Jump to content

Yurarus1

Members
  • Posts

    1
  • Joined

  • Last visited

Posts posted by Yurarus1

  1. In response to post #24687944. #24694624, #24722859, #24734084, #24740284, #24826674 are all replies on the same post.


    ManleySteele wrote:

    I don't know what any of you intend to do to prepare for the future, but I know what I'm going to do.

     

    At the moment I'm deciding between Unreal Engine 4 and Cryengine 4. As soon as that decision is final, I'm going to start building a world. When that world is presentable, I'm going to upload it to the Nexus. Once it is uploaded, anyone who thinks they can build a game can use it, modify it, build a game based on it, etc.,etc.,etc. I don't care what you do. It may or, more likely, may not have houses, villages, farms, cities, livestock, wildlife, yada, yada, yada. All you'll need to use it is the same engine I choose.

     

    Don't get me wrong. I'm not doing this out of the goodness of my heart. It's an itch I would have scratched, eventually, in any case. World building is not some arcane undertaking that only the celebrated few can attempt. No one is born knowing how to do it. I'll get you started if you need it and then you're on your own.

     

    I casually invite anyone with a similar itch to beat me to the punch. After all, we're going to be in the same boat for a long time. Whichever engine I choose, someone else should grab the other and outdo me.

     

    We could very easily be curating our own games, without any interference from publishers, DRMists or any other ists of any type. I've been meaning to issue this challenge for a while. Now seems a perfect time.

     

    The glove's on the ground. Pick it up. I dare you.

    AndreaCristiano wrote: Basically building a new game from scratch! Very very interesting! I always thought a game like Skyrim is the best possible game ever but it had to be rebuild again to address papyrus problems and memory-related problems. Having a more stable game would be just the paradise for a modding comunity.
    We could create our own game looking at the manpower displayed in creating DLC-like mods!
    Marspoet wrote: I too have been thinking about pursuing this path as a means of escaping Bethesda's increasingly crappy offerings. It's been made very clear by Bethesda since Oblivion that they are most interested in and happiest with developing mediocre games for nine year olds on the game consoles and as far as they (Bethesda) are concerned, the PC gamers can go diddle as a good cash cow should.

    What galls me the very most about this situation concerning game mods is that the vast majority of mods I've installed into my Skyrim are meant to fix or otherwise ameliorate flaws and poor design decisions made originally by Bethesda themselves, and now they want to profit on the fixing of their own crap as well? A pox on the lot of them.

    Please let me know what engine you choose and why you chose that one. I'm interested.
    ManleySteele wrote: Right now I'm downloading Foliage packs for Unreal Engine 4. I chose it because I have some small experience with it. I'll have to update my Visual Studio in order to do any scripting but that was due to happen anyway. The other reason I chose Unreal is because you can get the source.

    Once I'm up and running in Unreal Engine 4, I'll probably take a subscription to Cryengine, as well. Nothing quite like a direct comparison to focus your choices.

    Cryengine has one advantage, in that so long as you never charge for the game, you never pay either, unless you continue your subscription.
    Marspoet wrote: "Cryengine has one advantage, in that so long as you never charge for the game, you never pay either, unless you continue your subscription."

    I see the same in the FAQ for the Unreal Engine.

    Consider the restrictions they impose carefully. As this whole controversy over Skyrim mods shows, when the pool of value gets large enough, those who can will try to monetise it and they won't care about who or what gets trashed in the process.

    The only way to avoid this is set restrictions which prevent anyone from monetising the pool of value. There are ways to do this, but it needs to be done early to be effective or there will be constant fighting to gain advantage for future gain instead of constant creation of value.
    ManleySteele wrote: You are right, of course. This little project will have to be treated as a journey. I'll be learning as I go, not least concerning the business sense to make a free product using commercial tools. If I don't get it right, I'll be out time and not much else. Still, a goal and a schedule is important in these things. lol


    your "itch" had been my dream from childhood, thus i was waiting till i finish my army enlistment to pursue that dream .
    I didn't finish it but i would love to help you in any way i can ,i am sure of one thing i will learn important things to still pursue my dream or concentrate on your starting world.
    my knowledge is -10 in modding or game constructing , but i learn fast .
    thus you have my support and i will try to look out for your world to start learning and expanding it.
×
×
  • Create New...