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Posts
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Everything posted by jpcas
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Point shooting, which namely consist of visible dot/crosshair with unaimed sniper rifle (just like you have with any other firearm).
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Hey, I really lack the option in the game to select a specific weapon with a click of a button. In early hitmans it was so natural, i.e. key "1" was binded to the wire, consecutive taps would bring up another weapon. Every number on the keyboard binded to a single category; pistols/ melee/ /throwable/... items... coins, syringes, whatever. it's really weird for me to get use to not having this kind of feature. It's like I need something but first I got to open my backpack wondering "hm.. where have I put it..?" but 47 should be kinda prepared, right? :wink: I know bringing the weapon menu pauses the game for hitman and all, but it is still uncomfortable to use for me. I would prefer to have a weapon menu that wouldn't stop the game but is intuitive enough to be used in next to no time.
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I'm not a huge fan of the player's injury groans and I'd like a mod that gives the ability to change the sound or just replaces it with another variants
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some examples: magelight stream (continuous beam of light), working a bit like a flashlight. magical flames - similar to vanila spell but whitish (and non-damaging). Also, that kind of spell but in the shape of 'midas fire missiles' would be cool. Any physical object hit with the spell would catch fire that would emit light for a period of time. spell that casts orbs of light like vanila magelight but with possible multiple source of light, each of short duration time, around 5 seconds.
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I've found out that when i'm using 'fw 105f40' and then 'fw 15e', my vision gets completely normal... It seems i got some problems with the weather sequence; i mean my game is not applying the proper weather and lightning according to the current situation. Anyone got an idea what can i do about this? it appears this issue is renewing and i have to use this console method anytime i run the game or simply after some time of playing. [Edit:] Ok, now i see that 105f40 is not always working, i think it depends on the time of the day. I guess i would need to try other values to change the weather via console but it's so tedious.. Right now i'm just sleeping or waiting to get the right time of day and then i'm using codes.. :|
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I was looking for a house mod that would be something like expansion of the Hearthfire dlc. I know there are many house mods and i'm using some of them already but i'd really like to have more and i couldn't find one that fully suits me. I really like the style of official Hearthfire homes - i'd love a house that is similar to these, especially in terms of the building system, functions, size. The 'Build your own home' mod is a great one too. I don't like when houses have lots of display space while i'm looking for a home that seems a cozy place to live in - it would be great to have many options - whether i want a display here or a library or a greenhouse.
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Sorry for refreshing old topic but i got back to Skyrim and i was trying to solve this issue. I've tried many things and now i have a similar situation that is decribed here: http://steamcommunity.com/app/72850/discussions/0/846959876011178545/?l=polish#p2 When i use console command 'fw 81a' i get normal vision for a split second and then it gets too bright again. Can anyone help me out? Maybe there is a way to edit the .ini configs to solve this?
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but it helps the people with similar problems when searching for help
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Disabling all of my graphical mods was the first thing i've done. :) I also tried disabling FIO, as well as all of my mods.. but it didn't work - i mean: as i mentioned - turning graphical mods off resulted in solving the problem of screen flashing black and white but not the problem of washed out vision. Also if this issue is caused by mods, i'd like to know if there's anyway to solve it without sacrificing mods that i've used for a long long time and there were no problems until now. Although i have no idea what happened to cause the problems. :sad: I verified my game cache with steam already, and about the dust suggestion - it's not the issue either.
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Some time ago i lost my vision when i was travelling through the Skyrim - my screen was turning black or white depending on my cursor location, occasionally it also turned washed out for a second. The game was unplayable so i saved, quit and turned off my graphical mods, loaded latest save and it seemed ok but after a while my vision became extremely bright and washed out again - but only outdoors. Another interesting issue that appears with this problem is that whenever i try to use quick travel or wait i get the note 'you cannot [...] while taking health damage. Also when i enter the map and get back to skyrim the screen looks normal again but after a second it starts going washed out and bright again. I believe my save is corrupted but cleaning it with savegame cleaner didn't help (previous saves are looking normal) What's more, now i can't even open any save file with the savegame cleaner - i have no idea why. I'm using laptop and it's not the newest model but it has handled the game on my settings without serious difficulties for a long time so i believe it's not my hardware's problem. ASUS Intel® Core™2 Duo CPU P7450 @ 2.13GHz 2.13GHz NVIDIA GeForce G102M 512 MB System RAM 4 GB I got Skyrim installed on D:\steam\steamapps\common\Skyrim (35,4 GB hard drive free space) My plugins.txt : Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm Wyrmstooth.esp Skyrim Project Optimization - Full Version.esm JSwords.esm ELE-Weathers.esp RevampedExteriorFog.esp TouringCarriages.esp Cutting Room Floor.esp AMatterOfTime.esp HoldBorderBanners.esp Immersive Battles.esp Immersive Brigands.esp Immersive Dawnguard.esp Immersive Dragonborn.esp Immersive Factions.esp Immersive Mercenaries.esp Immersive Patrols.esp Immersive Travelers.esp Immersive Werewolves.esp jbs_upgrade.esp Point The Way.esp DYNAVISION Dynamic Depth of Field.esp JSwords_Load_Screens.esp Loadout.esp SkyUI.esp AHZmoreHUD.esp SkyrimConfigMenu.esp ISD_DragonspearCraft.esp JSwordsDistributionBalancePlugin.esp lefthandrings.esp throwing_weapons_redux.esp TorchArrow.esp buildablehouse.esp CornerofTheSkyrim.esp Inconsequential NPCs.esp OBIS.esp OBISDB.esp Bandit Patrols.esp run for your lives.esp The Paarthurnax Dilemma.esp lightweight potions and poisons.esp FireAndIceOverhaul.esp graesholt - skyforged skyforge weapons.esp Killable Children.esp killable_children_qp_aventus.esp killable_children_qp_nelkir.esp Killable Children - Quest Important Protected.esp dd - enhanced blood main.esp unreadbooksglow.esp Realistic Lighting - Full.esp EnhancedLightsandFX.esp Predator Vision.esp midasskyrim.esp midas magic expanded.esp masterthetimeandspacetoggle.esp P1FlyingRing.esp spellsneak.esp Locational Damage.esp BatTravel.esp 3DNPC.esp dD - Realistic Ragdoll Force - Realistic.esp Bashed Patch, 0.esp ancienttonguessword.esp Knecht.esp Immersive detection of NPC.esp Animated Dragon Wings.esp More Draconic Dragon Aspect - Wings.esp More Draconic Dragon Aspect - Powered Edition.esp LookCloser.esp TemplarLongsword.esp FS_NamelessLight.esp FS_SwordofTruth.esp KWNordicKukri-0.91.esp simplekillmove.esp Lozenge S145 Shortsword.esp MoonAndStar_MAS.esp Inconsequential NPCs - CRF Compatibility Patch.esp make inferno 1_24 20 sec, powerfull fireball edition New Dragon Hazard .esp More Draconic Dragon Aspect - Flying Mod Addon.esp Pureweather.esp Immersive Patrols II.esp KhalSpellmakingMod.esp Aeonbarr.esp Lozenge S130 Longsword.esp Lilarcor.esp woyo-sensei metal recykling.esp TC-CRF.esp apocalypse - the spell package (workshop).esp I'm using latest version of NMM, occasionally LOOT and Save Game Cleaner. I've also cleaned some plugins that needed it (like Bethesda's DLC-s) with TES5Edit
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I was scribbling something and started drawing swords. It's nothing special but maybe someone could use this as an inspiration for making models for Skyrim. http://i105.photobucket.com/albums/m234/mrs_patternoster/scan002a_zpsq0c0qjdj.jpg http://i105.photobucket.com/albums/m234/mrs_patternoster/scan001a_zpshoisb95e.jpg Btw, i just saw this video about making the Minecraft diamond sword and thought that could be quite funny to have it in Skyrim.. https://www.youtube.com/watch?v=aNZRmvELxXM
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That's the tool i was using; i mean - Save game cleaner v.2.04beta Maybe i will try version 1.13 beta. [EDIT:]It seems that for me, the version 1.13 works as well as the 2.04.I also re-installed FISS, logs are looking good now. I will be testing the game - for now everything is fine but the problems usually appear after some time so if anything shows up, i'll update.Anyway, until then, thank you very much for your help, if you have any other suggestions, let me know.
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as for the huntsman scripts, i installed the mod long ago, played a while and didn't like it so i disabled it and removed it. lately i also tried to clear its data with savegame script cleaner but apparently it didn't entirely work.. (i don't know which tool you meant by Skyrim Save Tool - i couldn't find it) about FISS.. i'm not sure how to check if those mods are set up properly.. :sad:
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Well, hm... strange thing, i was playing for some time on the save where everything seems fine yet, waiting for the problem i have described to occur but it didn't.. - i've had CTD instead.. which was not my problem.. After that i decided to load a save where the problem already showed up. Two saves, actually - when i was playing on the second one, the functions that were not loaded at the beginning, appeared after few minutes of playing. I'm not sure if the logs can help, i'm attaching the second one as file (the two others are huge, if you think they will help, here they are: http://www.filedropper.com/script_5
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My saves are crashing after a while of playing; i cannot use my vampiric abilities, some mods stops working, skyui favorites menu loses most of it's functions. I've encountered this problem a while ago and for some time i was dealing with the problem by saving the game, leaving and loading last save again when it occurred. But this solution stopped working at some point and i was searching for a definitive answer. I couldn't find it so i got back to my older saves (on which everything was working fine), after cleaning them with save game cleaner - but the problem appears again after a bit of playing.. i'm afraid my saves are corrupted so that it's not possible to clean them perfectly without loss. I still hope some of you would be able to give me some advise. I'm using laptop and it's not the newest model but it handled the game on my settings without problems for a long time so i believe it's not my hardware's problem. ASUS Intel® Core2 Duo CPU P7450 @ 2.13GHz 2.13GHz NVIDIA GeForce G102M 512 MBSystem RAM 4 GB I got Skyrim installed onD:\steam\steamapps\common\Skyrim (35,4 GB hard drive free space) My plugins.txt : Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmWyrmstooth.espSkyrim Project Optimization - Full Version.esmJSwords.esmELE-Weathers.espRevampedExteriorFog.espTouringCarriages.espCutting Room Floor.espAMatterOfTime.espHoldBorderBanners.espImmersive Battles.espImmersive Brigands.espImmersive Dawnguard.espImmersive Dragonborn.espImmersive Factions.espImmersive Mercenaries.espImmersive Patrols.espImmersive Travelers.espImmersive Werewolves.espjbs_upgrade.espPoint The Way.espDYNAVISION Dynamic Depth of Field.espJSwords_Load_Screens.espLoadout.espSkyUI.espAHZmoreHUD.espSkyrimConfigMenu.espISD_DragonspearCraft.espJSwordsDistributionBalancePlugin.esplefthandrings.espthrowing_weapons_redux.espTorchArrow.espbuildablehouse.espCornerofTheSkyrim.espInconsequential NPCs.espOBIS.espOBISDB.espBandit Patrols.esprun for your lives.espThe Paarthurnax Dilemma.esplightweight potions and poisons.espFireAndIceOverhaul.espgraesholt - skyforged skyforge weapons.espKillable Children.espkillable_children_qp_aventus.espkillable_children_qp_nelkir.espKillable Children - Quest Important Protected.espdd - enhanced blood main.espunreadbooksglow.espRealistic Lighting - Full.espEnhancedLightsandFX.espPredator Vision.espmidasskyrim.espmidas magic expanded.espmasterthetimeandspacetoggle.espP1FlyingRing.espspellsneak.espLocational Damage.espBatTravel.esp3DNPC.espdD - Realistic Ragdoll Force - Realistic.espBashed Patch, 0.espancienttonguessword.espKnecht.espImmersive detection of NPC.espAnimated Dragon Wings.espMore Draconic Dragon Aspect - Wings.espMore Draconic Dragon Aspect - Powered Edition.espLookCloser.espTemplarLongsword.espFS_NamelessLight.espFS_SwordofTruth.espKWNordicKukri-0.91.espsimplekillmove.espLozenge S145 Shortsword.espMoonAndStar_MAS.espInconsequential NPCs - CRF Compatibility Patch.espmake inferno 1_24 20 sec, powerfull fireball edition New Dragon Hazard .espMore Draconic Dragon Aspect - Flying Mod Addon.espPureweather.espImmersive Patrols II.espKhalSpellmakingMod.espAeonbarr.espLozenge S130 Longsword.espLilarcor.espwoyo-sensei metal recykling.espTC-CRF.espapocalypse - the spell package (workshop).esp I'm using latest version of NMM, occasionally LOOT and Save Game Cleaner.I've also cleaned some plugins that needed it (like Bethesda's DLC-s) with TES5Edit
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The only thing that comes to my mind is if you're a vampire, i'd recommend using the better vampires mod. It gives many new possibilities of leveling your character and among other things it gives you cool leveling system of attack speed as well as movement speed multiplier. As for me it seems more balanced solution when only certain class (like vampire) or under certain circumstances you can evolve your speed. After all Skyrim is quite an easy game. I always like to see cool powers and abilities brought up to the game with the mods but i believe that sometimes it's essential to have some more limits of "distribution" for these. Well, but it's only me. Still your suggestion is quite cool and there might be some larger group of people interested in such a modification. Although for me the movement speed is more important now - rather than attack speed. And as i said, for me the leveling of speed multiplier seems to go along well with the vampire character. So if you're never been a vampire i'd recommend trying it out - I myself was deterred from becoming a vampire for a long, long time but when i finally tried it out (with the better vampires, bat travel and predator vision mods) I found it extremely joyful. :smile:
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I didn't think about this before.. although from quite a long time i'm using mostly bows in Skyrim.. On the other hand my first character was almost pure mage. Now i've read your suggestion it broke new grounds in my mind for the possibilities of coolness :P Imagine an X-ray vision in really slow motion for the archery kill moves. And your shock spells brightening up the skeleton of your victim like a Christmas tree.. made of.. copper wires..? umm.. :tongue: Or people struck with you fire magic, dancing in flames with accompaniment of their hysterical screams when they're turning into charred bones.. mwahaha.. ha.. um.. :unsure: No, seriously, some effects could be really awesome. But demanding a good deal of work as well.
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I don't know guys... ... for me it's just perfect! :D (almost) the only think it lack's for me it's the channeling - the rivets aren't really necessary although they'd look quite cool (but only in the preview - in hand it wouldn't even matter) some guys would probably like to see the 4k textures or something like that but for me it's entirely pointless in game (after all, most of the time the weapon appears in game just in quick flashes before your eyes when you wouldn't be ale to see the details of 4k textures anyway) Also I don't think it took long. I'm really thankful you spend your time on making this weap and noone should demand from you to hurry up about any of the mods you'll decide to make for the community. [EDIT:] After testing this weap for a while the low grip trold pointed out started to look a bit weird for me as well, so that's another small issue that might be changed. Also, i'd love to see this slightly bigger, two-handed version of the Knecht. That'd be so awesome too!
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LE Slavic weapons, armor, clothing and maybe a companion
jpcas replied to bobmaster88's topic in Skyrim's Mod Ideas
i found some cool piece of steel http://www.goods.pl/images/products/pl/Miecz_Hanwei_Mercenary_Sword_SH2368.jpg inspired by this Polish XV century sword - the guard of the handle is even better on the original weapon http://www.muzeumwp.pl/dictionary/miecz-druga-polowa-xv-pocz-xvi-wieku,398,duzy.JPG and also.. um.. : http://fc02.deviantart.net/fs71/f/2012/152/6/1/husarz_by_perun_tworek-d51wrii.jpg http://digart.img.digart.pl/data/img/vol3/62/18/download/5331934.jpg http://upload.wikimedia.org/wikipedia/commons/4/40/Polish_cavalry_man_first_half_of_XVI_century.PNG http://wydarzenia.o.pl/wp-content/i/2015/01/zbroja-husarska-2015-01-26-275x600.jpg i think if someone is willing to play around and make something similar - not literally recreate these models - but just use them giving free rein to imagination, the results might be quite interesting. [EDIT:] found something else as well: (Polish sabre) http://www.artdeco.sklep.pl/p867,polska-szabla-regulaminowa-wz-21-22-poznan-sklep.html http://www.artdeco.sklep.pl/galerie/k/kopia-polska-szabla-ulan_2607.jpg -
That's awesome, Vulpes! Of course you can place it as you prefer although i believe the solution Noortje has sugested seems most convenient for users. I found a bit of info about that sword here: http://www.swordforum.com/forums/showthread.php?73026-The-Sword-of-Grutte-Pier "The sword of Grutte Pier: In the collection of the Fries Museum, there is a Bidenhänder sword (Inv. Nr. H 185-C). Since about 1600 it has been in the possession of the city of Leeuwarden, and is traditionally attibuted to Grutte Pier. The dimensions are as follows: Overall length: 2.13m Weight: 6.6kg Make: Passau, 15th C. The grip is made of oak wood, and covered with a single piece of tanned goat leg, meaning there is no seam. The blade has the inscription "INRI" (Jesus of Nazareth, King of the Jews). According to the museum, it is probable that the sword has been brought to Friesland by a German Landsknecht and captured by Grutte Pier." Right.. this is kinda crazy version of this type of sword, but there were others and i think that if this is going to be made eventually, we should aim for some more conventional size - in reality that would be about 130 cm / 51 in ... to go crazy, maybe 140 cm / 55 in :wink:
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It's very similar to the zweihanders from Bobs Armory , so probably same size. Best pic i could find: http://static-7.nexusmods.com/15/mods/110/images/12060-1-1331238064.jpg yeah, i think it should look more or less like this to be within reason in game.. although i found a pic like this on the web: http://neo-thought.parallel-worlds.net/piersword.jpg so.. wheew.. :D and THAT would probably look weird..
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Well, it is quite big but still should be reasonable - after all, this kind of weapon was really in use in the 15th, 16th century. I was looking for some examples of the correspondence between the sword and human body cause it'd make it easier to see the size of this weapon.. ...but i didn't find a perfect one. I hope this video can provide some further info and give you idea how it actually looks like in hands. https://youtu.be/V4blRbG7vLI?t=227
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I was thinking two-handed
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thanks a lot, Vulpes! that's really cool. i'm also glad that you liked the idea, Boombro. i was thinking.. if the other sword ("Montante") would be too daunting, as Vulpes said, do you guys think i can tag some mod authors to ask if they would be interested in making this one? i don't know how to tag people on this forum, to be honest.. :sweat: but, for example, those guys has made some cool weapon mods before: Corvalho1 FavoredSoul FrankFamily InsanitySorrow jaysus LozengeCraft i think it would be awesome to make both of these sword but, yeah i can see some difficulties about the Montante
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