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Everything posted by Spacemunkey79
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I for one hope not. If they have any hope of recovering the cultural depth and interest of Morrowind, the last thing Bethesda needs to do is split their attention between two provinces. Not only would it be a design disaster, it would diminish the mythic significance of at least one of the races in question. It's just a bard idea. They will never go back to what made Morrowind awesome, we will be lucky if Skyrim is the extent of the streamlining. I also do not believe that a AAA developer with years between games shouldn't be capable of covering more than one province.
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I would love to be able to choose where my character was from, and that's a huge benefit of having the entirety of Tamriel available. As awesome as it sounds I don't think it will happen. I do however feel they might go with more than 1 province in the next TES game, like Hammerfell and High Rock.
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I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
As I said before I always used Logan's Loophole, because of this I always had my character planned out for 30 levels as to exactly what perks I was going to take without the need for any self restrictions. I can't speak about anyone else but for me I like when a game forces hard choices on me for what skills to choose and imposing self restrictions doesn't have the same impact because the choice being made is me choosing to ignore the game world, it feels very meta to me. I don't know if I have conveyed my point well or not, I respect your opinion, and I hope this new survival mode is as hardcore as they are making it sound. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
No I'm quite used to Bethesda dumbing..um I mean streamlining their games. Builds are pointless because outside of charisma there is no recognition of your character choice in skills. TES at least makes the effort to pretend your build matters by assuming that a mage will join a certain guild and a warrior will join another, FO4 on the other hand will say that character with 10 intelligence and all the associated perks "isn't a scientist." This game requires far too much imagining things in game don't exist and then calling it RP. By that logic I can play Arkham Knight and pretend I'm Tony Stark. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
Level cap bothers me because it makes builds pointless unless you impose some self restrictions. I get that a lot of people like the power gaming of a 100% maxed out character, but I find the idea of getting your character to god mode just ridiculous, and defeats the point of a character build. Take Skyrim for instance, it has a soft level cap and a hard cap at 81 in vanilla, which is fine because you only level skills you use; it's not perfect, but it respects your skill choices. FO4 on the other hand throws xp at you like candy on Halloween forcing you to either take the perk you don't want or pretend you aren't leveling up. In FNV I always took Logan's Loophole simply to stop getting xp at 30 even though my character never used chems, it would have been nice to have something similar in FO4. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
I think the first step would be putting in a level cap, as it stands there is no reason to worry about choosing a perk because you can choose them all. Gopher made a video where he talks about a lot of the perks being traits, and I agree. I understand in game recognition of a players perks is impossible because of the sheer number, but special stat checks in conversation would have been nice. I also feel a lot of perks can be rolled into 1 like the cowboy/grunt perks from FNV. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
FO4's perk system is bad, why do I need the second rank of local leader to build a fire to cook food? -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
You can RP her way she can murder people. It not that hard. I know, but to much rads, so little people and hardly anything to do really. It works more like a telltale game, or game with loading areas but not open world with 12940 of play time. Do you actually know what you are speaking of? 15/50 years, if it took you a wee bit long to find cover, you'd either be a Ghoul (now THERE's an idea), or pretty much a pile of goo. With a tad of luck, you only will look like Quasimodo, all bumps, seriously disfigured. Teeth, hair, well, that's a nono anymore. Genitalia, nope. No, 200 years is more then not long enough for me, lol. Aside, as my Bro Broom said: what will you do? Cower in some pit, waiting for your death, in extreme agony, alone by yourself? That is, if you're lucky, I told you, you might end up a Ghoul, one that still has his wits, not them brainless monstrosities, you'd go insane due to loneliness, boredom, you name it... Aside from the fact that there is a population of people across the United States that didn't come from a vault, we are talking about a game where a bobby pin will open a wooden door but a mini nuke won't, I think I could suspend my disbelief a tad on some areas not being as irradiated as others. :smile: -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
It's not about RP. The game does not explore the psychological affects on your character going from suburban schmo to a killer, and no matter how long the character is in the wastes or how much combat training they get doesn't change that. Hunting an animal is not the same as killing a human being. I realize I'm simply wanting more depth from a writing staff that isn't capable of it, but it's a legit complaint from a game that decided to have the tone the mq is aiming for. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
You can RP her way she can murder people. It not that hard. I know, but to much rads, so little people and hardly anything to do really. It works more like a telltale game, or game with loading areas but not open world with 12940 of play time. Giving her a reason in my head as to why she murders is not a reason outside of my head. They gave both parents a backstory and motivation but stopped short of exploring the way a wasteland would affect them. This could have easily been done in conversation with any number of NPC's. As for the lack of areas, there are plenty of places that were only hit lightly. If radiation is a problem then throw ghoulification into the mix, it isn't like those play as a ghoul mods aren't popular. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
But that is not fitting for open world game. The problem is that there would be little humans left, to much rads, hardly anything to do. A 10-50 years or so is okay imo. I would consider 10-50 shortly after, although 50 would be a little much for what I'd want. Something that I would like to see and wish we had seen in F04 is a prewar individual being forced to do things that a normal person wouldn't do. We saw the female protagonist in FO4 go from 0-murder in 2.5 seconds like she was stepping into a warm bath. We got no in-game insight into how this may or may not have affected her, or the male for that matter as even though he's a war vet doesn't mean he was Jesse Ventura from Predator. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
I would love to see FO5 deviate from this obsession with furthering the timeline. They need to set it shortly after the bombs fell in an area not massively destroyed, I believe Raoul set up Mexico for that really well. -
"right here, in front of all these people?"
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FO4 is in desperate need of this type of mod http://www.nexusmods.com/newvegas/mods/41284/?
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Nick/Nora death doesn't make sense...
Spacemunkey79 replied to oolongdao's topic in Fallout 4's Discussion
Which is the stupid part. No proper scientific research group is going to reject a perfectly viable source material subject just because they already have one or two already. 1. Primary sample: Infant Shaun 2. Secondary sample: Player (backup) 3. Tertiary sample: Spouse - (diversity and alternate backup) Not to mention an entire vault full of viable subjects for other non-synth related research. Honestly I would have preferred having the character wake up and simply be alone in a vault full of neighborsicles and have the spouse and Codsworth simply be "guests" of the Institute. No sense of time or what happened would have made a lot better story. -
It reminded me of another suit of failed armor. https://www.youtube.com/watch?v=hDsSrCFvz_A
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Yes. I didn't spend money on my PC to get a consolized experience at 60fps, so when it comes to Bethesda games I always use re-texture mods, mods that add npc's, new worlds, quest mods, and mods that open/expand towns/cities. Thanks to a lot of awesome mod authors my Skrim feels like there is a civil war going on, that people live there, and trade is a thing.
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I also argue that culture and fashion should have had a more drastic change since the 1950s (current FO4 fashion) to 2077 (where supposedly the Great War ended everything). But you can't use Japan as example. Beside radiation fallout, there was not a whole lot of difference between the destroyed Japanese cities and other cities after WW2, like Berlin. The problem is, the Great War wiped out 90%+ of the population. Thus it is called the apocalypse, like a zombie apocalypse (there seems to be tons of movies about it) where people lost everything civilized and everyone goes back to caveman life with no electricity, almost no car (eventually existing gasoline will run out), wear whatever they find, and eventually run out of bullets too. So it is already hard enough to re-establish some kind of social orders (like having a government, with police, doctor, school, an economic system completely with manufacturing and consuming). In fact, most of factions in FO4 have been trying to do the same. So in a way we should appreciate our current society. It's no where near perfect, but mankinds have come a long way to have a socially stable world where we have defined moralities, values, and orders. The entire western united states has some form of rule of law, NCR, Legion, Mr. House etc so in the realm of the Fallout universe it is strictly Bethesda that feels that the world can't move on from the war. Had FO4 taken place at the same time as FO1 or shortly after the war I would buy the mad max theme, but it doesn't, so the lack of any real society just doesn't make sense given the amount of time that has passed. We could even use Bethesdas own lore, the Pitt is a prime example of 1 man forming some kind of societal structure out of chaos.I'm not saying that the Legion or Pitt are great but it shows progress in action which isn't present in FO4. Hand waving the fact that FO4 doesn't move the world forward by saying "bombs killed everything" just won't work, progress needs to happen or BGS needs to stop moving the timeline forward. I've already accepted that it's a shooting gallery player theme park and that a consistent world means nothing to Bethesda.
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Japan survived after 2 atomic bombs and are doing pretty well. The fact is that the survivors of the initial blast are going to be average joe, electricians, carpenters, police, mechanics; it's these types of people that would start the rebuilding of society and pass down that knowledge. Also to the poster who said we haven't changed culturally in 200 years, what? The 20th century alone saw massive cultural changes worldwide.
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You know who has a functioning society? NCR. They grew from the tiny Shady Sands to become the largest civilized society around the wastes of US. You know what they have plenty, aside from cattle? Corruption, theft, law breaking etc. The so called functioning society is a mess. I'm not even talking about the NCR. The random dialogue from the BOS comment on how the DC wasteland is a lawless pos, why? Lyons and the BOS stomped the Enclave gained a metric sh*t ton of tech in the process, started the purifier, and know the source of the super mutant infestation; all that considered they should have set up a militia similar to the minutemen and established trade. Even the Legion has rule of law and they're tribal slavers. The Commonwealth makes way more sense taking place at the same time as FO1.
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200 years is ridiculous to still be squatting in craters. Bethesda is stuck on the 1950's meets mad max,and showing a functioning society and rule of law means less npc's to shoot.
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Come on guys no Darkest Dungeon, that game looks awesome.
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Why would you need to ride a brahmin, plenty of prewar vehicles to attach them to like a wagon.
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If Bethesda had released the game under the name " The Commonwealth: a Fallout Chronicle" and left all the lore retcons out I'm sure that a lot of the disappointment felt by people who assumed they were buying a proper Fallout game would have been lessened. Problem is this requires BGS to be original, but Bethesda is stagnant, any combat improvements are from them bringing in people from ID, base building nothing original there, and the MQ is a rehash of another vault dweller adventure only slightly altered from FO3 which was a rehash of FO1 complete with water issue.
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I'm not saying it's incomplte I'm saying it's bad, other people are arguing that it will wrap up in DLC. -----------------------Spoilers--------------- As for the ending slides; Long reaching affect of being enemies with xyz faction Macready's quest Virgils quest Deacon's fate Curie's research Fate of Vault 81 What happens to nick who's the next mayor of diamond city USS Constitution Pickman