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Everything posted by Carimya
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Hi guys, I have a weird problem. When I start Skyrim via SKSE (via the Steam SKSE), it first loads correctly. I see the bethesda logo, everything is fine. Then in the main menu it starts looking weird. No background and also the Symbols for the buttons don't appear next to the obtions (you know like the TAB symbol or LMB symbol). I can load my game but I don't see anything in the loadingscreen except for the texts. Those start overwriting each other, without the old one disappearing. When the game is loaded I can hear everything, but the screen is black. Opening the pause menu and closing it again results in the menu texts not disappearing and just "stacking" when I reopen the menu and close it again. If I launch Skyrim normally without the SKSE I don't have this problem. Funny enough... the SKSE plugins seem to work. Has there been a change to SKSE that I am not aware of? Are we supposed to launch the game normally without launching it via SKSE? Any help is appreciated. Regards
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Hey guys! I just found out how to fix my CTDs when entering Major Cities in Skyrim, so I wanted to share this fix with you because I never found any thread talking about this. If none of the other fixes you found in the internet did help you, you may have the same problem that I had. My problem was that I set the "DefaultHeapInitialAllocMB="-value too high in the skse.ini. I took a value over 1000 that was recommended in multiple forums. Turns out it's bullsh*t. The value must be set much more individually. I downloaded Memory Blocks Log by Sheson https://www.nexusmods.com/skyrim/mods/50471/?tab=description and followed the instructions. What this skse Plugin does is write a log that tells you how big your 2 Memory Blocks in skyrim ACTUALLY are ingame. If Block 1 is as big as your value in skse.ini, you can increase it. If it is LOWER as the one in your skse.ini, as it was for me, take the value that is shown in this log and add 30 to 60 to it and use that in your "DefaultHeapInitialAllocMB=" That REALLY fixed the CTD when entering Windhelm to me. Now I have to test it with the other cities. Hope this helps you guys!
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Crash when entering Cities (access violation according to log file)
Carimya replied to Carimya's topic in Skyrim's Skyrim LE
Guys! I've been able to fix it! The problem seems to be a too high value in the skse.ini "DefaultHeapInitialAllocMB=" I downloaded this: https://www.nexusmods.com/skyrim/mods/50471/?tab=description (Memory Blocks Log by sheson) and followed the instructions and suddenly it worked! I could enter Windhelm! I'm so happy right now. Spread the word that this could be a solution to everone who also has this problem! I'll start a new thread witch a clearer title so anyone who googles this problem may find it. -
Hi Guys! So CTDs when entering Cities seem to be a common issue with modded skyrim and none of the many solutions have helped me so far. I tested playing without skse and yeah... if skse is not active I can enter cities, so the Problem is already narrowed down to SKSE plug ins. So I looked into the plugins folder of SKSE and found that there is a file called hdtSkyrimMemPatch.txt I thought "Wait... SKSE as a memory patch included why do I need this? I looked inside and found a log that describes what made the game crash. Unfortunately I don't really understand it. It seems to be a Problem with my TESV.exe not having access to something... If I understand correctly. I'm hoping that one of you guys understands this log and can help me fix the problem. I really miss playing skyrim. So here's the log:
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Sorry haven't checked this thread for a while now Thanks for your reply. Yeah I sorted it with loot. Didn't use Wrye Bash so far, I really should do that. For now I "fixed" this problem by installing a mod that alters the bannered mare (while keeping the original flair). It works now... Meanwhile I have another problem. Crash whenever I enter any city. I guess Wrye Bash is my best shot at this now.
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Hi guys! So during my research I noticed that my problem is very common. I get a CTD whenever I try to enter the Bannered Mare in whiterun. I also used "coc whitetrunbanneredmare" to make sure it's a problem with the cell, not with the door. I tried so hard not to disable all of my mods because it's gonna be loads of work to get the right loadorder working again, but... I didn't see any other way to solution so... I disabled all mods but the official DLCs and... it still crashes during the loadingscreen when I enter the bannered mare... I'd love to give you guys a papyrus log... But even though I told my skyrim.ini to allow papyrus logging and tracking I don't get logs. I tried launching with and without skse... nothing helps... Oh and also a new fresh save that never has seen any mods... still no luck... How can this be? (All the other interiors work)
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Hello guys! I've got a modrequest regarding Virtibirds and I think it should be possible thanks to skse. There already is a mod that adds one command to the Virtibird (it actually just enables a command that was made by bethesda but not implemented for some reason) http://www.nexusmods.com/fallout4/mods/20190/? Now what I'd love to see is a mod that adds more commands like for example: "Hover (Press G)" and "Circle current location (Press F)" or even "Circle around hostiles (Press H)" and so on... My ideas for commands are: Circle around the current location (Circling left because the minigun is on the left side) Circle around hostiles (same but not circling around a static location but around hostile NPCs/Creatures) Hover (Virtibird stops moving and just hovers in the air) (While hovering) Fly higher or lower Engage hostiles (Pilot engages in Combat against hostiles and uses the front weapons to shoot, when ordered) Ceace fire (opposite of engage hostiles) Land and wait (Pilot lands the Virtibird, as they do in vanilla, but they don't fly away. They wait until you get in or send them away) Quickdrop (Pilot starts landing but doesn't touch the ground. As soon as the lowest point is reached the Player and the Followers jump out of the vertibird and the pilot can fly away or even give airsupport)
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Projectile hits not registering on far targets
Carimya replied to Carimya's topic in Skyrim's Skyrim LE
The only thing I have installed related to arrows is a mod that makes the arrows fly faster. But It doesn't come with an ini. But I will load up the file and see what it says. Thanks for the help! -
Projectile hits not registering on far targets
Carimya replied to Carimya's topic in Skyrim's Skyrim LE
As I said I KNOW the ini tweaks and I use them. But it still happens. I'm using exactly that value. -
Hello guys! How can I fix this? When I shoot an arrow at an emey that is more than 20 meters (or maybe even less) away the hit is not registering. I know about the ini tweaks that make the arrows not disapear, that's not the problem. The arrows DONT disappear. They even hit trainingdummies near the enemy. But they just FLY THROUGH the NPCs without dealing any damage. How can I fix this? This is totally annoying me. I've got some realismmods that make me HAVE to shoot from a good distance to not be spotted at daytime. I followed the arrow by using free camera and timefreezing. The arrow ACTUALLY moves all the way through the NPCs body and just keeps flying like the enemy is out of air. And of course the enemy noticed the arrow and starts looking for me. This is REALLY annoying and I just can't find a fix. Do you guys have any ideas please? Any help is appreciated. EDIT: I read that this was a common bug and has been fixed by the unofficial Skyrim legendary edition patch. I have that patch installed but the Problem is still there.
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I haven't installed the nmm update. So it clearly wasn't the fault of that (at least on my end). So if you have the same problem as I do, FIRST restart steam, before trying any other solution you may find via google. It could save you some time. I noticed that steam often... well... f*#@s up fallout 4 to me. Rarely I get some crashes and then I see that steam totally freezed. Only happens when Playing FO4... I think... Didn't play anything else for some time now :D
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It's not actually the only mod I have. I already have a couple, but I never experienced ANY Problem while playing with them. It's kinda weird... Somehow it seems like the play button in the launcher isn't linked to starting the actual game anymore, but to activating itself again... But I clearly didn't chantge anything, and there weren't any downloads i know of. Well I guess I'll try around. Maybe I'll find the problem myself... Then I will of course post the solution here so maybe others who have the same problem can see it. EDIT: I just found this thread: https://steamcommunity.com/app/377160/discussions/0/496881136916565933/ It seems the latest Win7 Security patch caused the problem to this fellow player. I guess I'll see if uninstalling that latest patch will help me. EDIT 2: Okay nope... Windows says the last securitypatch I installed was installed on 12th of December 2015. I was still able to play after that... EDIT 3: Alright guys... You may laugh... After following this trick: It uhhhm... still didn't work... BUT!!! The most complicaded fix ever finally made it work!!!!! Restart Steam... period... nothing more... DOH! Well anyway. I hope this helps somebody else XD
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I tried uninstalling. Verifying not yet... gonna give it a try. EDIT: Nope, didn't change anything :/ But thanks for the reply.
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Hey guys. This problem came pretty suddenly... I clicked play ins team and, as always, the launcher pops up. I have the German Version but the launcher is in english (wtf?) That wouldn't be too much of a problem, but when I click play, the launcher disappears, as always, then loads... then the launcher pops up again... what the hell? All I did before trying to play is installing a simple outfit mod (General's Colonial Duster). But It's surely not the fault of the mod... I made backups of my plugin-txt and loadorder.txt. I Installed thos backups again and the problem still occurs. Does anyone have any idea how to fix this? I really want to play... :/
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This is not actually a request, just an idea. It's too early to request this, first we need GECK. Yes, that's exactly why I thought.
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Thenexus is just the best modding community for bethesda games. Of course also for others, but mostly for bethesda in my experience. Let this community grow! And bring us new modders with fresh mod ideas :)
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Well it is KIND OF already in the game. If a settler is assigned to a watchtower for example, the watchtower will be highlighted when you aim at the settler in building mode. Hope this helped you a little. But it would still be worth improving. Like some kind of list that tells you everything the settler is assigned to. The original way to tell what a settler is assigned to of course only works when the assigned ressources are in your field of view while aiming at the settler.
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Hello guys. We'll have to wait until we can get the more complicaded mods and I guess we'll have to wait even longer for the mod I'll be describing here, but hey, I hope some modder reads this and thinks: "Hey! This is a great idea, I want to make this mod" Or even "That's exactly what I did for [put any previous Bethesda Game here]! I already planned doing this again for FO4!" Sooo... My problem with Fallout 4's First Person is: No lower body visible... Seriously Bethesda? Still? Well okay... That's just looks... But it affects the gameplay. Did you know, that when you're playing in third person, that you can get nice animations that give you an advantage in combat? I don't know how it's triggered exactly, but it's when you're performing a hard melee attack (also works for beating the enemy with your gun). You character will grab them and push them back, make them stagger or even make them fall. This isn't possible in first person AT ALL!!! I mean... What the hell, Bethesda? FO4 is primarily designed as a first person game and you cut features away from first person? Features that affect gameplay??? So... now that this is from my chest, here comes the actual topic (suggestion): When playing Fallout New Vegas and Skyrim, I used first person mods. In Skyrim it was the "Immersive First Person mod". It was some kind of fake First Person, triggered by a hotkey in Third Person mode. It put the camera on your nose and you had allllll the good 3rd Person animations in this new very immersive First Person view. And you could do ANYTHING in this view. Crafting, Ragdoll, EVERYTHING. This won't be much useable in Fallout 4, because the aim for ranged weapons sucked. But there is the first person mod for Fallout NV (and probably Fallout 3 too) . I don't know it's exact title but here is what it did: Instead of adding a fake first person to the third person fiew, it just added your body to first person and gave it all the 3rd person animations. When you had no weapons in your hands, even your arms were attached to this first person body. As soon as you draw your weapon, they disappear and your usual 1st Person arms, with all the normal (or modded) first person animations were there, while still being able to see the rest of your body in first person when looking down. Now, when you sat down or went into ragdoll mode, it was more similar to the immersive first person mod in skyrim. You would be put in the same fake 1st person view, with the camera attached to your characters 3rd person face. I know this is explained weirdly, but I can't find a better way to say it. A first person mod like the one for Fallout NV I just descrived would be SO AMAZING. It could add the possibility to get those fine 3rd person exclusive kicking and catching animations working for first person and bring much, much more immersion to this game. Also all the 3rd Person exclusive Killmoves. (really bethesda... Is it so hard to make a simple double stab with the bayonet animation for first person, too? Well I guess you wanted to, but you announced the game a little early. Just like you did with Skyrim. But hey... We're glad we can already play it.) Sooo... Do you guys like this idea?
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Hey guys, I know there are lots of people having this problem but each one seems a little different. So here's mine: I did the necessary edits in both inis. Texture Mods are working. I want to use dD's Enhanced Blood textures. The Textures are loaded ingame, but I can't load the .esp, because the launcher just won't show me the Datafiles menu, even after adding bEnableFileSelection=1 right at the bottom, under Launcher in the Fallout4prefs.ini. (Both, the one in the game directory AND the one in my documents. Verifying the game cache resulted in the game redownloading the prefs.ini and telling me that my savegame contains stuff that isn't available enymore. Can anyone help? EDIT: Doh!!!! I just found this: http://www.nexusmods.com/fallout4/mods/640/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D640%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3394920&pUp=1 It helped me a lot. Hope this helps everyone else having the same problem, too. I guess Bethesda wants us to wait for their modding tool and that's why the section is hidden :D
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Hey all! I've got a really annoying problem. NPCs who are tagged as essential die. And they die so damn quickly. For example Esbern: It needed one mage to kill him, while I was killing the other enemy... Another problem: Brawls end deadly. And no, it's not the typical brawl-turns-into-serious-fight-bug. My enemy won't use a weapon. It will be a normal brawl. Until the end... When health reaches 0, die enemy doesn't go down in pain, the enemy DIES! Any fixes for this?
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Yeah... Thing is... It worked perfectly on my pc... My pc got a little slower over time, but not THAT slow. I noticed that skyrim is loading objects very slowly... when I came to the western watchtower.... it wasn't there... then it lagged incredibly... and then it appeared and then no more lag... Something is wrong with my skyrim... something slowed it down... Yea I don't even have anti aliasing enabled nor are any of my view distances far at all. Even rocks won't appear until I am about 4-5 steps away from it. It is pretty damn frustrating. Especially because I played a lot on xbox and love the game and want to play on my pc with some good mods going.
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I have a big lag problem too. It's working well in most places, but in whiterun or in front of whiterun it's getting pretty bad. As soon as I move the camera a bit it starts lagging as HELL! I mean... it's a real diashow. But each dia is shown for a bout 30 secs. Turning off enb didn't solve it. What could cause this problem? I don't want to turn down my view distance or anti aliasing. My game always worked well with the settings I have now.
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Okay thank you :smile: I'll come back and tell you if it worked. EDIT: Worked :) My problem was that I uninstalled a mod that was imported to Dual Sheath Redux patch. Do you know what I mean? You have to create that patch and it will import modstuff as well. So I had to recreate that patch and everything works fine now. Thanks for your help! Is TESVEDIT also good for translating mods? I always used TESVSNIP but people warned me. They said it could cause problems and you can't translate everything anyway with TESVSNIP.
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Hey all. The title already tells my problem. I tried everything. Disabling all the mods that I installed after the last time I played, deleting the ini files, launching without skse, disabling menu-background mod, but the game still crashes when the main menu should pop up. What could cause this problem? Any ideas?
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never I guess... There are already a bunch of bugs caused by their patches and not getting fixed by later patches. for example the blocked view when diving in water. you have to use mods that fix it, but when disabling those mods again, it's not fixed. I love bethesda but I have to blame them this time... they depend too much on modders fixing their bugs! and that's ANNOYING! I guess they just have a schedule of patches. it already says what each patch is gonna fix and they don't change that. I HOPE they will finally make a patch that fixes all the stuff they have broken! In the changelogs of their patches I always see: "Performance adjustments". I don't get any performance boost by their patches... -.- they could leave that crap out and fix bugs instead.