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tomtheclone

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  1. How well does hard linking work with Vortex on Linux. I know that is how it is done on Windows, but that seems like the sort of thing that Wine isn't meant to handle.
  2. I want to tweak a perk in Path of Sorcery. This requires a small change in a script. So I do that and run Papyrus\ Compiler/PapyrusCompiler.exe Data/Scripts/Source/IMP_DES__Frost.psc -op -o="Data/Scripts/"This produces the output: Starting 1 compile threads for 1 files... Compiling "IMP_DES__Frost"... <unknown>(0,0): unable to locate script IMP_DES__Frost No output generated for Data/Scripts/Source/IMP_DES__Frost.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on Data/Scripts/Source/IMP_DES__Frost.pscLooking this up on Google, I found a lot of "unable to locate flag" posts which were resolved by unpacking the magic .rar into scripts/source. I have already done this, and have edited and compiled other scripts before... just not in command line. For whatever reason Windows Command line hates me. Probably because I hate it. Git Bash is okay, but its a poor substitute for a proper terminal emulator. But that's beside the point. I'm not sure if this is related to my other question or not. https://forums.nexusmods.com/index.php?/topic/7576045-edit-source-greyed-out;-source-files-in-scriptsource/ SOLUTION: Nope. It just needed to be run in the directory with the script.
  3. First off, I've read: https://forums.nexusmods.com/index.php?/topic/4632770-bros-trying-to-look-at-a-script-in-the-ck-edit-source-greyed-out/ That said, I'm having the same problem. I want to open the source file in CK, but the option to do so is greyed out. I checked to make sure the source (not just the .pex, but the .psc) is present in Data/scripts/source. I am aware that I can just open the source file up in something like Vim, however I cannot seem to get the compiler to work (a separate issue, I know, and one that I'll work on one day). I actually do my editing with Vim.
  4. I'm flying to Winterhold in Dev Avera (this isn't related to the airship as you'll see) to ask about the Elder Scroll so I can get Dragonrend, and suddenly I get my first CTD. My first thought is that it had to do with the installation of a new spell (Psijic Teleportation). I check to make sure my load order didn't change (aside from adding the spell's master file to the end), disable the esp, and try again. CTD at the same location (around Lund's Hut). I then disable the mod (not just the plugin) and it still crashes. I don't think it has to do the with Airship. I've been using it as an alternative to fast travel for a while, but just in case I land and try walking. Same thing, the only difference is that I have a better idea as to where the crash is (before this I only had a general idea). I was standing on top of the roof, and walking across it. The next thing I tried was to go around that location, and this time it didn't crash (so it isn't some on cell change thing). I then loaded my oldest save (the one automatically generated when you start a new game with LAL), choose to simply escape the prison, and then coc'ed to lundshut01. I then exited the door the came CTD'ed. The last thing I could think to check was to make an entire new game, coc to the hut and exit. Still CTD'ing. Active Mod Files: I'm also uploading my Papyrus log. Note that the last entry in the log is time stamped two minutes BEFORE the actual crash. I let the game idle for a while to get through all the start up crap. There is no indication this is script related, so I'm guessing it has to do with the load order. edit: I thought of something else to try. I cow'ed to "tamriel -23 4" which is the world cell and got a CTD. I then coc'ed to RoriksteadExterior01 and walked to the hunt. NO CTD. I have no clue why.
  5. With the exception of Skyrim, I do all my gaming on Linux. I love to see a port.
  6. I'm talking about merging records. This is indeed a form of conflict resolution. Its the annoying part of it. For items its usually just keywords, but for perks, magic effects, and spells there is usually a list of conditions and its often times more than just merging the records.
  7. Yeah, I know that. What I'm saying is merge them with a program specifically designed to do that and then go back with XEdit to make sure it was done correctly. And yeah, XEdit warns you NOT to use it for merging SSE plugins. At least not automatically. I've never used an automatic merger. I've always dragged and dropped, but in cases like Weapons, Armor, Clothing, and Clutter Fixes, its just too much to make patches for everything by hand. I'm inclined to remove WACCF, but that's another thread.
  8. I thought that too, but when I see a lot of keyword changes, I worry about some of those changes filtering through the other mods and others get blocked. Those filtering through might expect those keywords resulting in breakage. That is why I would consider leaving it out.
  9. Weapons, Armor, Clothing, & Clutter Fixes (WACCF) seems like a pretty nice mod. It fixes things, makes them more consistent, and, in general does what a TESV mod does best: Bethesda's job. That said, it is the single largest cause for patching for me. A lot of patches already exist, but there are more that need to exist than already exist, and its really annoying when you have a long list of records to merge. I don't really want to do it, and while they say that its probably okay to just overwrite the entries, that seems like a bad idea. Am I being paranoid? Should I use it? Or should I just disable WACCF and save myself some aggravation?
  10. If it does most of the work, and all the user has to do is go back to tweak it here and there, I call that a win. I'm assuming GamerPoets uses XEdit?
  11. Botox for Skyrim is available for SSE as well. I prefer using Aesthetic Elves for my elven characters. The Bijin mods are pretty good for female NPCs. For good looking male characters, I prefer Skysight Skins. I am trying to use Botox, but the result is...unpleasant. Two pictures are below. The pointy one is from SSE (with Botox) and the more rounded face is from SLE (also with Botox). Other than hair and eyes, Botox is the only beautifier I use. As for the Aesthetic Elves, I think that's a keeper! As for Bijin, I actually looked into that, but rejected it for some reason... edit: The more I look at the AE mod, the more I like that result better. The elves still look elven. Definitely using that one. Thanks.
  12. It has a semi-functional vagina and collision data for hands and feet. Its for sex.
  13. I was going to make a separate topic for this, but I saw this thread and thought I should start here. With my Oldrim installation, I installed Botox and magically my character's had decent looking heads. Now, I'm trying SkyrimSE and I have the same ugly, low-poly, heads that Bethesda decided were good enough for console players. I don't think I did something wrong, rather, I think I had something installed before that was working some kind of magic, and now its not. Could someone suggest a mod that will provide nice looking heads? And I'm not referring to RaceMenu presets. Tried those. Same problem. I do think its more than just low-poly heads though. The Altmer still have those long faces. (Why the long face? Because I don't know which mod will fix it!)
  14. I had that problem with HDT PE, so I wonder if its an engine thing. As for SMP, I haven't tried it yet.
  15. Ooh, that's nice. And it merges records? So, lets say you have an item with the keyword "Elven" in one ESP, and another ESP has "Mythril". Would the resulting record have both keywords, or would the last in the load order get priority resulting in an item with only one keyword? As mentioned, I make a lot of my own patches, and about half of the work seems to be merging lists (formlists, keywords, etc.).
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