Someone PMd me, and I rememered this topic. I've never looked there because there were no replies when I was working on that issue, and then I kinda found out a workaround. The funny thing is that I was doing EVERYTHING right. Because when I tried to install MAX and nif plugin on another PC and opened my MAX file there - it exported without any errors. The I did that Elric thing and all that - and I got fully functional NIF, with collision, impact sounds and everything. I've been playing with my NIF in game for a month or two and still no issues. The only thing that I redid was collision mesh (I reduced polycount for collision object as much as I could, since I've read that complicated collision objects may result in performance drops), but I've played with version above for some time. And it worked just fine. So my clue is that it just doesn't work on some system configs. Maybe it's Windows version that matters, or maybe something else. Dunno. And yeah, about scaling - I did my mesh so it would fit the Starlight DriveIn FBX that I've exported from Creation Kit. And then I had to rescale it for some reason when importing in game (x10 upscale if I remember correctly)