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messiahgov

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Posts posted by messiahgov

  1. In response to post #33374230. #33396750, #33399830, #33419400, #33425650, #33427940, #33469180, #33482180, #33483000 are all replies on the same post.


    jdb1776 wrote: Don't know why, but whatever they did with 1.3 caused ridiculous loading times. I have some of the fastest OCZ SSD's available, and I never had the 5 minute loading times everyone was complaining about on release. It would be like 5 or 10 seconds tops, with two dozen mods even! Now suddenly it's up near a minute or two. That doesn't make any sense.
    printerkop wrote: same here.. 2 minutes with SSD, instead of 20 seconds what it was before.
    wanstaag wrote: Yup, there is something wrong with that patch. Maybe it´s called beta1.3 couse of 1-3 mins loading times? Anyway, rolling back to previous version seems to make FO4 fast and familiar once again.

    Keeping this release on hold for now.
    DarthCruciare wrote: I can also confirm this. I have a SSD and am used to absolute max, 30 second load times, average is about 15 seconds. This patch increased to about a minute or two. I reverted back to the last stable patch.
    Camonna Tong wrote: I have a SSD and haven't experienced this problem. I know a lot of people are reporting it though, and it only applies to SSD users.
    Shnordy wrote: I also had long load time until I turned off HBA0+ and went back to SSAO.
    Then load times were normal.
    jdb1776 wrote: I did some quick testing to see if HBAO was a culprit of making longer load times. This is just one quick test, as I don't have all day to do Bethesda's job for them lol.
    From Commonwealth Into ArcJet Systems
    SSAO: 42.66 sec
    HBAO: 45.21 sec
    Initial Savegame Loading From Startup (Commonwealth outside ArcJet Systems)
    SSAO: 1min 14.18 sec
    HBAO: 48.02 sec (this might be a fluke, I expected it to be longer than SSAO).

    So HBAO might add a couple secs to interiors.

    Still, this is all on a OCZ SSD. Load times in 1.2 and prior were all between 5 and 10 secs maybe 15 secs for an initial savegame load from startup. Most interiors were loading in just a couple seconds, feeling fluid and immediate. This all now feels clunky and really breaks up immersion sitting there half the time waiting for things to load. This is with a brand new R9 380x 4gb oc, 8-core FX-9370 @ 4.8ghz, 2400mhz G.Skill oc ram, so I knowwww it's not struggling for hardware resources. It's simply bad code.
    CZukoff wrote: This is also one of the reasons it's a beta update and not a full fledged live patch, because "it happens". Make sure you file a report about it.
    regiear1991 wrote: I second this. I nearly doubled my loading times!


    I have no SSD and my loading time (heavily modified Sanctuary or Diamond City) is under 2 min. if not under 1 min. Maybe the problem is your SSD?

    Only problem I had, CTD at loading Sanctuary etc., because some modded texture compression is not longer supported. I had to remove some DDS files.

    Anything else, play like more "stable" (never had a crash with v1.2 and prior). I think they really optimized some stuff, at least it's not getting worse for me and just that is positive. ^^
  2. In response to post #31815380. #31841755, #31849450, #31850240, #31862285, #31878075, #31878370, #32023345, #32076915, #32403405, #33070740, #33070770 are all replies on the same post.


    DeGorro82 wrote: The Witcher 3 surely a GOTY, but the life span are at the end. After 1st Big DLC, TW3 had nothing to be expected until the 2nd Big DLC coming out. So here they are, making Mod Contest that surely will prolong the game until the next DLC.
    blattgeist wrote: The life span of an open world RPG does not end that easily. The modding community prolongs it pretty well. Your statement would be true for the first 2 Witcher games maybe, but even these still have the replay value of making different decisions and finding out what other rewards they bring.
    gmbee wrote: Lifespan might be over for people like me suffering Geraldism after 200 hours. I mean I would go back for another playthrough, but due to the lack of character creation I will not. Without character creation I have no interest in this series anymore, no matter how good it was.
    cerealkiller93 wrote: @blattgeist CdProjekt f*cked up when it came to mod support. The tools offered were lacking and the Witcher 3 will never have the kind of modding community like Skyrim or Fallout. They can't even make new outfits or armors, and i am not even talking about new maps, quests, gameplay changes, and even overhauls. Tweaking and texture replacement sums up Witcher 3 modding.

    And i am not dissing the game. Still think its the best RPG and GoY for 2015, better than Fallout for sure. But the modding part was disappointing.
    LuckyStars22 wrote: Are we realllly trying to slap Witcher 3 game? I love both FO4 and Witcher 3 but what happened to Fallout community? Just because Witcher 3 is a better game every Fallout fans shits their pants and start to throw their own fecal matter everywhere on forum. Why can't there be love for both games? They're both single players and worth every $$$ you spend, unlike other so-call video game, where they rip you off!
    SjoertJansen wrote: @LuckyStars22
    What?! Who's slapping Witcher 3? Some perfectly valid statements are made here, and I think everyone agrees TW3 is a great game?....

    It is sad however, that the tools available to mod the game are not easy to understand and use, and that is putting it mildly. This does in fact mean, to a certain subset of players, that the life span of a game becomes shorter (This counts especially for Bethesda game fans, who are the primary Nexus users).
    Also, there are some seriously fundamental differences between FO4 or Bethesda games in general and TW3. In no way does that make either of them bad, but you cannot state that fans of one should be fans of the other.

    TW3 is primarily story focussed (and an excellent one at that), has a voiced pre-made protagonist that has an already established back-story. Being so heavy on story, it is riddled with cut-scenes, it basically is an excellent movie cut in pieces with good gameplay in-between. There isn't the same amount of I go and kill everyone freedom you get in Bethesda games, nor can you go first person. Depending on what type of player you are, these pre-moulded and cut-scene riddled games may not be for everyone, and vice versa. Bethesda always lacked a seriously good story, apart from perhaps Morrowind.

    Again, both great games, but you can't say one is better because you happen to like it more. They may both be single player RPG's, that doesn't mean they are equal.
    Moksha8088 wrote: I agree with Blattgeist about mods prolonging the life of a game, but I noticed that Witcher 3 has less than 800 mods and there is no category for quest mods which I think is at the heart of this extended life. Quality companion mods help as well.

    If there was a holiday themed outfit for Inigo and Vilja, what would we do in January? Of course, in Skyrim, you can never go wrong with winter wear. ;-)

    Seems like Witcher fans should demand more mods. Never played Morrowind, but I noticed when I was looking for Witcher 3 mods that Morrowind modders have been stepping up to bat in creating mods since the dawn of... well, whenever it came out.
    UhuruNUru wrote: No mods don't prolong the life of the game or more accurately, that's not what modders actually mod, we mod the engine/sandbox, not the game and it's life doesn't exist, just our extensive use of it.

    Skywind for instance, won't prolong the use of Skyrim and many modders never even play the Vanilla game at all.
    I have the Legendary Skyrim for modding and have never finished the main quest or even started the DLC.
    Skyrim the game I finished when a bug stopped me from fighting Alduin, think it was a portal Parthanax was supposed to open for me, but some bug stopped the main quest continuing and it involved Parthanax/blades. I finished the game then.

    Indeed I may be done with Fallout 4, as a game and I've only just got to the institute, I will get the DLC in a sale for modding assets, but am no more likely to play them, than I did Skyrim. I currently have no desire to experience more of BGS's bad game.

    Don't argue, I''m a modder, if I say it's bad, then for me, it's bad, your opinion is as irrelevant to me, as mine is to you.

    The sandbox/engine will be modded into a state I determine is good for me and only me.
    It doesn't matter if I want a combat that's challenging or Death Claws I can have sex with.
    If that's what I want and the mod exists to provide it or I make it, it's right and good for me.

    BGS haven't made a good game since Morrowind, anyone who thinks Fallout 4 is GotY material, needs to try any other game, any game will do. The Witcher 3 is my GotY and again only my opinion matters, only yours shouild matter to you.

    Now don't get me wrong BGS make the best modding/sandboxes in gaming and I love them for it, but the games get worse and worse.

    There's too much I will change to list, but the one thing I never thought I would hate most about any BGS release is the Looting/crafting system.
    I hate the system in Fallout 4, looking for LOOT should be fun with rare momenyts of joy.
    Instead I found I must collect all loot and use everything for crafting.
    I've always hated the idea that anything like bottlecaps could become money.
    It's a stupid idea that would never happen, but so is the pip-boy brick on your arm.
    Money was useless, I never bought or sold anything, the components were always more valuable and my crafted kit always better.
    Eventually I grew to detest the entire crafting settlement system, due to this loot all mechanic, even looting isn't fun, just a monotonous chore.
    I expected liberating the settlements to be vital to progress, not optional and irrelevant.
    I wanted to turn the whole of Boston into a nation (Settlement), to protect them from every other faction.

    So that's just the biggest dissapointment in the game and one that leaves me with little desire to progress.

    Companion AI is a little better, but companions are stupid and uninteresting with little unique dialogue, despite the many great companion mods for Skyrim, the BGS ones are as pathetic as Lydia and for gods sake stop the repeating comments, better voiceless than another constant repeater.

    Game worse, sandbox good as ever, nothings changed that much, to me.
    The voiced protagonist doesn't limit roleplay, the 4 dialogue choices are much more limiting than hearing what's chosen and role play needs mods for me, anyway and voiceless is a mod option.
    Thing is, we all have opinions and few modders are Bethesda Fanboys, modding implies the games flawed to the modder and those who truly care, are the most critical of all.

    Some gamers can't tolerate different opinions, modders usually can.
    My opinion is always right for me, your opposite one, is right for you.
    SjoertJansen wrote: @UhuruNUru

    Who are you replying to?

    I agree with most you say on opinion and how for some, modding is more important than the game. But you mod the sandbox that comes with the game. I personally, as others probably do as well, would use those interchangeably. And hence, even though I never finished Oblivion or Fallout 3 either, and only partially finished Skyrim (if doing the main quest is finishing the game....) I still "play" it, to mod it.

    Not every modder is the same. I tend to mod for a long time, or create mods, usually for my own. And then go through a phase of actually playing again. I regret the fact that TW3 as a sandbox, is not easy to mod. If it was, I'd probably buy the DLC and actually play at least part of it. As it stands now, I probably never launch it up again. That is a real shame! I generally dislike cut-scene games, but I actually liked this one.

    I've seen the "movie" (the cut-scenes), and that's it really. Doing it over and changing your choices would remove the whole game wonder for me, I have to force myself down a route I wouldn't go. It also would ruin the "film" aspect of the game. Who wants to re-watch an awesome movie, just to find out all the plots changed? A different ending? But obiously as you rightfully note, this is an opinion, not a factual thing. There will be many others like yourself who have a totally different opinion.
    blattgeist wrote:
    No mods don't prolong the life of the game or more accurately, that's not what modders actually mod, we mod the engine/sandbox, not the game and it's life doesn't exist, just our extensive use of it.
    For me mods definitely prolong the lifetime of a game. If I'd stop playing Skyrim because I hate how fast the leveling goes but pick up a mod that slows it down and continue playing that's prolonging the lifetime of a game.

    If a game's graphics get dated over a 10 year duration and some modders spice it up like they did with morrowind. Then that's also prolonging the lifetime because suddenly it looks nice again and gives me the courage to play it all over again. Well that's my opinion ofc. and you are free to have yours but you stated it like it's some sort of fact for everyone, that's why I felt like replying here.

    Some gamers can't tolerate different opinions, modders usually can. My opinion is always right for me, your opposite one, is right for you.
    I agree. And I am a modder too.
    scrobin wrote: Actually, the replayability and lifespan of this game is very little, the main reason being, how memorable the missions and mostly cutscenes are!!! You actually remember them in a different way than you would in Skyrim for example. With better graphics, better voiced actors, camera angles etc, it's like watching a movie, and unless it was spectacular, you're not going to watch it again, and if you do, you'll most likely stop less than half way through, Skyrim, however is like going on an adventure every time.
    scrobin wrote: Actually, the replayability and lifespan of this game is very little, the main reason being, how memorable the missions and mostly cutscenes are!!! You actually remember them in a different way than you would in Skyrim for example. With better graphics, better voiced actors, camera angles etc, it's like watching a movie, and unless it was spectacular, you're not going to watch it again, and if you do, you'll most likely stop less than half way through, Skyrim, however is like going on an adventure every time.


    As if this would make any difference. Get a mod to change Gerald's look = character creation. In all thinkable aspects, W3 is way ahead FO4. Like FO3, I will forget any "story" (as if Fallout ever had any interesting story) element Fallout had to offer. This will not happen with The Witcher 3. Was better than many multi-million dollar Hollywood movies.

    Just compare the talks from FO4 with W3... FO4 is like crap in comparison, it's made for 6 years old kids. It's not deep, it's 100% casual, boring, without any closer look. In W3 any talk is interesting and professional and anything else than boring. Just exploring and looting (FO4) is not everything. Both get repetitive after some time, but W3 less than FO4.

    And we're not talking about the obsolete graphics FO4 uses. Man it looks 1:1 the same like FO3, just a bit less blurry textures. Nothing else changed... How lazy of them, still using their crappy gimme-bugs engine.

    They don't have to use the extended Cry-Engine for Star Citizen (best engine around), but man, not this s#*! again. ^^ Did you ever played Dark Souls and how can you play Skyrim after you knew Dark Souls? Skyrims so called battle system is way too easy, it's no challenge at all. Dragon killing = too easy. Compared with the thousand times better Non-QTE and Non-Button-Smashing battle system from Dark Souls series, Skyrim & Co. are just too simple, they don't have any system. It's pure button smashing. Or Mordor, it's pure QTE, so no real challenge.

    Without all the modding possibilities, Skyrim and Co. wouldn't be so hyped, especially because of the boring and mostly in-existent story (think about W3), gameplay, graphics etc. feels all like from the 80's. Maybe that's the charm, for me it smells like making easy money with the Fallout franchise, because people buy it anyway.
  3. In response to post #33070395. #33398490, #33482755 are all replies on the same post.


    scrobin wrote: Shouldn't they get two swords? And yeah, not hard to see what they're doing, release a shitbox mod kit so modders can't best them, or even compete.... then appease them by pulling this s#*!. How stupid do you think we are? They are liars, simple as that. P.S. It would have been in their best interest if they actually released a mod kit...You could double, triple, your profits from other people's work, morons. That being said, at least the game was playable, and enjoyable without mods...except for 9999 carryweight....And that being said, Skyrim for me was unplayable without mods, but is my all time favorite game with mods!!!!
    TheFeeser wrote: amen, dude, when i found out v1.2.37 disables mods completely, i lost even more respect for fallout 4, why is Bethesda doing this crap?
    messiahgov wrote: Kid, they have just edited your "plugins.txt" to get clean results from their beta, like any company would do to get rid of all the crappy mods you use. They did never delete any mod, they edited a text file (that's all what NMM does by the way, noobish stuff) and some users just don't have the brain to understand Bethesda. Maybe the same user who bought a game, which we all knew will be a bugfest again, and now whining about simple and logical stuff. Kids these days...getting dumber and dumber.


  4. In response to post #33070395. #33398490, #33482780 are all replies on the same post.


    scrobin wrote: Shouldn't they get two swords? And yeah, not hard to see what they're doing, release a shitbox mod kit so modders can't best them, or even compete.... then appease them by pulling this s#*!. How stupid do you think we are? They are liars, simple as that. P.S. It would have been in their best interest if they actually released a mod kit...You could double, triple, your profits from other people's work, morons. That being said, at least the game was playable, and enjoyable without mods...except for 9999 carryweight....And that being said, Skyrim for me was unplayable without mods, but is my all time favorite game with mods!!!!
    TheFeeser wrote: amen, dude, when i found out v1.2.37 disables mods completely, i lost even more respect for fallout 4, why is Bethesda doing this crap?
    messiahgov wrote:


    Kid, they have just edited your "plugins.txt" to get clean results from their beta, like any company would do to get rid of all the crappy mods you use. They did never delete any mod, they edited a text file (that's all what NMM does by the way, noobish stuff) and some users just don't have the brain to understand Bethesda. Maybe the same users who bought a game, which we all knew will be a bugfest again, and now whining about simple and logical stuff. Kids these days...getting dumber and dumber.
  5. Problem still existent and it's very dumb and was never useful in any way, just annoying in all ways.

     

    Even on a "\D" it only replaces the "D" with a smile, for what reason I don't know. This function should be removed, because it's 100% useless and 100% annoying.

  6. I totally know how to mod Skyrim, but I want to mod it with a giant (under 2 GB) BSA file, which contains all the files from 60+ mods. Maybe I make 2 or 3 BSA files for different things like "Textures general", "Textures Animals & Monster" etc.

     

    Right now, the only user who understand what I asked for was "luthienanarion". The only helpful answer came from him. Thank you, I will try this and I know what you explained. Sounds logic and I hope it works. ;)

  7. The is no selection option in the Launcher Data Files for BSA files. I tried to add my BSA file to the Skyrim.ini & SkyrimPrefs.ini (under "[Archive]"). Didn't worked so far. But I can select ESP files, so thats not the problem I think. But right by typing this, maybe a ESP/ESM is needed to recognize the BSA file?
  8. I hope someone can help here. Equal what I try (even some ini commands from FO3 and FNV), my packed BSA file, with mod Textures, Music, Sound and Meshes folders and all the files inside (packed with BSA Creator from FOMM for FNV) won't load at all. I placed my custom BSA in the Data folder and it's not over 2 GB (medium compressed).
  9. Okay i managed to delete the useless extra file posts, because 2 kind users helped me. It was very easy, I just was blind. :D

     

    Only that endorsement and comments are still deactivated in my left item post: http://www.fallout3nexus.com/downloads/file.php?id=14134

     

    There seems to be no real way to activate them, but I would be very thankful if anyone can help here. No one can write a comment or endorse my fileupload. :/

  10. Hello admins,

     

    could you please take a look at my newest file upload: http://www.fallout3nexus.com/downloads/file.php?id=14134

     

    Endorsements and Comments are blocked (it says by myself, but this is not correct). could someone please fix this and activate it? The Bot does'nt have created a forum post aswell. I made a new file and pressed Submit, but the file post got created 4 times. Don't ask me why...I don't know.

     

    I renamed the other 3 file creations and it would be nice if someone could delete them completely:

    http://www.fallout3nexus.com/downloads/file.php?id=14133

    http://www.fallout3nexus.com/downloads/file.php?id=14135

    http://www.fallout3nexus.com/downloads/file.php?id=14136

     

    Please delete those 3 posts and keep the one from the beginning (id=14134), but repair or activate the Endorsements and Comments please. There seem to be no option for me to activate them.

     

    Thanks in advance!

     

    - m3Zz

  11. Hi Nexus-Team,

     

    the error seems to be back again:

    Warning: move_uploaded_file(/home2/fo3fs1/public_html/files/uploads/my_file.zip) [function.move-uploaded-file]: failed to open stream: Read-only file system in /home/fallout3/public_html/members/do_addfile.php on line 52

     

    Warning: move_uploaded_file() [function.move-uploaded-file]: Unable to move '/tmp/phpOfpIGS' to '/home2/fo3fs1/public_html/files/uploads/my_file.zip' in /home/fallout3/public_html/members/do_addfile.php on line 52

    File added successfully to

    Now we're in business

    Your file was added successfully and is now available for download from the "files" tab of your file entry.

     

    I tryed *.rar and *.zip, with underlined filenames etc. but always get this error and the file is not downloadble, same as in the 1st post in this thread. :/

     

    Greetings

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