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ChillsEmporium

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Posts posted by ChillsEmporium

  1. how does it look when you open it in nifskope? just from what i see here my first jump to conclusion, without knowing more info, is that you have the wrong export settings

    Thank you for the help but wont be doing this know fallout 4 is out but thank you and i will check out the links

  2. I have got a nif in blender but when i export it into my data/mesh folder it is a nif but when i try to load it in geck it comes up with marker error 01 and a big red marker the is a gun can some please help me with this thank you

  3. You don't need a script for it. If you have any grasp of what you're doing in FNVEdit, which you should have if you're developing a mod with contributions from several people, then it doesn't take much effort to merge by hand.

     

    In fact I'd wager that it'd be required to do it by hand, since a script lacks the ability to weigh what changes you need to preserve and which should be overridden. Especially when multiple versions of a plugin contain the same records but containing different data.

     

    Now, do you have anymore concerns regarding my answer, or can we quit beating around the bush?

    i just know that i use a scrip had it do it all for me and i have no problem with it and it sorts out my mod and work find and all this stuff from all the many many esp it all there http://www.nexusmods.com/newvegas/mods/58597/?

  4.  

    How does that help him?

     

    By doing what he wants; combining multiple plugins into one file? :sleep:

     

    Doesn't take much effort to look up some tutorials for the program to understand how it works.

     

    but you need a script plugin wich it does not come with so that does not help just saying

  5. I can be quite helpful i believe,even though english is not my native language i have a proficiency certificate and i am quite a writter.I aslo know a lot about lore.

    I dont have much experience in modding projects but i have written quite a lot of articles for school newspapers and even a play.

     

    Oh,and i can provide a ,lets say,sample of my work if needed

    Do you have a steam account if you do what is the account name so i can add you to my friends so we can talk

  6. Alright, so I think I know how to do this. What you need is to go into the object window. After that you will find TrapComputer and TrapComputerBack under the trap tab under Activators in World Objects. You just assemble these two pieces together and I believe you have to link the two (but you may or may not, I haven't tested using one yet in the GECK.)

     

    If you're interested you can find the scripts used by the trap in the scripts tab, the script names are TrapComputerFaceSCRIPT and TrapComputerSCRIPT.

     

    Good luck!

    i see what you are saying and i can get get to work in a way thank you very

  7. I may be able to help a bit in my spare time, but you should know I'm currently working on my own mod.

     

    Also, good luck with the mod!

    whats your steam name or send a invite

  8. I am looking for some people to help me make my mod unforgiving wastland and many more here is a list of the skill sets i need

    Someone can can use to geck basic or advanced
    Someone that is very good at literature
    Someone that can make sounds
    Artist

     

    anyone that makes anything for me will get credit on the nexus and will be mention on my youtube video I do for the mod you help me with so if you would like to help me just levea a comment then we can become stem fraid so we can talk so for it is just me and friend

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