", but that's about it. My game doesn't really allow for standing out in the open and blazing with a Chain Gun. I'd get mowed down, or head shot before I killed everyone. I have to stealth around a lot. It's fun... cuz I die a lot. Anyway, that's my answer for you. Now you know.
  10. I understand your frustration. Steam does make it simple to plug-n-play mods for games like Left 4 Dead 2. However, modding a lot of games like FO3 takes some time and effort on your part. Even the most adept modders are continuously learning. It's kind of like a hobby. If you're familiar with Steam, you could have checked the discussion groups for FO3 and found this Tagged guide: https://steamcommunity.com/app/22370/discussions/0/828937546147175081/ This should help you get started on the right path. Blathering about it on this forum will not get you much sympathy from it's members. Oh, and FYI: You've got a long and arduous road ahead of you, especially with FO3. It's probably one of the hardest games to mod, because of the way the DLC are implemented, and other things. Good luck to you. :D P.S. The Nexus is a great place. It consolidates all the best mods, from some of the best modders out there. Just think how hard it would be to find everything here, scattered all over the internet. Hmm?
  11. Running the game through Steam does not mean the game has to access the Steam server. The game is still run from your computer. However, what you may be referring to, is the Steam overlay. This allows you to take screen shots through Steam. Also, if you have your chat active... this may also cause some stutter (lag) in your FO3 game. Simply turning off the overlay, etc. will decrease what you may be experiencing. All of this can be accomplished in your property settings. If you're using FOSE, what I said above will allow you to run your game in Steam while using FOSE. Simple. Also, what I stated above... you can easily create a desktop shortcut with your new execute and negate Steam all together. It's called options. While I'm at it... make sure to give your FOSE exe. administrative rights. Just open up properties, and click on "Run as Administrator." Easy enough.
  12. GePalladium's, Kayla mod is the best one out there, if you ask me. Has every option you could want in a companion. As far as dogmeat goes... there are plenty of mods out there, to make him much more usable (controllable) as a companion. For instance there's Arkngt's, Dogmeat whistle, and Dogmeat distant mods. Arkngt also recommends a few other mods to use on his description page. I use those as well. In fact, I never used dogmeat until employing these mods. Now, I can't go any place without my dawgie.
  13. Here's something else you can do as well: rename falloutlauncher.exe to something else, then renaming fose_loader.exe to falloutlauncher.exe. Launch fallout 3 via steam library. Example: rename falloutlauncher.exe to falloutlauncher1.exe Doing this, will allow you to keep the Steam overlay in your game.
  14. That's hilarious. How the heck do you even get the game started using both FWE and FOOK? I'd love to see the conflict report on that. LOL !!
  15. No problem. I recommend not cheating, silly. :tongue:
  16. Just to add something here. You don't want to have a back up copy of the game any where on your hard drives. The engine will try to access that back up copy and this will cause you issues in the actual game you're playing. Also, with FSR you wan't to make sure you're using the proper dll file for your system. From what I've read, the mod limit recommended for FO3 peaks at 145 mods. In my experience, I find the game behaves best with 100 or less mods. Any more and strange things start to happen. Running MMM in my load order, I find around 85 mods to be ideal. You can get around your max load order, by utilizing a bash patch. In fact, I recommend bashing your mods. It's silly not to. FYI: Just because people are telling you to do this and that to your games, doesn't mean it's going to work for you. Depends on your set up and rig. Sometimes doing less is better. ^^
  17. Without knowing what mods you're using, it can be hard to tell. You might want to try turning off/turning back on Archive Invalidation. It could just be a texture glitch. If you're not using Archive Invalidation, you need to. It may be due to any mod that modifies or adds something to your pipboy. Looking at the gif, I notice your pointer is an odd color. Maybe that has something to do with your issue.
  18. I've never used any of those mods, but I'm guessing one, or more is causing the issue with the quest line. I'm pretty sure the toughness perk only has one level to it. No matter what version of the game you're using. It may have something to do with the 85% DR cap in the game. Honestly, the only way to tell is back up disable ea. mod and see what happens. Good luck.
  19. First of all, Fellout is a "Weather and Lighting Mod". It basically removes the green tint from the game and adds saturation, among other things. That being said, it has absolutely nothing to do with damaged, etc. stats in the game. I recommend what you stated yourself... "Simple Realism." It's an actual mod, and I think it may be the answer to your problem. The solution, so to speak. Simply type in Simple Realism in the search engine on the Fallout 3 Nexus and download the file(s). Hope this helps. Have fun.
  20. Yeh, it's called a conflict report. The subject was, whether MMM should be cleaned in general. Not cleaned, and/or edited based on other mods you yourself are currently using. I don't need, nor did I ever... a lesson on modding from you. I was simply responding to the initial post. Anyway, LOOT says to clean it. How could they be wrong about it, right? FYI: LOOT also considers ITM and UDR records "dirty" edits (plug-ins). Google it. Also, again... the Paradox version of MMM has been cleaned as well, as I stated already. No more lecturing is required from you. Next time you want to chime in, read the topic carefully and maybe... just maybe, be familiar with the mod in question. Take care. -Unfollowing This Topic-
  21. That's why God made bash tags. Anywho... ...why don't you download the mod and run it through FO3Edit and the GECK. Then come back here and give us all a definite answer as to whether we should, or should not clean it... along with an in depth analysis of your conclusions. Thanks.
  22. Points taken. However, I've looked this mod up and down. For instance, there's simply no reason for the zones respawn esp file to have all the ITM records that it has. It's obvious that Martegen simply bulk copied the entire zone records from the master file, and just failed to delete the ones he didn't set to respawn. I call that sloppy editing. Not that it's going to hurt anything, but according to any STEP guide... it's considered a "dirty" edit. *shrugs On another note, The Paradox Merger of MMM has been cleaned of all it's "dirty" edits. You can't merge mods together with ITM records and UDR's in them. That, in and of itself, pretty much brings the discussion to a close. Just sayin'.
  23. My rule is... unless a mod author specifically tells you not to clean a mod, then go ahead and clean it. On that note, if someone tells you not to clean their mod... then they put it together wrong, imo. There is absolutely no reason that a mod should rely on an ITM record. Let alone a UDR. ITM records are only an issue if another mod below it, uses the same record. Even then, it doesn't necessarily mean that it will cause the game to CTD. UDR's are a more serious issue. MMM only has ITM records and it should mostly be loaded at the bottom of your load order, and/or bashed when applicable. That being said... there shouldn't really be anything under it using it's ITM overwrites. Food for thought. Final Note: If you're cleaning mods... then you need to go into the options menu for xxxEdit and turn off the [FO3/FNV] Sort FLST option. Also, under the cleaning tab, turn off all of the options check boxed there. After you have cleaned your mods, turn these options back on, when making a Merged Patch, and/or Bashed patch. Not doing these steps will screw up the form id lists in your mods for FO3. May also create Havoc (collision) problems in the game world. This is only specific to the Fallout 3 game. Specific to Marts Mutant Mod: The main issue with MMM is that it's infested with bad nifs. Remove the goulvariant.nif located in the mesh folder. It's corrupt and serves no purpose. Turn off all creaturs under New Monsters 1 in the menu options. IE: Gheckos, Iguanas, Wanamingos, and Floaters. Bad nif files and the iguanas stack up, causing game crashes. Leave them turned on and you will CTD a lot after awhile. It's up to you. Now you know... good luck.
  24. If you give Ben some purified water, he will then become part of the caravan traders. He's supposed to start using the caravan route. If he's always at the SD Mart, then that's where you probably initially encountered him. I bet he's stuck. He may just need something to come along and get him running. It's a Bethesda game. All kinds of wonky stuff can happen. He will end up dead though, especially if you're using MMM. No big deal. I usually shoot him dead, just for fun. ^^
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