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lanceimbalance

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  1. Someone PMd me, and I rememered this topic. I've never looked there because there were no replies when I was working on that issue, and then I kinda found out a workaround. The funny thing is that I was doing EVERYTHING right. Because when I tried to install MAX and nif plugin on another PC and opened my MAX file there - it exported without any errors. The I did that Elric thing and all that - and I got fully functional NIF, with collision, impact sounds and everything. I've been playing with my NIF in game for a month or two and still no issues. The only thing that I redid was collision mesh (I reduced polycount for collision object as much as I could, since I've read that complicated collision objects may result in performance drops), but I've played with version above for some time. And it worked just fine. So my clue is that it just doesn't work on some system configs. Maybe it's Windows version that matters, or maybe something else. Dunno. And yeah, about scaling - I did my mesh so it would fit the Starlight DriveIn FBX that I've exported from Creation Kit. And then I had to rescale it for some reason when importing in game (x10 upscale if I remember correctly)
  2. Hello everyone! I've been working on custom mesh, trying to make a new part (room?) for Starlight Drive In building. All modelling work was done in Blender. Then I've got 3ds max 2013x64 (well, 30-days-trial version of max that someone linked on Nif Tools thread on beth forums). Then I installed beth plugin for it. Then I've imported my mesh into max. I was doing everything step by step like it was shown in tutorial on Youtube. But when it came up to part where you pick Material and Object Type there are no options at all. Like, both options are empty. I tried exporting to NIF without picking those, but it obviously had an error saying i havent picked object type. I am litterally suffering for like two days. I tried EVERYTHING. Reinstalling Max, reinstalling Beth Exporter, re-downloading and THEN reinstalling max, running as admin, validating CK files to make sure Beth Nif Exporter installation file was downloaded correctly, running with different compatibility options (win 7, win8, win vista and servicepacks). I even tried to uninstall max, clean Windows cache from every trace of Max via RegEdit, run it with CCleaner and then install Max again with different options (with\without service packs; with\without tools and additional software). Still nothing, still empty options in CollisionGroup. I've read forums and youtube comments hoping for solution, but only suggestion for similar situations was that some guy used Max DESIGN 2013 instead of Max 2013. Which is not my case because i've checked WHAT I am downloading and REdownloading for like 10 times. Right now the power of my butthurt is so epic that I am almost melting furniture I am sitting on. Any other suggestions what i could possibly do with this plugin? And while I'm still trying to figure out how to make damn Nif Exporter work properly, I want to ask someone to take a look at my mesh and try to export it with collision. I'll put link to google drive for 3ds file (stopped on that CollisionGroup thing) and for OBJ file (needs rotatition -90 degrees on X axis when importing in MAX). I will be really happy if someone would kindly take a look at those files. Any advise or help will be very, VERY appreciated. OBJ https://drive.google.com/open?id=0B7iw1kWntB85cHVKN1hlMEthaXc 3ds https://drive.google.com/open?id=0B7iw1kWntB85dlBTaEg0ZHZkd2s
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