could someone point out a very noob friendly tutorial , i tried a few on YouTube and my texture ended up a mess. what i specifically want to know is what to do after unwrapping uv and the first steps in substance painter
i want to remove CPA or projectile node from a foregrip of a mod which is messing with the suppressor and muzzle beak flashes. the removed remapnode from the creation kit for the foregrip but the muzzle flash remains the same position. i tried remove blocking CPA but it crashed on load. any help would be appreciated.
is there any guide out there which helps in converting a new vegas modded gun to fallout 4 i have been searching youtube and google for days now but cant seem to find a proper one
no i used one file at a time... unfortunately i didnt make a backup didnt think ill need one since they went to the mod folder... i got the game from gog so will try that ...thanks
I recently installed http://www.nexusmods.com/witcher3/mods/658/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fcomments%2F%3Fmod_id%3D658%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3210729&pUp=1(static Arsenal) and the relic redone mod but i didnt like them as much so i uninstalled them unfortunately all my witcher gear have the same stats now ... PLS HELP