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Starphire

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  1. Ya, might be easier to do in stages. Make rough general categories first like Buildings, Fences, Walls/Dividers, Flooring, Lighting, Doors, Rocks, Ground Clutter, Signs, Barrels, Vehicles, Kitchen, Bathroom, etc. (Containers!) and then worry about organizing them more specifically later. Let me loose in GECK and I'll help you out, if you want it. I'm also starting to hunger for more. Is this a bad sign? I know there are objects in the game that you don't have even in those huge size categories, or the organized ones, yet. For example (and not necessarily because I want them but because I noticed their absence) you only have one utensil/tool, forceps maybe, in the small category, when there are a sh*tload more in the game like spoons, forks, sporks & spatulas. Now those may be in the Clutter Box (I think they are but I've only visited it once or twice so far) but you get my point. On a side note: I failed to find an office desk that functions as a container in the size categories. Isn't this a little strange? I'm constantly looting those things for mucho deniro/caps & ammo. I hope all the objects in the game in its' entirety wind up in here, except for maybe the unique or quest reward items? Bah, we're all big girls & boys here, right?. And the mod can be used to cheat enough as it is. It's about having options and expanding your ability to have fun/enjoy the game. Let each person weigh for themselves how serious they are about 'cheating' in single player, and decide how far they will go. Nothing you can't get from the console, anyway. You can always say they're 'just for display purposes', right? ;)
  2. That mushroom garden is great. Now you just need to throw in a damaged gnome, maybe scale him down a bit, and you're set. :laugh: Oh, and as far as grouping items by what they represent vs. function, I think some overlap would be acceptable and in fact ideal. Sure, the oven SHOULD be in with the kitchen appliances & accoutrements, but I think it should ALSO be in with the containers in a separate section. That gives the best functionality to the user, who's searching for what they need at the moment, whether that's straight eye candy or something more. I don't think the overlap will be too much of a problem either. It should really only exist for objects you can interact with like containers, or maybe things like flaming barrels. Items that have dual functions, as both decor, and storage or lighting, for example. While some ovens and fridges are containers, others are not. The most attractive, shiniest, newest-looking fridge in the game isn't even useable as a container. :(
  3. I care. I've often wondered what time it will be when you arrive at your destination and I'd use such a feature. The less I have to wait around in the wait system the better. :P For example: knowing if I will I reach Megaton in time to catch Moira's shop open, or if I should skip that and do something else instead, would be handy.
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