I'm mostly playing melee rogues at the moment (archer is on the backburner until my next playthrough), but I've also spent some time analyzing the build/approach described by the article you linked and doing some minor testing of it with Leliana specced and moderately geared for it. So, I'll summarize what I think the guide is getting at: Invest primarily in Cunning, however, you need to first put in as much Dexterity you need to spec into your spells/talents and wear your desired gear. Because you're not maxing Dexterity, you need to get +hit chance (attack rating) in some other way. Options include: (not required) Pick up the first talent in the Duelist tree, Dueling, which is a sustained ability that gives you +10 attack rating (required) A party member with high Cunning should maintain Song of Courage, which gives +attack rating, +damage, +crit chance, scaling based on how much Cunning the sustainer has. Since you will be investing in Cunning, you might be the one sustaining Song of Courage. There is also a stacking bug(?) that allows you to benefit from the effects of two Songs of Courage, as detailed in the linked wiki page. (required) Aim + Master Archer gives +20 attack rating, among other bonuses (not required, but helpful) Wearing +attack rating gear [*]Only add enough to Willpower to sustain your auras and use any specials you want to use (e.g. Scatter Shot), but no need for more than that. With this approach, you are potentially using a lot of sustained abilities that reserve most of your stamina bar. The idea of this build is to maximize your crit chance to the point where your autoattacks are always critting. Then, you will do more dps just autoshotting than activating spells/talents (the aiming delay of activated spells/talents kills your dps). [*]You will feel weak(er) playing the character this way until you get decent gear (decent crit chance). Shale is a MUST in your party for Rock Mastery. Perma auto-crit setup actually requires an Aim + Rock Mastery exploit to achieve, according to the Rock Mastery page! There is a haste cap. There are entire tables on Dragon Age Wiki about how much rapid aim is enough (there is a haste point at which you don't even need the rapid aim property on your gear at all, iirc). There are problems with stacking Rock Mastery + Rapid Aim with Haste Aura, and/or Potion of Speed together (there is a mod that fixes that). There are specific skills/talents that must be taken, and there seem to be some more nuances to gear for that spec, but that wasn't your question, and I'm getting long winded :pinch: