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Phoenix7

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  1. For the smuggler play through, set up a meeting to buy or sell a large quantity of illicit goods, arrange a meetup with the client, and maybe deal with a complication. If you play your cards rights you can make out with a lot of credits or more illicit goods to try to sell for more than what you got them for. If you dont you could land in jail or worse Persuasion will be useful for getting out of trouble.
  2. The base game allows us to give stimpaks to followers, mods gave us the ability to open up more first aid options, but what of the possibility for followers needing radaway? water and food? sleep? isnt a companion also another mouth to feed? which would be no inconsequential thing in the apocalypse. i believe it would be engaging to see companions as people to take care of rather than robots that carry our stuff. it would take resource management to new levels if we also had to ration our food/water/meds with another person OR person(s). we have mods like jip companion command and control that delves into the topic in using the skills of our companions, but ive not seen a mod that holds companions to the same standards the player is.
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